cbuffer _UniformBuffer : register(b0, space0) { float4 _10_testInputs : packoffset(c0); float4 _10_colorGreen : packoffset(c1); float4 _10_colorRed : packoffset(c2); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _24) { float4 expected = float4(-1.5625f, 0.0f, 0.75f, 3.375f); bool _54 = false; if (pow(_10_testInputs.x, 2.0f) == (-1.5625f)) { float2 _44 = pow(_10_testInputs.xy, float2(2.0f, 3.0f)); _54 = all(bool2(_44.x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xy.x, _44.y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xy.y)); } else { _54 = false; } bool _68 = false; if (_54) { float3 _57 = pow(_10_testInputs.xyz, float3(2.0f, 3.0f, 1.0f)); _68 = all(bool3(_57.x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.x, _57.y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.y, _57.z == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.z)); } else { _68 = false; } bool _79 = false; if (_68) { float4 _71 = pow(_10_testInputs, float4(2.0f, 3.0f, 1.0f, 1.5f)); _79 = all(bool4(_71.x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).x, _71.y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).y, _71.z == float4(-1.5625f, 0.0f, 0.75f, 3.375f).z, _71.w == float4(-1.5625f, 0.0f, 0.75f, 3.375f).w)); } else { _79 = false; } bool _84 = false; if (_79) { _84 = 1.5625f == (-1.5625f); } else { _84 = false; } bool _91 = false; if (_84) { _91 = all(bool2(float2(1.5625f, 0.0f).x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xy.x, float2(1.5625f, 0.0f).y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xy.y)); } else { _91 = false; } bool _98 = false; if (_91) { _98 = all(bool3(float3(1.5625f, 0.0f, 0.75f).x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.x, float3(1.5625f, 0.0f, 0.75f).y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.y, float3(1.5625f, 0.0f, 0.75f).z == float4(-1.5625f, 0.0f, 0.75f, 3.375f).xyz.z)); } else { _98 = false; } bool _104 = false; if (_98) { _104 = all(bool4(float4(1.5625f, 0.0f, 0.75f, 3.375f).x == float4(-1.5625f, 0.0f, 0.75f, 3.375f).x, float4(1.5625f, 0.0f, 0.75f, 3.375f).y == float4(-1.5625f, 0.0f, 0.75f, 3.375f).y, float4(1.5625f, 0.0f, 0.75f, 3.375f).z == float4(-1.5625f, 0.0f, 0.75f, 3.375f).z, float4(1.5625f, 0.0f, 0.75f, 3.375f).w == float4(-1.5625f, 0.0f, 0.75f, 3.375f).w)); } else { _104 = false; } float4 _105 = 0.0f.xxxx; if (_104) { _105 = _10_colorGreen; } else { _105 = _10_colorRed; } return _105; } void frag_main() { float2 _20 = 0.0f.xx; sk_FragColor = main(_20); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }