struct FSIn { @builtin(front_facing) sk_Clockwise: bool, }; struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { colorGreen: vec4, colorRed: vec4, _array: array, 5>, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn main() -> vec4 { return vec4(_globalUniforms.colorGreen.x, _globalUniforms.colorRed.x, 0.0, 1.0); } @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = main(); return _stageOut; }