cbuffer _UniformBuffer : register(b0, space0) { float4 _10_testInputs : packoffset(c0); float4 _10_colorGreen : packoffset(c1); float4 _10_colorRed : packoffset(c2); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _24) { bool _46 = false; if (round(_10_testInputs.x) == (-1.0f)) { float2 _38 = round(_10_testInputs.xy); _46 = all(bool2(_38.x == float2(-1.0f, 0.0f).x, _38.y == float2(-1.0f, 0.0f).y)); } else { _46 = false; } bool _59 = false; if (_46) { float3 _49 = round(_10_testInputs.xyz); _59 = all(bool3(_49.x == float3(-1.0f, 0.0f, 1.0f).x, _49.y == float3(-1.0f, 0.0f, 1.0f).y, _49.z == float3(-1.0f, 0.0f, 1.0f).z)); } else { _59 = false; } bool _70 = false; if (_59) { float4 _62 = round(_10_testInputs); _70 = all(bool4(_62.x == float4(-1.0f, 0.0f, 1.0f, 2.0f).x, _62.y == float4(-1.0f, 0.0f, 1.0f, 2.0f).y, _62.z == float4(-1.0f, 0.0f, 1.0f, 2.0f).z, _62.w == float4(-1.0f, 0.0f, 1.0f, 2.0f).w)); } else { _70 = false; } float4 _71 = 0.0f.xxxx; if (_70) { _71 = _10_colorGreen; } else { _71 = _10_colorRed; } return _71; } void frag_main() { float2 _20 = 0.0f.xx; sk_FragColor = main(_20); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }