static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; void frag_main() { int x = 0; int y = 0; int z = 0; x = 1; z = 1; float3 _24 = float3(float(1), float(0), float(1)); sk_FragColor = float4(_24.x, _24.y, _24.z, sk_FragColor.w); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }