/* * Copyright (C) 2022 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "FileSystem.h" #include #include #include namespace android { namespace vintf { // APEX VINTF interface class ApexInterface { public: virtual ~ApexInterface() = default; // Check if there is an update for the given type of APEX files in the system virtual bool HasUpdate(FileSystem* fileSystem) const = 0; // Get device VINTF directories virtual status_t DeviceVintfDirs(FileSystem* fileSystem, std::vector* out, std::string* error) = 0; }; namespace details { // Provide default implementation for ApexInterface class Apex : public ApexInterface { public: Apex() = default; bool HasUpdate(FileSystem* fileSystem) const override; status_t DeviceVintfDirs(FileSystem* fileSystem, std::vector* out, std::string* error) override; private: std::optional mtime_; }; } // namespace details } // namespace vintf } // namespace android