// GENERATED FILE - DO NOT EDIT. // Generated by generate_entry_points.py using data from gl.xml. // // Copyright 2020 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // entry_points_gl_4_autogen.cpp: // Defines the Desktop GL 4.x entry points. #include "libGLESv2/entry_points_gl_4_autogen.h" #include "common/gl_enum_utils.h" #include "libANGLE/Context.h" #include "libANGLE/Context.inl.h" #include "libANGLE/capture/capture_gl_4_autogen.h" #include "libANGLE/entry_points_utils.h" #include "libANGLE/validationEGL.h" #include "libANGLE/validationES.h" #include "libANGLE/validationES1.h" #include "libANGLE/validationES2.h" #include "libANGLE/validationES3.h" #include "libANGLE/validationES31.h" #include "libANGLE/validationES32.h" #include "libANGLE/validationESEXT.h" #include "libANGLE/validationGL4_autogen.h" #include "libGLESv2/global_state.h" using namespace gl; extern "C" { // GL 4.0 void GL_APIENTRY GL_BeginQueryIndexed(GLenum target, GLuint index, GLuint id) { Context *context = GetValidGlobalContext(); EVENT(context, GLBeginQueryIndexed, "context = %d, target = %s, index = %u, id = %u", CID(context), GLenumToString(BigGLEnum::QueryTarget, target), index, id); if (context) { QueryID idPacked = PackParam(id); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLBeginQueryIndexed) && ValidateBeginQueryIndexed(context, angle::EntryPoint::GLBeginQueryIndexed, target, index, idPacked))); if (isCallValid) { context->beginQueryIndexed(target, index, idPacked); } ANGLE_CAPTURE_GL(BeginQueryIndexed, isCallValid, context, target, index, idPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DrawTransformFeedback(GLenum mode, GLuint id) { Context *context = GetValidGlobalContext(); EVENT(context, GLDrawTransformFeedback, "context = %d, mode = %s, id = %u", CID(context), GLenumToString(BigGLEnum::PrimitiveType, mode), id); if (context) { TransformFeedbackID idPacked = PackParam(id); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLDrawTransformFeedback) && ValidateDrawTransformFeedback(context, angle::EntryPoint::GLDrawTransformFeedback, mode, idPacked))); if (isCallValid) { context->drawTransformFeedback(mode, idPacked); } ANGLE_CAPTURE_GL(DrawTransformFeedback, isCallValid, context, mode, idPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream) { Context *context = GetValidGlobalContext(); EVENT(context, GLDrawTransformFeedbackStream, "context = %d, mode = %s, id = %u, stream = %u", CID(context), GLenumToString(BigGLEnum::PrimitiveType, mode), id, stream); if (context) { TransformFeedbackID idPacked = PackParam(id); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLDrawTransformFeedbackStream) && ValidateDrawTransformFeedbackStream( context, angle::EntryPoint::GLDrawTransformFeedbackStream, mode, idPacked, stream))); if (isCallValid) { context->drawTransformFeedbackStream(mode, idPacked, stream); } ANGLE_CAPTURE_GL(DrawTransformFeedbackStream, isCallValid, context, mode, idPacked, stream); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_EndQueryIndexed(GLenum target, GLuint index) { Context *context = GetValidGlobalContext(); EVENT(context, GLEndQueryIndexed, "context = %d, target = %s, index = %u", CID(context), GLenumToString(BigGLEnum::QueryTarget, target), index); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLEndQueryIndexed) && ValidateEndQueryIndexed(context, angle::EntryPoint::GLEndQueryIndexed, target, index))); if (isCallValid) { context->endQueryIndexed(target, index); } ANGLE_CAPTURE_GL(EndQueryIndexed, isCallValid, context, target, index); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetActiveSubroutineName, "context = %d, program = %u, shadertype = %s, index = %u, bufSize = %d, length = " "0x%016" PRIxPTR ", name = 0x%016" PRIxPTR "", CID(context), program, GLenumToString(BigGLEnum::ShaderType, shadertype), index, bufSize, (uintptr_t)length, (uintptr_t)name); if (context) { ShaderProgramID programPacked = PackParam(program); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetActiveSubroutineName( context, angle::EntryPoint::GLGetActiveSubroutineName, programPacked, shadertype, index, bufSize, length, name)); if (isCallValid) { context->getActiveSubroutineName(programPacked, shadertype, index, bufSize, length, name); } ANGLE_CAPTURE_GL(GetActiveSubroutineName, isCallValid, context, programPacked, shadertype, index, bufSize, length, name); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetActiveSubroutineUniformName, "context = %d, program = %u, shadertype = %s, index = %u, bufSize = %d, length = " "0x%016" PRIxPTR ", name = 0x%016" PRIxPTR "", CID(context), program, GLenumToString(BigGLEnum::ShaderType, shadertype), index, bufSize, (uintptr_t)length, (uintptr_t)name); if (context) { ShaderProgramID programPacked = PackParam(program); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetActiveSubroutineUniformName( context, angle::EntryPoint::GLGetActiveSubroutineUniformName, programPacked, shadertype, index, bufSize, length, name)); if (isCallValid) { context->getActiveSubroutineUniformName(programPacked, shadertype, index, bufSize, length, name); } ANGLE_CAPTURE_GL(GetActiveSubroutineUniformName, isCallValid, context, programPacked, shadertype, index, bufSize, length, name); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetActiveSubroutineUniformiv, "context = %d, program = %u, shadertype = %s, index = %u, pname = %s, values = " "0x%016" PRIxPTR "", CID(context), program, GLenumToString(BigGLEnum::ShaderType, shadertype), index, GLenumToString(BigGLEnum::SubroutineParameterName, pname), (uintptr_t)values); if (context) { ShaderProgramID programPacked = PackParam(program); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetActiveSubroutineUniformiv( context, angle::EntryPoint::GLGetActiveSubroutineUniformiv, programPacked, shadertype, index, pname, values)); if (isCallValid) { context->getActiveSubroutineUniformiv(programPacked, shadertype, index, pname, values); } ANGLE_CAPTURE_GL(GetActiveSubroutineUniformiv, isCallValid, context, programPacked, shadertype, index, pname, values); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetProgramStageiv, "context = %d, program = %u, shadertype = %s, pname = %s, values = 0x%016" PRIxPTR "", CID(context), program, GLenumToString(BigGLEnum::ShaderType, shadertype), GLenumToString(BigGLEnum::ProgramStagePName, pname), (uintptr_t)values); if (context) { ShaderProgramID programPacked = PackParam(program); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetProgramStageiv(context, angle::EntryPoint::GLGetProgramStageiv, programPacked, shadertype, pname, values)); if (isCallValid) { context->getProgramStageiv(programPacked, shadertype, pname, values); } ANGLE_CAPTURE_GL(GetProgramStageiv, isCallValid, context, programPacked, shadertype, pname, values); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetQueryIndexediv, "context = %d, target = %s, index = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::QueryTarget, target), index, GLenumToString(BigGLEnum::QueryParameterName, pname), (uintptr_t)params); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetQueryIndexediv(context, angle::EntryPoint::GLGetQueryIndexediv, target, index, pname, params)); if (isCallValid) { context->getQueryIndexediv(target, index, pname, params); } ANGLE_CAPTURE_GL(GetQueryIndexediv, isCallValid, context, target, index, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } GLuint GL_APIENTRY GL_GetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetSubroutineIndex, "context = %d, program = %u, shadertype = %s, name = 0x%016" PRIxPTR "", CID(context), program, GLenumToString(BigGLEnum::ShaderType, shadertype), (uintptr_t)name); GLuint returnValue; if (context) { ShaderProgramID programPacked = PackParam(program); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetSubroutineIndex(context, angle::EntryPoint::GLGetSubroutineIndex, programPacked, shadertype, name)); if (isCallValid) { returnValue = context->getSubroutineIndex(programPacked, shadertype, name); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE_GL(GetSubroutineIndex, isCallValid, context, programPacked, shadertype, name, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } GLint GL_APIENTRY GL_GetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetSubroutineUniformLocation, "context = %d, program = %u, shadertype = %s, name = 0x%016" PRIxPTR "", CID(context), program, GLenumToString(BigGLEnum::ShaderType, shadertype), (uintptr_t)name); GLint returnValue; if (context) { ShaderProgramID programPacked = PackParam(program); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetSubroutineUniformLocation( context, angle::EntryPoint::GLGetSubroutineUniformLocation, programPacked, shadertype, name)); if (isCallValid) { returnValue = context->getSubroutineUniformLocation(programPacked, shadertype, name); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE_GL(GetSubroutineUniformLocation, isCallValid, context, programPacked, shadertype, name, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } void GL_APIENTRY GL_GetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetUniformSubroutineuiv, "context = %d, shadertype = %s, location = %d, params = 0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::ShaderType, shadertype), location, (uintptr_t)params); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetUniformSubroutineuiv(context, angle::EntryPoint::GLGetUniformSubroutineuiv, shadertype, location, params)); if (isCallValid) { context->getUniformSubroutineuiv(shadertype, location, params); } ANGLE_CAPTURE_GL(GetUniformSubroutineuiv, isCallValid, context, shadertype, location, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetUniformdv(GLuint program, GLint location, GLdouble *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetUniformdv, "context = %d, program = %u, location = %d, params = 0x%016" PRIxPTR "", CID(context), program, location, (uintptr_t)params); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetUniformdv(context, angle::EntryPoint::GLGetUniformdv, programPacked, locationPacked, params)); if (isCallValid) { context->getUniformdv(programPacked, locationPacked, params); } ANGLE_CAPTURE_GL(GetUniformdv, isCallValid, context, programPacked, locationPacked, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_PatchParameterfv(GLenum pname, const GLfloat *values) { Context *context = GetValidGlobalContext(); EVENT(context, GLPatchParameterfv, "context = %d, pname = %s, values = 0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::PatchParameterName, pname), (uintptr_t)values); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLPatchParameterfv) && ValidatePatchParameterfv(context, angle::EntryPoint::GLPatchParameterfv, pname, values))); if (isCallValid) { context->patchParameterfv(pname, values); } ANGLE_CAPTURE_GL(PatchParameterfv, isCallValid, context, pname, values); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_Uniform1d(GLint location, GLdouble x) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniform1d, "context = %d, location = %d, x = %f", CID(context), location, x); if (context) { UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateUniform1d(context, angle::EntryPoint::GLUniform1d, locationPacked, x)); if (isCallValid) { context->uniform1d(locationPacked, x); } ANGLE_CAPTURE_GL(Uniform1d, isCallValid, context, locationPacked, x); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_Uniform1dv(GLint location, GLsizei count, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniform1dv, "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), location, count, (uintptr_t)value); if (context) { UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateUniform1dv(context, angle::EntryPoint::GLUniform1dv, locationPacked, count, value)); if (isCallValid) { context->uniform1dv(locationPacked, count, value); } ANGLE_CAPTURE_GL(Uniform1dv, isCallValid, context, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_Uniform2d(GLint location, GLdouble x, GLdouble y) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniform2d, "context = %d, location = %d, x = %f, y = %f", CID(context), location, x, y); if (context) { UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateUniform2d(context, angle::EntryPoint::GLUniform2d, locationPacked, x, y)); if (isCallValid) { context->uniform2d(locationPacked, x, y); } ANGLE_CAPTURE_GL(Uniform2d, isCallValid, context, locationPacked, x, y); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_Uniform2dv(GLint location, GLsizei count, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniform2dv, "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), location, count, (uintptr_t)value); if (context) { UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateUniform2dv(context, angle::EntryPoint::GLUniform2dv, locationPacked, count, value)); if (isCallValid) { context->uniform2dv(locationPacked, count, value); } ANGLE_CAPTURE_GL(Uniform2dv, isCallValid, context, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_Uniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniform3d, "context = %d, location = %d, x = %f, y = %f, z = %f", CID(context), location, x, y, z); if (context) { UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateUniform3d(context, angle::EntryPoint::GLUniform3d, locationPacked, x, y, z)); if (isCallValid) { context->uniform3d(locationPacked, x, y, z); } ANGLE_CAPTURE_GL(Uniform3d, isCallValid, context, locationPacked, x, y, z); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_Uniform3dv(GLint location, GLsizei count, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniform3dv, "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), location, count, (uintptr_t)value); if (context) { UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateUniform3dv(context, angle::EntryPoint::GLUniform3dv, locationPacked, count, value)); if (isCallValid) { context->uniform3dv(locationPacked, count, value); } ANGLE_CAPTURE_GL(Uniform3dv, isCallValid, context, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_Uniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniform4d, "context = %d, location = %d, x = %f, y = %f, z = %f, w = %f", CID(context), location, x, y, z, w); if (context) { UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateUniform4d(context, angle::EntryPoint::GLUniform4d, locationPacked, x, y, z, w)); if (isCallValid) { context->uniform4d(locationPacked, x, y, z, w); } ANGLE_CAPTURE_GL(Uniform4d, isCallValid, context, locationPacked, x, y, z, w); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_Uniform4dv(GLint location, GLsizei count, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniform4dv, "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), location, count, (uintptr_t)value); if (context) { UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateUniform4dv(context, angle::EntryPoint::GLUniform4dv, locationPacked, count, value)); if (isCallValid) { context->uniform4dv(locationPacked, count, value); } ANGLE_CAPTURE_GL(Uniform4dv, isCallValid, context, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_UniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniformMatrix2dv, "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateUniformMatrix2dv(context, angle::EntryPoint::GLUniformMatrix2dv, locationPacked, count, transpose, value)); if (isCallValid) { context->uniformMatrix2dv(locationPacked, count, transpose, value); } ANGLE_CAPTURE_GL(UniformMatrix2dv, isCallValid, context, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_UniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniformMatrix2x3dv, "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateUniformMatrix2x3dv(context, angle::EntryPoint::GLUniformMatrix2x3dv, locationPacked, count, transpose, value)); if (isCallValid) { context->uniformMatrix2x3dv(locationPacked, count, transpose, value); } ANGLE_CAPTURE_GL(UniformMatrix2x3dv, isCallValid, context, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_UniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniformMatrix2x4dv, "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateUniformMatrix2x4dv(context, angle::EntryPoint::GLUniformMatrix2x4dv, locationPacked, count, transpose, value)); if (isCallValid) { context->uniformMatrix2x4dv(locationPacked, count, transpose, value); } ANGLE_CAPTURE_GL(UniformMatrix2x4dv, isCallValid, context, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_UniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniformMatrix3dv, "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateUniformMatrix3dv(context, angle::EntryPoint::GLUniformMatrix3dv, locationPacked, count, transpose, value)); if (isCallValid) { context->uniformMatrix3dv(locationPacked, count, transpose, value); } ANGLE_CAPTURE_GL(UniformMatrix3dv, isCallValid, context, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_UniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniformMatrix3x2dv, "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateUniformMatrix3x2dv(context, angle::EntryPoint::GLUniformMatrix3x2dv, locationPacked, count, transpose, value)); if (isCallValid) { context->uniformMatrix3x2dv(locationPacked, count, transpose, value); } ANGLE_CAPTURE_GL(UniformMatrix3x2dv, isCallValid, context, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_UniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniformMatrix3x4dv, "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateUniformMatrix3x4dv(context, angle::EntryPoint::GLUniformMatrix3x4dv, locationPacked, count, transpose, value)); if (isCallValid) { context->uniformMatrix3x4dv(locationPacked, count, transpose, value); } ANGLE_CAPTURE_GL(UniformMatrix3x4dv, isCallValid, context, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_UniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniformMatrix4dv, "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateUniformMatrix4dv(context, angle::EntryPoint::GLUniformMatrix4dv, locationPacked, count, transpose, value)); if (isCallValid) { context->uniformMatrix4dv(locationPacked, count, transpose, value); } ANGLE_CAPTURE_GL(UniformMatrix4dv, isCallValid, context, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_UniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniformMatrix4x2dv, "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateUniformMatrix4x2dv(context, angle::EntryPoint::GLUniformMatrix4x2dv, locationPacked, count, transpose, value)); if (isCallValid) { context->uniformMatrix4x2dv(locationPacked, count, transpose, value); } ANGLE_CAPTURE_GL(UniformMatrix4x2dv, isCallValid, context, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_UniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniformMatrix4x3dv, "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateUniformMatrix4x3dv(context, angle::EntryPoint::GLUniformMatrix4x3dv, locationPacked, count, transpose, value)); if (isCallValid) { context->uniformMatrix4x3dv(locationPacked, count, transpose, value); } ANGLE_CAPTURE_GL(UniformMatrix4x3dv, isCallValid, context, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_UniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniformSubroutinesuiv, "context = %d, shadertype = %s, count = %d, indices = 0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::ShaderType, shadertype), count, (uintptr_t)indices); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateUniformSubroutinesuiv(context, angle::EntryPoint::GLUniformSubroutinesuiv, shadertype, count, indices)); if (isCallValid) { context->uniformSubroutinesuiv(shadertype, count, indices); } ANGLE_CAPTURE_GL(UniformSubroutinesuiv, isCallValid, context, shadertype, count, indices); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } // GL 4.1 void GL_APIENTRY GL_DepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLDepthRangeArrayv, "context = %d, first = %u, count = %d, v = 0x%016" PRIxPTR "", CID(context), first, count, (uintptr_t)v); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLDepthRangeArrayv) && ValidateDepthRangeArrayv(context, angle::EntryPoint::GLDepthRangeArrayv, first, count, v))); if (isCallValid) { context->depthRangeArrayv(first, count, v); } ANGLE_CAPTURE_GL(DepthRangeArrayv, isCallValid, context, first, count, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DepthRangeIndexed(GLuint index, GLdouble n, GLdouble f) { Context *context = GetValidGlobalContext(); EVENT(context, GLDepthRangeIndexed, "context = %d, index = %u, n = %f, f = %f", CID(context), index, n, f); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLDepthRangeIndexed) && ValidateDepthRangeIndexed(context, angle::EntryPoint::GLDepthRangeIndexed, index, n, f))); if (isCallValid) { context->depthRangeIndexed(index, n, f); } ANGLE_CAPTURE_GL(DepthRangeIndexed, isCallValid, context, index, n, f); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetDoublei_v(GLenum target, GLuint index, GLdouble *data) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetDoublei_v, "context = %d, target = %s, index = %u, data = 0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::GetPName, target), index, (uintptr_t)data); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetDoublei_v(context, angle::EntryPoint::GLGetDoublei_v, target, index, data)); if (isCallValid) { context->getDoublei_v(target, index, data); } ANGLE_CAPTURE_GL(GetDoublei_v, isCallValid, context, target, index, data); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetFloati_v(GLenum target, GLuint index, GLfloat *data) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetFloati_v, "context = %d, target = %s, index = %u, data = 0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::GetPName, target), index, (uintptr_t)data); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetFloati_v(context, angle::EntryPoint::GLGetFloati_v, target, index, data)); if (isCallValid) { context->getFloati_v(target, index, data); } ANGLE_CAPTURE_GL(GetFloati_v, isCallValid, context, target, index, data); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetVertexAttribLdv, "context = %d, index = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), index, GLenumToString(BigGLEnum::VertexAttribEnum, pname), (uintptr_t)params); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetVertexAttribLdv(context, angle::EntryPoint::GLGetVertexAttribLdv, index, pname, params)); if (isCallValid) { context->getVertexAttribLdv(index, pname, params); } ANGLE_CAPTURE_GL(GetVertexAttribLdv, isCallValid, context, index, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform1d(GLuint program, GLint location, GLdouble v0) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform1d, "context = %d, program = %u, location = %d, v0 = %f", CID(context), program, location, v0); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLProgramUniform1d) && ValidateProgramUniform1d(context, angle::EntryPoint::GLProgramUniform1d, programPacked, locationPacked, v0))); if (isCallValid) { context->programUniform1d(programPacked, locationPacked, v0); } ANGLE_CAPTURE_GL(ProgramUniform1d, isCallValid, context, programPacked, locationPacked, v0); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform1dv, "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), program, location, count, (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLProgramUniform1dv) && ValidateProgramUniform1dv(context, angle::EntryPoint::GLProgramUniform1dv, programPacked, locationPacked, count, value))); if (isCallValid) { context->programUniform1dv(programPacked, locationPacked, count, value); } ANGLE_CAPTURE_GL(ProgramUniform1dv, isCallValid, context, programPacked, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform2d, "context = %d, program = %u, location = %d, v0 = %f, v1 = %f", CID(context), program, location, v0, v1); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLProgramUniform2d) && ValidateProgramUniform2d(context, angle::EntryPoint::GLProgramUniform2d, programPacked, locationPacked, v0, v1))); if (isCallValid) { context->programUniform2d(programPacked, locationPacked, v0, v1); } ANGLE_CAPTURE_GL(ProgramUniform2d, isCallValid, context, programPacked, locationPacked, v0, v1); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform2dv, "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), program, location, count, (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLProgramUniform2dv) && ValidateProgramUniform2dv(context, angle::EntryPoint::GLProgramUniform2dv, programPacked, locationPacked, count, value))); if (isCallValid) { context->programUniform2dv(programPacked, locationPacked, count, value); } ANGLE_CAPTURE_GL(ProgramUniform2dv, isCallValid, context, programPacked, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform3d, "context = %d, program = %u, location = %d, v0 = %f, v1 = %f, v2 = %f", CID(context), program, location, v0, v1, v2); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLProgramUniform3d) && ValidateProgramUniform3d(context, angle::EntryPoint::GLProgramUniform3d, programPacked, locationPacked, v0, v1, v2))); if (isCallValid) { context->programUniform3d(programPacked, locationPacked, v0, v1, v2); } ANGLE_CAPTURE_GL(ProgramUniform3d, isCallValid, context, programPacked, locationPacked, v0, v1, v2); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform3dv, "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), program, location, count, (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLProgramUniform3dv) && ValidateProgramUniform3dv(context, angle::EntryPoint::GLProgramUniform3dv, programPacked, locationPacked, count, value))); if (isCallValid) { context->programUniform3dv(programPacked, locationPacked, count, value); } ANGLE_CAPTURE_GL(ProgramUniform3dv, isCallValid, context, programPacked, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform4d, "context = %d, program = %u, location = %d, v0 = %f, v1 = %f, v2 = %f, v3 = %f", CID(context), program, location, v0, v1, v2, v3); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLProgramUniform4d) && ValidateProgramUniform4d(context, angle::EntryPoint::GLProgramUniform4d, programPacked, locationPacked, v0, v1, v2, v3))); if (isCallValid) { context->programUniform4d(programPacked, locationPacked, v0, v1, v2, v3); } ANGLE_CAPTURE_GL(ProgramUniform4d, isCallValid, context, programPacked, locationPacked, v0, v1, v2, v3); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform4dv, "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), program, location, count, (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLProgramUniform4dv) && ValidateProgramUniform4dv(context, angle::EntryPoint::GLProgramUniform4dv, programPacked, locationPacked, count, value))); if (isCallValid) { context->programUniform4dv(programPacked, locationPacked, count, value); } ANGLE_CAPTURE_GL(ProgramUniform4dv, isCallValid, context, programPacked, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniformMatrix2dv, "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " "0x%016" PRIxPTR "", CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLProgramUniformMatrix2dv) && ValidateProgramUniformMatrix2dv( context, angle::EntryPoint::GLProgramUniformMatrix2dv, programPacked, locationPacked, count, transpose, value))); if (isCallValid) { context->programUniformMatrix2dv(programPacked, locationPacked, count, transpose, value); } ANGLE_CAPTURE_GL(ProgramUniformMatrix2dv, isCallValid, context, programPacked, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniformMatrix2x3dv, "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " "0x%016" PRIxPTR "", CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLProgramUniformMatrix2x3dv) && ValidateProgramUniformMatrix2x3dv( context, angle::EntryPoint::GLProgramUniformMatrix2x3dv, programPacked, locationPacked, count, transpose, value))); if (isCallValid) { context->programUniformMatrix2x3dv(programPacked, locationPacked, count, transpose, value); } ANGLE_CAPTURE_GL(ProgramUniformMatrix2x3dv, isCallValid, context, programPacked, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniformMatrix2x4dv, "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " "0x%016" PRIxPTR "", CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLProgramUniformMatrix2x4dv) && ValidateProgramUniformMatrix2x4dv( context, angle::EntryPoint::GLProgramUniformMatrix2x4dv, programPacked, locationPacked, count, transpose, value))); if (isCallValid) { context->programUniformMatrix2x4dv(programPacked, locationPacked, count, transpose, value); } ANGLE_CAPTURE_GL(ProgramUniformMatrix2x4dv, isCallValid, context, programPacked, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniformMatrix3dv, "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " "0x%016" PRIxPTR "", CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLProgramUniformMatrix3dv) && ValidateProgramUniformMatrix3dv( context, angle::EntryPoint::GLProgramUniformMatrix3dv, programPacked, locationPacked, count, transpose, value))); if (isCallValid) { context->programUniformMatrix3dv(programPacked, locationPacked, count, transpose, value); } ANGLE_CAPTURE_GL(ProgramUniformMatrix3dv, isCallValid, context, programPacked, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniformMatrix3x2dv, "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " "0x%016" PRIxPTR "", CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLProgramUniformMatrix3x2dv) && ValidateProgramUniformMatrix3x2dv( context, angle::EntryPoint::GLProgramUniformMatrix3x2dv, programPacked, locationPacked, count, transpose, value))); if (isCallValid) { context->programUniformMatrix3x2dv(programPacked, locationPacked, count, transpose, value); } ANGLE_CAPTURE_GL(ProgramUniformMatrix3x2dv, isCallValid, context, programPacked, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniformMatrix3x4dv, "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " "0x%016" PRIxPTR "", CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLProgramUniformMatrix3x4dv) && ValidateProgramUniformMatrix3x4dv( context, angle::EntryPoint::GLProgramUniformMatrix3x4dv, programPacked, locationPacked, count, transpose, value))); if (isCallValid) { context->programUniformMatrix3x4dv(programPacked, locationPacked, count, transpose, value); } ANGLE_CAPTURE_GL(ProgramUniformMatrix3x4dv, isCallValid, context, programPacked, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniformMatrix4dv, "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " "0x%016" PRIxPTR "", CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLProgramUniformMatrix4dv) && ValidateProgramUniformMatrix4dv( context, angle::EntryPoint::GLProgramUniformMatrix4dv, programPacked, locationPacked, count, transpose, value))); if (isCallValid) { context->programUniformMatrix4dv(programPacked, locationPacked, count, transpose, value); } ANGLE_CAPTURE_GL(ProgramUniformMatrix4dv, isCallValid, context, programPacked, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniformMatrix4x2dv, "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " "0x%016" PRIxPTR "", CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLProgramUniformMatrix4x2dv) && ValidateProgramUniformMatrix4x2dv( context, angle::EntryPoint::GLProgramUniformMatrix4x2dv, programPacked, locationPacked, count, transpose, value))); if (isCallValid) { context->programUniformMatrix4x2dv(programPacked, locationPacked, count, transpose, value); } ANGLE_CAPTURE_GL(ProgramUniformMatrix4x2dv, isCallValid, context, programPacked, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniformMatrix4x3dv, "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " "0x%016" PRIxPTR "", CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLProgramUniformMatrix4x3dv) && ValidateProgramUniformMatrix4x3dv( context, angle::EntryPoint::GLProgramUniformMatrix4x3dv, programPacked, locationPacked, count, transpose, value))); if (isCallValid) { context->programUniformMatrix4x3dv(programPacked, locationPacked, count, transpose, value); } ANGLE_CAPTURE_GL(ProgramUniformMatrix4x3dv, isCallValid, context, programPacked, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ScissorArrayv(GLuint first, GLsizei count, const GLint *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLScissorArrayv, "context = %d, first = %u, count = %d, v = 0x%016" PRIxPTR "", CID(context), first, count, (uintptr_t)v); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLScissorArrayv) && ValidateScissorArrayv(context, angle::EntryPoint::GLScissorArrayv, first, count, v))); if (isCallValid) { context->scissorArrayv(first, count, v); } ANGLE_CAPTURE_GL(ScissorArrayv, isCallValid, context, first, count, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) { Context *context = GetValidGlobalContext(); EVENT(context, GLScissorIndexed, "context = %d, index = %u, left = %d, bottom = %d, width = %d, height = %d", CID(context), index, left, bottom, width, height); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLScissorIndexed) && ValidateScissorIndexed(context, angle::EntryPoint::GLScissorIndexed, index, left, bottom, width, height))); if (isCallValid) { context->scissorIndexed(index, left, bottom, width, height); } ANGLE_CAPTURE_GL(ScissorIndexed, isCallValid, context, index, left, bottom, width, height); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ScissorIndexedv(GLuint index, const GLint *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLScissorIndexedv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", CID(context), index, (uintptr_t)v); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLScissorIndexedv) && ValidateScissorIndexedv(context, angle::EntryPoint::GLScissorIndexedv, index, v))); if (isCallValid) { context->scissorIndexedv(index, v); } ANGLE_CAPTURE_GL(ScissorIndexedv, isCallValid, context, index, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribL1d(GLuint index, GLdouble x) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribL1d, "context = %d, index = %u, x = %f", CID(context), index, x); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribL1d(context, angle::EntryPoint::GLVertexAttribL1d, index, x)); if (isCallValid) { context->vertexAttribL1d(index, x); } ANGLE_CAPTURE_GL(VertexAttribL1d, isCallValid, context, index, x); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribL1dv(GLuint index, const GLdouble *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribL1dv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", CID(context), index, (uintptr_t)v); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribL1dv(context, angle::EntryPoint::GLVertexAttribL1dv, index, v)); if (isCallValid) { context->vertexAttribL1dv(index, v); } ANGLE_CAPTURE_GL(VertexAttribL1dv, isCallValid, context, index, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribL2d(GLuint index, GLdouble x, GLdouble y) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribL2d, "context = %d, index = %u, x = %f, y = %f", CID(context), index, x, y); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribL2d(context, angle::EntryPoint::GLVertexAttribL2d, index, x, y)); if (isCallValid) { context->vertexAttribL2d(index, x, y); } ANGLE_CAPTURE_GL(VertexAttribL2d, isCallValid, context, index, x, y); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribL2dv(GLuint index, const GLdouble *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribL2dv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", CID(context), index, (uintptr_t)v); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribL2dv(context, angle::EntryPoint::GLVertexAttribL2dv, index, v)); if (isCallValid) { context->vertexAttribL2dv(index, v); } ANGLE_CAPTURE_GL(VertexAttribL2dv, isCallValid, context, index, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribL3d, "context = %d, index = %u, x = %f, y = %f, z = %f", CID(context), index, x, y, z); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribL3d(context, angle::EntryPoint::GLVertexAttribL3d, index, x, y, z)); if (isCallValid) { context->vertexAttribL3d(index, x, y, z); } ANGLE_CAPTURE_GL(VertexAttribL3d, isCallValid, context, index, x, y, z); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribL3dv(GLuint index, const GLdouble *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribL3dv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", CID(context), index, (uintptr_t)v); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribL3dv(context, angle::EntryPoint::GLVertexAttribL3dv, index, v)); if (isCallValid) { context->vertexAttribL3dv(index, v); } ANGLE_CAPTURE_GL(VertexAttribL3dv, isCallValid, context, index, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribL4d, "context = %d, index = %u, x = %f, y = %f, z = %f, w = %f", CID(context), index, x, y, z, w); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribL4d(context, angle::EntryPoint::GLVertexAttribL4d, index, x, y, z, w)); if (isCallValid) { context->vertexAttribL4d(index, x, y, z, w); } ANGLE_CAPTURE_GL(VertexAttribL4d, isCallValid, context, index, x, y, z, w); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribL4dv(GLuint index, const GLdouble *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribL4dv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", CID(context), index, (uintptr_t)v); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribL4dv(context, angle::EntryPoint::GLVertexAttribL4dv, index, v)); if (isCallValid) { context->vertexAttribL4dv(index, v); } ANGLE_CAPTURE_GL(VertexAttribL4dv, isCallValid, context, index, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribLPointer, "context = %d, index = %u, size = %d, type = %s, stride = %d, pointer = 0x%016" PRIxPTR "", CID(context), index, size, GLenumToString(BigGLEnum::VertexAttribLType, type), stride, (uintptr_t)pointer); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribLPointer(context, angle::EntryPoint::GLVertexAttribLPointer, index, size, type, stride, pointer)); if (isCallValid) { context->vertexAttribLPointer(index, size, type, stride, pointer); } ANGLE_CAPTURE_GL(VertexAttribLPointer, isCallValid, context, index, size, type, stride, pointer); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ViewportArrayv(GLuint first, GLsizei count, const GLfloat *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLViewportArrayv, "context = %d, first = %u, count = %d, v = 0x%016" PRIxPTR "", CID(context), first, count, (uintptr_t)v); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLViewportArrayv) && ValidateViewportArrayv(context, angle::EntryPoint::GLViewportArrayv, first, count, v))); if (isCallValid) { context->viewportArrayv(first, count, v); } ANGLE_CAPTURE_GL(ViewportArrayv, isCallValid, context, first, count, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) { Context *context = GetValidGlobalContext(); EVENT(context, GLViewportIndexedf, "context = %d, index = %u, x = %f, y = %f, w = %f, h = %f", CID(context), index, x, y, w, h); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLViewportIndexedf) && ValidateViewportIndexedf(context, angle::EntryPoint::GLViewportIndexedf, index, x, y, w, h))); if (isCallValid) { context->viewportIndexedf(index, x, y, w, h); } ANGLE_CAPTURE_GL(ViewportIndexedf, isCallValid, context, index, x, y, w, h); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ViewportIndexedfv(GLuint index, const GLfloat *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLViewportIndexedfv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", CID(context), index, (uintptr_t)v); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLViewportIndexedfv) && ValidateViewportIndexedfv(context, angle::EntryPoint::GLViewportIndexedfv, index, v))); if (isCallValid) { context->viewportIndexedfv(index, v); } ANGLE_CAPTURE_GL(ViewportIndexedfv, isCallValid, context, index, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } // GL 4.2 void GL_APIENTRY GL_DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) { Context *context = GetValidGlobalContext(); EVENT(context, GLDrawArraysInstancedBaseInstance, "context = %d, mode = %s, first = %d, count = %d, instancecount = %d, baseinstance = %u", CID(context), GLenumToString(BigGLEnum::PrimitiveType, mode), first, count, instancecount, baseinstance); if (context) { PrimitiveMode modePacked = PackParam(mode); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateDrawArraysInstancedBaseInstance( context, angle::EntryPoint::GLDrawArraysInstancedBaseInstance, modePacked, first, count, instancecount, baseinstance)); if (isCallValid) { context->drawArraysInstancedBaseInstance(modePacked, first, count, instancecount, baseinstance); } ANGLE_CAPTURE_GL(DrawArraysInstancedBaseInstance, isCallValid, context, modePacked, first, count, instancecount, baseinstance); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance) { Context *context = GetValidGlobalContext(); EVENT(context, GLDrawElementsInstancedBaseInstance, "context = %d, mode = %s, count = %d, type = %s, indices = 0x%016" PRIxPTR ", instancecount = %d, baseinstance = %u", CID(context), GLenumToString(BigGLEnum::PrimitiveType, mode), count, GLenumToString(BigGLEnum::PrimitiveType, type), (uintptr_t)indices, instancecount, baseinstance); if (context) { PrimitiveMode modePacked = PackParam(mode); DrawElementsType typePacked = PackParam(type); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateDrawElementsInstancedBaseInstance( context, angle::EntryPoint::GLDrawElementsInstancedBaseInstance, modePacked, count, typePacked, indices, instancecount, baseinstance)); if (isCallValid) { context->drawElementsInstancedBaseInstance(modePacked, count, typePacked, indices, instancecount, baseinstance); } ANGLE_CAPTURE_GL(DrawElementsInstancedBaseInstance, isCallValid, context, modePacked, count, typePacked, indices, instancecount, baseinstance); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) { Context *context = GetValidGlobalContext(); EVENT(context, GLDrawElementsInstancedBaseVertexBaseInstance, "context = %d, mode = %s, count = %d, type = %s, indices = 0x%016" PRIxPTR ", instancecount = %d, basevertex = %d, baseinstance = %u", CID(context), GLenumToString(BigGLEnum::PrimitiveType, mode), count, GLenumToString(BigGLEnum::DrawElementsType, type), (uintptr_t)indices, instancecount, basevertex, baseinstance); if (context) { PrimitiveMode modePacked = PackParam(mode); DrawElementsType typePacked = PackParam(type); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateDrawElementsInstancedBaseVertexBaseInstance( context, angle::EntryPoint::GLDrawElementsInstancedBaseVertexBaseInstance, modePacked, count, typePacked, indices, instancecount, basevertex, baseinstance)); if (isCallValid) { context->drawElementsInstancedBaseVertexBaseInstance( modePacked, count, typePacked, indices, instancecount, basevertex, baseinstance); } ANGLE_CAPTURE_GL(DrawElementsInstancedBaseVertexBaseInstance, isCallValid, context, modePacked, count, typePacked, indices, instancecount, basevertex, baseinstance); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount) { Context *context = GetValidGlobalContext(); EVENT(context, GLDrawTransformFeedbackInstanced, "context = %d, mode = %s, id = %u, instancecount = %d", CID(context), GLenumToString(BigGLEnum::PrimitiveType, mode), id, instancecount); if (context) { TransformFeedbackID idPacked = PackParam(id); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLDrawTransformFeedbackInstanced) && ValidateDrawTransformFeedbackInstanced( context, angle::EntryPoint::GLDrawTransformFeedbackInstanced, mode, idPacked, instancecount))); if (isCallValid) { context->drawTransformFeedbackInstanced(mode, idPacked, instancecount); } ANGLE_CAPTURE_GL(DrawTransformFeedbackInstanced, isCallValid, context, mode, idPacked, instancecount); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) { Context *context = GetValidGlobalContext(); EVENT(context, GLDrawTransformFeedbackStreamInstanced, "context = %d, mode = %s, id = %u, stream = %u, instancecount = %d", CID(context), GLenumToString(BigGLEnum::PrimitiveType, mode), id, stream, instancecount); if (context) { TransformFeedbackID idPacked = PackParam(id); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLDrawTransformFeedbackStreamInstanced) && ValidateDrawTransformFeedbackStreamInstanced( context, angle::EntryPoint::GLDrawTransformFeedbackStreamInstanced, mode, idPacked, stream, instancecount))); if (isCallValid) { context->drawTransformFeedbackStreamInstanced(mode, idPacked, stream, instancecount); } ANGLE_CAPTURE_GL(DrawTransformFeedbackStreamInstanced, isCallValid, context, mode, idPacked, stream, instancecount); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetActiveAtomicCounterBufferiv, "context = %d, program = %u, bufferIndex = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), program, bufferIndex, GLenumToString(BigGLEnum::AtomicCounterBufferPName, pname), (uintptr_t)params); if (context) { ShaderProgramID programPacked = PackParam(program); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetActiveAtomicCounterBufferiv( context, angle::EntryPoint::GLGetActiveAtomicCounterBufferiv, programPacked, bufferIndex, pname, params)); if (isCallValid) { context->getActiveAtomicCounterBufferiv(programPacked, bufferIndex, pname, params); } ANGLE_CAPTURE_GL(GetActiveAtomicCounterBufferiv, isCallValid, context, programPacked, bufferIndex, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) { Context *context = GetValidGlobalContext(); EVENT(context, GLTexStorage1D, "context = %d, target = %s, levels = %d, internalformat = %s, width = %d", CID(context), GLenumToString(BigGLEnum::TextureTarget, target), levels, GLenumToString(BigGLEnum::SizedInternalFormat, internalformat), width); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLTexStorage1D) && ValidateTexStorage1D(context, angle::EntryPoint::GLTexStorage1D, target, levels, internalformat, width))); if (isCallValid) { context->texStorage1D(target, levels, internalformat, width); } ANGLE_CAPTURE_GL(TexStorage1D, isCallValid, context, target, levels, internalformat, width); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } // GL 4.3 void GL_APIENTRY GL_ClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data) { Context *context = GetValidGlobalContext(); EVENT(context, GLClearBufferData, "context = %d, target = %s, internalformat = %s, format = %s, type = %s, data = " "0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::BufferStorageTarget, target), GLenumToString(BigGLEnum::SizedInternalFormat, internalformat), GLenumToString(BigGLEnum::PixelFormat, format), GLenumToString(BigGLEnum::PixelType, type), (uintptr_t)data); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateClearBufferData(context, angle::EntryPoint::GLClearBufferData, target, internalformat, format, type, data)); if (isCallValid) { context->clearBufferData(target, internalformat, format, type, data); } ANGLE_CAPTURE_GL(ClearBufferData, isCallValid, context, target, internalformat, format, type, data); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data) { Context *context = GetValidGlobalContext(); EVENT(context, GLClearBufferSubData, "context = %d, target = %s, internalformat = %s, offset = %llu, size = %llu, format = " "%s, type = %s, data = 0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::BufferTargetARB, target), GLenumToString(BigGLEnum::SizedInternalFormat, internalformat), static_cast(offset), static_cast(size), GLenumToString(BigGLEnum::PixelFormat, format), GLenumToString(BigGLEnum::PixelType, type), (uintptr_t)data); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateClearBufferSubData(context, angle::EntryPoint::GLClearBufferSubData, target, internalformat, offset, size, format, type, data)); if (isCallValid) { context->clearBufferSubData(target, internalformat, offset, size, format, type, data); } ANGLE_CAPTURE_GL(ClearBufferSubData, isCallValid, context, target, internalformat, offset, size, format, type, data); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei count, GLint64 *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetInternalformati64v, "context = %d, target = %s, internalformat = %s, pname = %s, count = %d, params = " "0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::TextureTarget, target), GLenumToString(BigGLEnum::InternalFormat, internalformat), GLenumToString(BigGLEnum::InternalFormatPName, pname), count, (uintptr_t)params); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetInternalformati64v(context, angle::EntryPoint::GLGetInternalformati64v, target, internalformat, pname, count, params)); if (isCallValid) { context->getInternalformati64v(target, internalformat, pname, count, params); } ANGLE_CAPTURE_GL(GetInternalformati64v, isCallValid, context, target, internalformat, pname, count, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } GLint GL_APIENTRY GL_GetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetProgramResourceLocationIndex, "context = %d, program = %u, programInterface = %s, name = 0x%016" PRIxPTR "", CID(context), program, GLenumToString(BigGLEnum::ProgramInterface, programInterface), (uintptr_t)name); GLint returnValue; if (context) { ShaderProgramID programPacked = PackParam(program); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetProgramResourceLocationIndex( context, angle::EntryPoint::GLGetProgramResourceLocationIndex, programPacked, programInterface, name)); if (isCallValid) { returnValue = context->getProgramResourceLocationIndex(programPacked, programInterface, name); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE_GL(GetProgramResourceLocationIndex, isCallValid, context, programPacked, programInterface, name, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } void GL_APIENTRY GL_InvalidateBufferData(GLuint buffer) { Context *context = GetValidGlobalContext(); EVENT(context, GLInvalidateBufferData, "context = %d, buffer = %u", CID(context), buffer); if (context) { BufferID bufferPacked = PackParam(buffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLInvalidateBufferData) && ValidateInvalidateBufferData(context, angle::EntryPoint::GLInvalidateBufferData, bufferPacked))); if (isCallValid) { context->invalidateBufferData(bufferPacked); } ANGLE_CAPTURE_GL(InvalidateBufferData, isCallValid, context, bufferPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_InvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length) { Context *context = GetValidGlobalContext(); EVENT(context, GLInvalidateBufferSubData, "context = %d, buffer = %u, offset = %llu, length = %llu", CID(context), buffer, static_cast(offset), static_cast(length)); if (context) { BufferID bufferPacked = PackParam(buffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLInvalidateBufferSubData) && ValidateInvalidateBufferSubData(context, angle::EntryPoint::GLInvalidateBufferSubData, bufferPacked, offset, length))); if (isCallValid) { context->invalidateBufferSubData(bufferPacked, offset, length); } ANGLE_CAPTURE_GL(InvalidateBufferSubData, isCallValid, context, bufferPacked, offset, length); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_InvalidateTexImage(GLuint texture, GLint level) { Context *context = GetValidGlobalContext(); EVENT(context, GLInvalidateTexImage, "context = %d, texture = %u, level = %d", CID(context), texture, level); if (context) { TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLInvalidateTexImage) && ValidateInvalidateTexImage(context, angle::EntryPoint::GLInvalidateTexImage, texturePacked, level))); if (isCallValid) { context->invalidateTexImage(texturePacked, level); } ANGLE_CAPTURE_GL(InvalidateTexImage, isCallValid, context, texturePacked, level); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) { Context *context = GetValidGlobalContext(); EVENT(context, GLInvalidateTexSubImage, "context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, width " "= %d, height = %d, depth = %d", CID(context), texture, level, xoffset, yoffset, zoffset, width, height, depth); if (context) { TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLInvalidateTexSubImage) && ValidateInvalidateTexSubImage( context, angle::EntryPoint::GLInvalidateTexSubImage, texturePacked, level, xoffset, yoffset, zoffset, width, height, depth))); if (isCallValid) { context->invalidateTexSubImage(texturePacked, level, xoffset, yoffset, zoffset, width, height, depth); } ANGLE_CAPTURE_GL(InvalidateTexSubImage, isCallValid, context, texturePacked, level, xoffset, yoffset, zoffset, width, height, depth); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_MultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride) { Context *context = GetValidGlobalContext(); EVENT(context, GLMultiDrawArraysIndirect, "context = %d, mode = %s, indirect = 0x%016" PRIxPTR ", drawcount = %d, stride = %d", CID(context), GLenumToString(BigGLEnum::PrimitiveType, mode), (uintptr_t)indirect, drawcount, stride); if (context) { PrimitiveMode modePacked = PackParam(mode); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLMultiDrawArraysIndirect) && ValidateMultiDrawArraysIndirect(context, angle::EntryPoint::GLMultiDrawArraysIndirect, modePacked, indirect, drawcount, stride))); if (isCallValid) { context->multiDrawArraysIndirect(modePacked, indirect, drawcount, stride); } ANGLE_CAPTURE_GL(MultiDrawArraysIndirect, isCallValid, context, modePacked, indirect, drawcount, stride); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_MultiDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride) { Context *context = GetValidGlobalContext(); EVENT(context, GLMultiDrawElementsIndirect, "context = %d, mode = %s, type = %s, indirect = 0x%016" PRIxPTR ", drawcount = %d, stride = %d", CID(context), GLenumToString(BigGLEnum::PrimitiveType, mode), GLenumToString(BigGLEnum::DrawElementsType, type), (uintptr_t)indirect, drawcount, stride); if (context) { PrimitiveMode modePacked = PackParam(mode); DrawElementsType typePacked = PackParam(type); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLMultiDrawElementsIndirect) && ValidateMultiDrawElementsIndirect( context, angle::EntryPoint::GLMultiDrawElementsIndirect, modePacked, typePacked, indirect, drawcount, stride))); if (isCallValid) { context->multiDrawElementsIndirect(modePacked, typePacked, indirect, drawcount, stride); } ANGLE_CAPTURE_GL(MultiDrawElementsIndirect, isCallValid, context, modePacked, typePacked, indirect, drawcount, stride); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding) { Context *context = GetValidGlobalContext(); EVENT(context, GLShaderStorageBlockBinding, "context = %d, program = %u, storageBlockIndex = %u, storageBlockBinding = %u", CID(context), program, storageBlockIndex, storageBlockBinding); if (context) { ShaderProgramID programPacked = PackParam(program); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLShaderStorageBlockBinding) && ValidateShaderStorageBlockBinding( context, angle::EntryPoint::GLShaderStorageBlockBinding, programPacked, storageBlockIndex, storageBlockBinding))); if (isCallValid) { context->shaderStorageBlockBinding(programPacked, storageBlockIndex, storageBlockBinding); } ANGLE_CAPTURE_GL(ShaderStorageBlockBinding, isCallValid, context, programPacked, storageBlockIndex, storageBlockBinding); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) { Context *context = GetValidGlobalContext(); EVENT(context, GLTextureView, "context = %d, texture = %u, target = %s, origtexture = %u, internalformat = %s, " "minlevel = %u, numlevels = %u, minlayer = %u, numlayers = %u", CID(context), texture, GLenumToString(BigGLEnum::TextureTarget, target), origtexture, GLenumToString(BigGLEnum::SizedInternalFormat, internalformat), minlevel, numlevels, minlayer, numlayers); if (context) { TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLTextureView) && ValidateTextureView(context, angle::EntryPoint::GLTextureView, texturePacked, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers))); if (isCallValid) { context->textureView(texturePacked, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers); } ANGLE_CAPTURE_GL(TextureView, isCallValid, context, texturePacked, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribLFormat, "context = %d, attribindex = %u, size = %d, type = %s, relativeoffset = %u", CID(context), attribindex, size, GLenumToString(BigGLEnum::VertexAttribLType, type), relativeoffset); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribLFormat(context, angle::EntryPoint::GLVertexAttribLFormat, attribindex, size, type, relativeoffset)); if (isCallValid) { context->vertexAttribLFormat(attribindex, size, type, relativeoffset); } ANGLE_CAPTURE_GL(VertexAttribLFormat, isCallValid, context, attribindex, size, type, relativeoffset); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } // GL 4.4 void GL_APIENTRY GL_BindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint *buffers) { Context *context = GetValidGlobalContext(); EVENT(context, GLBindBuffersBase, "context = %d, target = %s, first = %u, count = %d, buffers = 0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::BufferTargetARB, target), first, count, (uintptr_t)buffers); if (context) { const BufferID *buffersPacked = PackParam(buffers); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLBindBuffersBase) && ValidateBindBuffersBase(context, angle::EntryPoint::GLBindBuffersBase, target, first, count, buffersPacked))); if (isCallValid) { context->bindBuffersBase(target, first, count, buffersPacked); } ANGLE_CAPTURE_GL(BindBuffersBase, isCallValid, context, target, first, count, buffersPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_BindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes) { Context *context = GetValidGlobalContext(); EVENT(context, GLBindBuffersRange, "context = %d, target = %s, first = %u, count = %d, buffers = 0x%016" PRIxPTR ", offsets = 0x%016" PRIxPTR ", sizes = 0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::BufferTargetARB, target), first, count, (uintptr_t)buffers, (uintptr_t)offsets, (uintptr_t)sizes); if (context) { const BufferID *buffersPacked = PackParam(buffers); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLBindBuffersRange) && ValidateBindBuffersRange(context, angle::EntryPoint::GLBindBuffersRange, target, first, count, buffersPacked, offsets, sizes))); if (isCallValid) { context->bindBuffersRange(target, first, count, buffersPacked, offsets, sizes); } ANGLE_CAPTURE_GL(BindBuffersRange, isCallValid, context, target, first, count, buffersPacked, offsets, sizes); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures) { Context *context = GetValidGlobalContext(); EVENT(context, GLBindImageTextures, "context = %d, first = %u, count = %d, textures = 0x%016" PRIxPTR "", CID(context), first, count, (uintptr_t)textures); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLBindImageTextures) && ValidateBindImageTextures(context, angle::EntryPoint::GLBindImageTextures, first, count, textures))); if (isCallValid) { context->bindImageTextures(first, count, textures); } ANGLE_CAPTURE_GL(BindImageTextures, isCallValid, context, first, count, textures); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_BindSamplers(GLuint first, GLsizei count, const GLuint *samplers) { Context *context = GetValidGlobalContext(); EVENT(context, GLBindSamplers, "context = %d, first = %u, count = %d, samplers = 0x%016" PRIxPTR "", CID(context), first, count, (uintptr_t)samplers); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLBindSamplers) && ValidateBindSamplers(context, angle::EntryPoint::GLBindSamplers, first, count, samplers))); if (isCallValid) { context->bindSamplers(first, count, samplers); } ANGLE_CAPTURE_GL(BindSamplers, isCallValid, context, first, count, samplers); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_BindTextures(GLuint first, GLsizei count, const GLuint *textures) { Context *context = GetValidGlobalContext(); EVENT(context, GLBindTextures, "context = %d, first = %u, count = %d, textures = 0x%016" PRIxPTR "", CID(context), first, count, (uintptr_t)textures); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLBindTextures) && ValidateBindTextures(context, angle::EntryPoint::GLBindTextures, first, count, textures))); if (isCallValid) { context->bindTextures(first, count, textures); } ANGLE_CAPTURE_GL(BindTextures, isCallValid, context, first, count, textures); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides) { Context *context = GetValidGlobalContext(); EVENT(context, GLBindVertexBuffers, "context = %d, first = %u, count = %d, buffers = 0x%016" PRIxPTR ", offsets = 0x%016" PRIxPTR ", strides = 0x%016" PRIxPTR "", CID(context), first, count, (uintptr_t)buffers, (uintptr_t)offsets, (uintptr_t)strides); if (context) { const BufferID *buffersPacked = PackParam(buffers); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLBindVertexBuffers) && ValidateBindVertexBuffers(context, angle::EntryPoint::GLBindVertexBuffers, first, count, buffersPacked, offsets, strides))); if (isCallValid) { context->bindVertexBuffers(first, count, buffersPacked, offsets, strides); } ANGLE_CAPTURE_GL(BindVertexBuffers, isCallValid, context, first, count, buffersPacked, offsets, strides); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_BufferStorage(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags) { Context *context = GetValidGlobalContext(); EVENT(context, GLBufferStorage, "context = %d, target = %s, size = %llu, data = 0x%016" PRIxPTR ", flags = %s", CID(context), GLenumToString(BigGLEnum::BufferStorageTarget, target), static_cast(size), (uintptr_t)data, GLbitfieldToString(BigGLEnum::BufferStorageMask, flags).c_str()); if (context) { BufferBinding targetPacked = PackParam(target); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLBufferStorage) && ValidateBufferStorage(context, angle::EntryPoint::GLBufferStorage, targetPacked, size, data, flags))); if (isCallValid) { context->bufferStorage(targetPacked, size, data, flags); } ANGLE_CAPTURE_GL(BufferStorage, isCallValid, context, targetPacked, size, data, flags); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void *data) { Context *context = GetValidGlobalContext(); EVENT(context, GLClearTexImage, "context = %d, texture = %u, level = %d, format = %s, type = %s, data = 0x%016" PRIxPTR "", CID(context), texture, level, GLenumToString(BigGLEnum::PixelFormat, format), GLenumToString(BigGLEnum::PixelType, type), (uintptr_t)data); if (context) { TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLClearTexImage) && ValidateClearTexImage(context, angle::EntryPoint::GLClearTexImage, texturePacked, level, format, type, data))); if (isCallValid) { context->clearTexImage(texturePacked, level, format, type, data); } ANGLE_CAPTURE_GL(ClearTexImage, isCallValid, context, texturePacked, level, format, type, data); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) { Context *context = GetValidGlobalContext(); EVENT(context, GLClearTexSubImage, "context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, width " "= %d, height = %d, depth = %d, format = %s, type = %s, data = 0x%016" PRIxPTR "", CID(context), texture, level, xoffset, yoffset, zoffset, width, height, depth, GLenumToString(BigGLEnum::PixelFormat, format), GLenumToString(BigGLEnum::PixelType, type), (uintptr_t)data); if (context) { TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLClearTexSubImage) && ValidateClearTexSubImage(context, angle::EntryPoint::GLClearTexSubImage, texturePacked, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data))); if (isCallValid) { context->clearTexSubImage(texturePacked, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data); } ANGLE_CAPTURE_GL(ClearTexSubImage, isCallValid, context, texturePacked, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } // GL 4.5 void GL_APIENTRY GL_BindTextureUnit(GLuint unit, GLuint texture) { Context *context = GetValidGlobalContext(); EVENT(context, GLBindTextureUnit, "context = %d, unit = %u, texture = %u", CID(context), unit, texture); if (context) { TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLBindTextureUnit) && ValidateBindTextureUnit(context, angle::EntryPoint::GLBindTextureUnit, unit, texturePacked))); if (isCallValid) { context->bindTextureUnit(unit, texturePacked); } ANGLE_CAPTURE_GL(BindTextureUnit, isCallValid, context, unit, texturePacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_BlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { Context *context = GetValidGlobalContext(); EVENT( context, GLBlitNamedFramebuffer, "context = %d, readFramebuffer = %u, drawFramebuffer = %u, srcX0 = %d, srcY0 = %d, srcX1 = " "%d, srcY1 = %d, dstX0 = %d, dstY0 = %d, dstX1 = %d, dstY1 = %d, mask = %s, filter = %s", CID(context), readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, GLbitfieldToString(BigGLEnum::ClearBufferMask, mask).c_str(), GLenumToString(BigGLEnum::BlitFramebufferFilter, filter)); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLBlitNamedFramebuffer) && ValidateBlitNamedFramebuffer(context, angle::EntryPoint::GLBlitNamedFramebuffer, readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter))); if (isCallValid) { context->blitNamedFramebuffer(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } ANGLE_CAPTURE_GL(BlitNamedFramebuffer, isCallValid, context, readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } GLenum GL_APIENTRY GL_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target) { Context *context = GetValidGlobalContext(); EVENT(context, GLCheckNamedFramebufferStatus, "context = %d, framebuffer = %u, target = %s", CID(context), framebuffer, GLenumToString(BigGLEnum::FramebufferTarget, target)); GLenum returnValue; if (context) { FramebufferID framebufferPacked = PackParam(framebuffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLCheckNamedFramebufferStatus) && ValidateCheckNamedFramebufferStatus( context, angle::EntryPoint::GLCheckNamedFramebufferStatus, framebufferPacked, target))); if (isCallValid) { returnValue = context->checkNamedFramebufferStatus(framebufferPacked, target); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE_GL(CheckNamedFramebufferStatus, isCallValid, context, framebufferPacked, target, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } void GL_APIENTRY GL_ClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data) { Context *context = GetValidGlobalContext(); EVENT(context, GLClearNamedBufferData, "context = %d, buffer = %u, internalformat = %s, format = %s, type = %s, data = " "0x%016" PRIxPTR "", CID(context), buffer, GLenumToString(BigGLEnum::SizedInternalFormat, internalformat), GLenumToString(BigGLEnum::PixelFormat, format), GLenumToString(BigGLEnum::PixelType, type), (uintptr_t)data); if (context) { BufferID bufferPacked = PackParam(buffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLClearNamedBufferData) && ValidateClearNamedBufferData(context, angle::EntryPoint::GLClearNamedBufferData, bufferPacked, internalformat, format, type, data))); if (isCallValid) { context->clearNamedBufferData(bufferPacked, internalformat, format, type, data); } ANGLE_CAPTURE_GL(ClearNamedBufferData, isCallValid, context, bufferPacked, internalformat, format, type, data); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data) { Context *context = GetValidGlobalContext(); EVENT(context, GLClearNamedBufferSubData, "context = %d, buffer = %u, internalformat = %s, offset = %llu, size = %llu, format = " "%s, type = %s, data = 0x%016" PRIxPTR "", CID(context), buffer, GLenumToString(BigGLEnum::SizedInternalFormat, internalformat), static_cast(offset), static_cast(size), GLenumToString(BigGLEnum::PixelFormat, format), GLenumToString(BigGLEnum::PixelType, type), (uintptr_t)data); if (context) { BufferID bufferPacked = PackParam(buffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLClearNamedBufferSubData) && ValidateClearNamedBufferSubData( context, angle::EntryPoint::GLClearNamedBufferSubData, bufferPacked, internalformat, offset, size, format, type, data))); if (isCallValid) { context->clearNamedBufferSubData(bufferPacked, internalformat, offset, size, format, type, data); } ANGLE_CAPTURE_GL(ClearNamedBufferSubData, isCallValid, context, bufferPacked, internalformat, offset, size, format, type, data); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) { Context *context = GetValidGlobalContext(); EVENT(context, GLClearNamedFramebufferfi, "context = %d, framebuffer = %u, buffer = %s, drawbuffer = %d, depth = %f, stencil = %d", CID(context), framebuffer, GLenumToString(BigGLEnum::Buffer, buffer), drawbuffer, depth, stencil); if (context) { FramebufferID framebufferPacked = PackParam(framebuffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLClearNamedFramebufferfi) && ValidateClearNamedFramebufferfi( context, angle::EntryPoint::GLClearNamedFramebufferfi, framebufferPacked, buffer, drawbuffer, depth, stencil))); if (isCallValid) { context->clearNamedFramebufferfi(framebufferPacked, buffer, drawbuffer, depth, stencil); } ANGLE_CAPTURE_GL(ClearNamedFramebufferfi, isCallValid, context, framebufferPacked, buffer, drawbuffer, depth, stencil); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLClearNamedFramebufferfv, "context = %d, framebuffer = %u, buffer = %s, drawbuffer = %d, value = 0x%016" PRIxPTR "", CID(context), framebuffer, GLenumToString(BigGLEnum::Buffer, buffer), drawbuffer, (uintptr_t)value); if (context) { FramebufferID framebufferPacked = PackParam(framebuffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLClearNamedFramebufferfv) && ValidateClearNamedFramebufferfv(context, angle::EntryPoint::GLClearNamedFramebufferfv, framebufferPacked, buffer, drawbuffer, value))); if (isCallValid) { context->clearNamedFramebufferfv(framebufferPacked, buffer, drawbuffer, value); } ANGLE_CAPTURE_GL(ClearNamedFramebufferfv, isCallValid, context, framebufferPacked, buffer, drawbuffer, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLClearNamedFramebufferiv, "context = %d, framebuffer = %u, buffer = %s, drawbuffer = %d, value = 0x%016" PRIxPTR "", CID(context), framebuffer, GLenumToString(BigGLEnum::Buffer, buffer), drawbuffer, (uintptr_t)value); if (context) { FramebufferID framebufferPacked = PackParam(framebuffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLClearNamedFramebufferiv) && ValidateClearNamedFramebufferiv(context, angle::EntryPoint::GLClearNamedFramebufferiv, framebufferPacked, buffer, drawbuffer, value))); if (isCallValid) { context->clearNamedFramebufferiv(framebufferPacked, buffer, drawbuffer, value); } ANGLE_CAPTURE_GL(ClearNamedFramebufferiv, isCallValid, context, framebufferPacked, buffer, drawbuffer, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLClearNamedFramebufferuiv, "context = %d, framebuffer = %u, buffer = %s, drawbuffer = %d, value = 0x%016" PRIxPTR "", CID(context), framebuffer, GLenumToString(BigGLEnum::Buffer, buffer), drawbuffer, (uintptr_t)value); if (context) { FramebufferID framebufferPacked = PackParam(framebuffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLClearNamedFramebufferuiv) && ValidateClearNamedFramebufferuiv( context, angle::EntryPoint::GLClearNamedFramebufferuiv, framebufferPacked, buffer, drawbuffer, value))); if (isCallValid) { context->clearNamedFramebufferuiv(framebufferPacked, buffer, drawbuffer, value); } ANGLE_CAPTURE_GL(ClearNamedFramebufferuiv, isCallValid, context, framebufferPacked, buffer, drawbuffer, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ClipControl(GLenum origin, GLenum depth) { Context *context = GetValidGlobalContext(); EVENT(context, GLClipControl, "context = %d, origin = %s, depth = %s", CID(context), GLenumToString(BigGLEnum::ClipControlOrigin, origin), GLenumToString(BigGLEnum::ClipControlDepth, depth)); if (context) { ClipOrigin originPacked = PackParam(origin); ClipDepthMode depthPacked = PackParam(depth); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLClipControl) && ValidateClipControl(context, angle::EntryPoint::GLClipControl, originPacked, depthPacked))); if (isCallValid) { context->clipControl(originPacked, depthPacked); } ANGLE_CAPTURE_GL(ClipControl, isCallValid, context, originPacked, depthPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data) { Context *context = GetValidGlobalContext(); EVENT(context, GLCompressedTextureSubImage1D, "context = %d, texture = %u, level = %d, xoffset = %d, width = %d, format = %s, " "imageSize = %d, data = 0x%016" PRIxPTR "", CID(context), texture, level, xoffset, width, GLenumToString(BigGLEnum::InternalFormat, format), imageSize, (uintptr_t)data); if (context) { TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLCompressedTextureSubImage1D) && ValidateCompressedTextureSubImage1D( context, angle::EntryPoint::GLCompressedTextureSubImage1D, texturePacked, level, xoffset, width, format, imageSize, data))); if (isCallValid) { context->compressedTextureSubImage1D(texturePacked, level, xoffset, width, format, imageSize, data); } ANGLE_CAPTURE_GL(CompressedTextureSubImage1D, isCallValid, context, texturePacked, level, xoffset, width, format, imageSize, data); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) { Context *context = GetValidGlobalContext(); EVENT(context, GLCompressedTextureSubImage2D, "context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, width = %d, height " "= %d, format = %s, imageSize = %d, data = 0x%016" PRIxPTR "", CID(context), texture, level, xoffset, yoffset, width, height, GLenumToString(BigGLEnum::InternalFormat, format), imageSize, (uintptr_t)data); if (context) { TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLCompressedTextureSubImage2D) && ValidateCompressedTextureSubImage2D( context, angle::EntryPoint::GLCompressedTextureSubImage2D, texturePacked, level, xoffset, yoffset, width, height, format, imageSize, data))); if (isCallValid) { context->compressedTextureSubImage2D(texturePacked, level, xoffset, yoffset, width, height, format, imageSize, data); } ANGLE_CAPTURE_GL(CompressedTextureSubImage2D, isCallValid, context, texturePacked, level, xoffset, yoffset, width, height, format, imageSize, data); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) { Context *context = GetValidGlobalContext(); EVENT(context, GLCompressedTextureSubImage3D, "context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, width " "= %d, height = %d, depth = %d, format = %s, imageSize = %d, data = 0x%016" PRIxPTR "", CID(context), texture, level, xoffset, yoffset, zoffset, width, height, depth, GLenumToString(BigGLEnum::InternalFormat, format), imageSize, (uintptr_t)data); if (context) { TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLCompressedTextureSubImage3D) && ValidateCompressedTextureSubImage3D( context, angle::EntryPoint::GLCompressedTextureSubImage3D, texturePacked, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data))); if (isCallValid) { context->compressedTextureSubImage3D(texturePacked, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); } ANGLE_CAPTURE_GL(CompressedTextureSubImage3D, isCallValid, context, texturePacked, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_CopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { Context *context = GetValidGlobalContext(); EVENT(context, GLCopyNamedBufferSubData, "context = %d, readBuffer = %u, writeBuffer = %u, readOffset = %llu, writeOffset = %llu, " "size = %llu", CID(context), readBuffer, writeBuffer, static_cast(readOffset), static_cast(writeOffset), static_cast(size)); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLCopyNamedBufferSubData) && ValidateCopyNamedBufferSubData( context, angle::EntryPoint::GLCopyNamedBufferSubData, readBuffer, writeBuffer, readOffset, writeOffset, size))); if (isCallValid) { context->copyNamedBufferSubData(readBuffer, writeBuffer, readOffset, writeOffset, size); } ANGLE_CAPTURE_GL(CopyNamedBufferSubData, isCallValid, context, readBuffer, writeBuffer, readOffset, writeOffset, size); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_CopyTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { Context *context = GetValidGlobalContext(); EVENT(context, GLCopyTextureSubImage1D, "context = %d, texture = %u, level = %d, xoffset = %d, x = %d, y = %d, width = %d", CID(context), texture, level, xoffset, x, y, width); if (context) { TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLCopyTextureSubImage1D) && ValidateCopyTextureSubImage1D(context, angle::EntryPoint::GLCopyTextureSubImage1D, texturePacked, level, xoffset, x, y, width))); if (isCallValid) { context->copyTextureSubImage1D(texturePacked, level, xoffset, x, y, width); } ANGLE_CAPTURE_GL(CopyTextureSubImage1D, isCallValid, context, texturePacked, level, xoffset, x, y, width); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_CopyTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { Context *context = GetValidGlobalContext(); EVENT(context, GLCopyTextureSubImage2D, "context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, x = %d, y = %d, " "width = %d, height = %d", CID(context), texture, level, xoffset, yoffset, x, y, width, height); if (context) { TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLCopyTextureSubImage2D) && ValidateCopyTextureSubImage2D( context, angle::EntryPoint::GLCopyTextureSubImage2D, texturePacked, level, xoffset, yoffset, x, y, width, height))); if (isCallValid) { context->copyTextureSubImage2D(texturePacked, level, xoffset, yoffset, x, y, width, height); } ANGLE_CAPTURE_GL(CopyTextureSubImage2D, isCallValid, context, texturePacked, level, xoffset, yoffset, x, y, width, height); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_CopyTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { Context *context = GetValidGlobalContext(); EVENT(context, GLCopyTextureSubImage3D, "context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, x = " "%d, y = %d, width = %d, height = %d", CID(context), texture, level, xoffset, yoffset, zoffset, x, y, width, height); if (context) { TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLCopyTextureSubImage3D) && ValidateCopyTextureSubImage3D( context, angle::EntryPoint::GLCopyTextureSubImage3D, texturePacked, level, xoffset, yoffset, zoffset, x, y, width, height))); if (isCallValid) { context->copyTextureSubImage3D(texturePacked, level, xoffset, yoffset, zoffset, x, y, width, height); } ANGLE_CAPTURE_GL(CopyTextureSubImage3D, isCallValid, context, texturePacked, level, xoffset, yoffset, zoffset, x, y, width, height); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_CreateBuffers(GLsizei n, GLuint *buffers) { Context *context = GetValidGlobalContext(); EVENT(context, GLCreateBuffers, "context = %d, n = %d, buffers = 0x%016" PRIxPTR "", CID(context), n, (uintptr_t)buffers); if (context) { BufferID *buffersPacked = PackParam(buffers); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLCreateBuffers) && ValidateCreateBuffers(context, angle::EntryPoint::GLCreateBuffers, n, buffersPacked))); if (isCallValid) { context->createBuffers(n, buffersPacked); } ANGLE_CAPTURE_GL(CreateBuffers, isCallValid, context, n, buffersPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_CreateFramebuffers(GLsizei n, GLuint *framebuffers) { Context *context = GetValidGlobalContext(); EVENT(context, GLCreateFramebuffers, "context = %d, n = %d, framebuffers = 0x%016" PRIxPTR "", CID(context), n, (uintptr_t)framebuffers); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLCreateFramebuffers) && ValidateCreateFramebuffers(context, angle::EntryPoint::GLCreateFramebuffers, n, framebuffers))); if (isCallValid) { context->createFramebuffers(n, framebuffers); } ANGLE_CAPTURE_GL(CreateFramebuffers, isCallValid, context, n, framebuffers); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_CreateProgramPipelines(GLsizei n, GLuint *pipelines) { Context *context = GetValidGlobalContext(); EVENT(context, GLCreateProgramPipelines, "context = %d, n = %d, pipelines = 0x%016" PRIxPTR "", CID(context), n, (uintptr_t)pipelines); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLCreateProgramPipelines) && ValidateCreateProgramPipelines(context, angle::EntryPoint::GLCreateProgramPipelines, n, pipelines))); if (isCallValid) { context->createProgramPipelines(n, pipelines); } ANGLE_CAPTURE_GL(CreateProgramPipelines, isCallValid, context, n, pipelines); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_CreateQueries(GLenum target, GLsizei n, GLuint *ids) { Context *context = GetValidGlobalContext(); EVENT(context, GLCreateQueries, "context = %d, target = %s, n = %d, ids = 0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::QueryTarget, target), n, (uintptr_t)ids); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLCreateQueries) && ValidateCreateQueries(context, angle::EntryPoint::GLCreateQueries, target, n, ids))); if (isCallValid) { context->createQueries(target, n, ids); } ANGLE_CAPTURE_GL(CreateQueries, isCallValid, context, target, n, ids); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers) { Context *context = GetValidGlobalContext(); EVENT(context, GLCreateRenderbuffers, "context = %d, n = %d, renderbuffers = 0x%016" PRIxPTR "", CID(context), n, (uintptr_t)renderbuffers); if (context) { RenderbufferID *renderbuffersPacked = PackParam(renderbuffers); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLCreateRenderbuffers) && ValidateCreateRenderbuffers(context, angle::EntryPoint::GLCreateRenderbuffers, n, renderbuffersPacked))); if (isCallValid) { context->createRenderbuffers(n, renderbuffersPacked); } ANGLE_CAPTURE_GL(CreateRenderbuffers, isCallValid, context, n, renderbuffersPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_CreateSamplers(GLsizei n, GLuint *samplers) { Context *context = GetValidGlobalContext(); EVENT(context, GLCreateSamplers, "context = %d, n = %d, samplers = 0x%016" PRIxPTR "", CID(context), n, (uintptr_t)samplers); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLCreateSamplers) && ValidateCreateSamplers(context, angle::EntryPoint::GLCreateSamplers, n, samplers))); if (isCallValid) { context->createSamplers(n, samplers); } ANGLE_CAPTURE_GL(CreateSamplers, isCallValid, context, n, samplers); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_CreateTextures(GLenum target, GLsizei n, GLuint *textures) { Context *context = GetValidGlobalContext(); EVENT(context, GLCreateTextures, "context = %d, target = %s, n = %d, textures = 0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::TextureTarget, target), n, (uintptr_t)textures); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLCreateTextures) && ValidateCreateTextures(context, angle::EntryPoint::GLCreateTextures, target, n, textures))); if (isCallValid) { context->createTextures(target, n, textures); } ANGLE_CAPTURE_GL(CreateTextures, isCallValid, context, target, n, textures); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_CreateTransformFeedbacks(GLsizei n, GLuint *ids) { Context *context = GetValidGlobalContext(); EVENT(context, GLCreateTransformFeedbacks, "context = %d, n = %d, ids = 0x%016" PRIxPTR "", CID(context), n, (uintptr_t)ids); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLCreateTransformFeedbacks) && ValidateCreateTransformFeedbacks( context, angle::EntryPoint::GLCreateTransformFeedbacks, n, ids))); if (isCallValid) { context->createTransformFeedbacks(n, ids); } ANGLE_CAPTURE_GL(CreateTransformFeedbacks, isCallValid, context, n, ids); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_CreateVertexArrays(GLsizei n, GLuint *arrays) { Context *context = GetValidGlobalContext(); EVENT(context, GLCreateVertexArrays, "context = %d, n = %d, arrays = 0x%016" PRIxPTR "", CID(context), n, (uintptr_t)arrays); if (context) { VertexArrayID *arraysPacked = PackParam(arrays); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLCreateVertexArrays) && ValidateCreateVertexArrays(context, angle::EntryPoint::GLCreateVertexArrays, n, arraysPacked))); if (isCallValid) { context->createVertexArrays(n, arraysPacked); } ANGLE_CAPTURE_GL(CreateVertexArrays, isCallValid, context, n, arraysPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DisableVertexArrayAttrib(GLuint vaobj, GLuint index) { Context *context = GetValidGlobalContext(); EVENT(context, GLDisableVertexArrayAttrib, "context = %d, vaobj = %u, index = %u", CID(context), vaobj, index); if (context) { VertexArrayID vaobjPacked = PackParam(vaobj); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLDisableVertexArrayAttrib) && ValidateDisableVertexArrayAttrib( context, angle::EntryPoint::GLDisableVertexArrayAttrib, vaobjPacked, index))); if (isCallValid) { context->disableVertexArrayAttrib(vaobjPacked, index); } ANGLE_CAPTURE_GL(DisableVertexArrayAttrib, isCallValid, context, vaobjPacked, index); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_EnableVertexArrayAttrib(GLuint vaobj, GLuint index) { Context *context = GetValidGlobalContext(); EVENT(context, GLEnableVertexArrayAttrib, "context = %d, vaobj = %u, index = %u", CID(context), vaobj, index); if (context) { VertexArrayID vaobjPacked = PackParam(vaobj); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLEnableVertexArrayAttrib) && ValidateEnableVertexArrayAttrib(context, angle::EntryPoint::GLEnableVertexArrayAttrib, vaobjPacked, index))); if (isCallValid) { context->enableVertexArrayAttrib(vaobjPacked, index); } ANGLE_CAPTURE_GL(EnableVertexArrayAttrib, isCallValid, context, vaobjPacked, index); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_FlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length) { Context *context = GetValidGlobalContext(); EVENT(context, GLFlushMappedNamedBufferRange, "context = %d, buffer = %u, offset = %llu, length = %llu", CID(context), buffer, static_cast(offset), static_cast(length)); if (context) { BufferID bufferPacked = PackParam(buffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLFlushMappedNamedBufferRange) && ValidateFlushMappedNamedBufferRange( context, angle::EntryPoint::GLFlushMappedNamedBufferRange, bufferPacked, offset, length))); if (isCallValid) { context->flushMappedNamedBufferRange(bufferPacked, offset, length); } ANGLE_CAPTURE_GL(FlushMappedNamedBufferRange, isCallValid, context, bufferPacked, offset, length); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GenerateTextureMipmap(GLuint texture) { Context *context = GetValidGlobalContext(); EVENT(context, GLGenerateTextureMipmap, "context = %d, texture = %u", CID(context), texture); if (context) { TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGenerateTextureMipmap(context, angle::EntryPoint::GLGenerateTextureMipmap, texturePacked)); if (isCallValid) { context->generateTextureMipmap(texturePacked); } ANGLE_CAPTURE_GL(GenerateTextureMipmap, isCallValid, context, texturePacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void *pixels) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetCompressedTextureImage, "context = %d, texture = %u, level = %d, bufSize = %d, pixels = 0x%016" PRIxPTR "", CID(context), texture, level, bufSize, (uintptr_t)pixels); if (context) { TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetCompressedTextureImage( context, angle::EntryPoint::GLGetCompressedTextureImage, texturePacked, level, bufSize, pixels)); if (isCallValid) { context->getCompressedTextureImage(texturePacked, level, bufSize, pixels); } ANGLE_CAPTURE_GL(GetCompressedTextureImage, isCallValid, context, texturePacked, level, bufSize, pixels); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetCompressedTextureSubImage, "context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, width " "= %d, height = %d, depth = %d, bufSize = %d, pixels = 0x%016" PRIxPTR "", CID(context), texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, (uintptr_t)pixels); if (context) { TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetCompressedTextureSubImage( context, angle::EntryPoint::GLGetCompressedTextureSubImage, texturePacked, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels)); if (isCallValid) { context->getCompressedTextureSubImage(texturePacked, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels); } ANGLE_CAPTURE_GL(GetCompressedTextureSubImage, isCallValid, context, texturePacked, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetNamedBufferParameteri64v, "context = %d, buffer = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), buffer, GLenumToString(BigGLEnum::AllEnums, pname), (uintptr_t)params); if (context) { BufferID bufferPacked = PackParam(buffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetNamedBufferParameteri64v( context, angle::EntryPoint::GLGetNamedBufferParameteri64v, bufferPacked, pname, params)); if (isCallValid) { context->getNamedBufferParameteri64v(bufferPacked, pname, params); } ANGLE_CAPTURE_GL(GetNamedBufferParameteri64v, isCallValid, context, bufferPacked, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetNamedBufferParameteriv, "context = %d, buffer = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), buffer, GLenumToString(BigGLEnum::AllEnums, pname), (uintptr_t)params); if (context) { BufferID bufferPacked = PackParam(buffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetNamedBufferParameteriv( context, angle::EntryPoint::GLGetNamedBufferParameteriv, bufferPacked, pname, params)); if (isCallValid) { context->getNamedBufferParameteriv(bufferPacked, pname, params); } ANGLE_CAPTURE_GL(GetNamedBufferParameteriv, isCallValid, context, bufferPacked, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetNamedBufferPointerv(GLuint buffer, GLenum pname, void **params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetNamedBufferPointerv, "context = %d, buffer = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), buffer, GLenumToString(BigGLEnum::AllEnums, pname), (uintptr_t)params); if (context) { BufferID bufferPacked = PackParam(buffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetNamedBufferPointerv(context, angle::EntryPoint::GLGetNamedBufferPointerv, bufferPacked, pname, params)); if (isCallValid) { context->getNamedBufferPointerv(bufferPacked, pname, params); } ANGLE_CAPTURE_GL(GetNamedBufferPointerv, isCallValid, context, bufferPacked, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetNamedBufferSubData, "context = %d, buffer = %u, offset = %llu, size = %llu, data = 0x%016" PRIxPTR "", CID(context), buffer, static_cast(offset), static_cast(size), (uintptr_t)data); if (context) { BufferID bufferPacked = PackParam(buffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetNamedBufferSubData(context, angle::EntryPoint::GLGetNamedBufferSubData, bufferPacked, offset, size, data)); if (isCallValid) { context->getNamedBufferSubData(bufferPacked, offset, size, data); } ANGLE_CAPTURE_GL(GetNamedBufferSubData, isCallValid, context, bufferPacked, offset, size, data); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetNamedFramebufferAttachmentParameteriv, "context = %d, framebuffer = %u, attachment = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context), framebuffer, GLenumToString(BigGLEnum::FramebufferAttachment, attachment), GLenumToString(BigGLEnum::FramebufferAttachmentParameterName, pname), (uintptr_t)params); if (context) { FramebufferID framebufferPacked = PackParam(framebuffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetNamedFramebufferAttachmentParameteriv( context, angle::EntryPoint::GLGetNamedFramebufferAttachmentParameteriv, framebufferPacked, attachment, pname, params)); if (isCallValid) { context->getNamedFramebufferAttachmentParameteriv(framebufferPacked, attachment, pname, params); } ANGLE_CAPTURE_GL(GetNamedFramebufferAttachmentParameteriv, isCallValid, context, framebufferPacked, attachment, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint *param) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetNamedFramebufferParameteriv, "context = %d, framebuffer = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), framebuffer, GLenumToString(BigGLEnum::GetFramebufferParameter, pname), (uintptr_t)param); if (context) { FramebufferID framebufferPacked = PackParam(framebuffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetNamedFramebufferParameteriv( context, angle::EntryPoint::GLGetNamedFramebufferParameteriv, framebufferPacked, pname, param)); if (isCallValid) { context->getNamedFramebufferParameteriv(framebufferPacked, pname, param); } ANGLE_CAPTURE_GL(GetNamedFramebufferParameteriv, isCallValid, context, framebufferPacked, pname, param); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetNamedRenderbufferParameteriv, "context = %d, renderbuffer = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), renderbuffer, GLenumToString(BigGLEnum::RenderbufferParameterName, pname), (uintptr_t)params); if (context) { RenderbufferID renderbufferPacked = PackParam(renderbuffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetNamedRenderbufferParameteriv( context, angle::EntryPoint::GLGetNamedRenderbufferParameteriv, renderbufferPacked, pname, params)); if (isCallValid) { context->getNamedRenderbufferParameteriv(renderbufferPacked, pname, params); } ANGLE_CAPTURE_GL(GetNamedRenderbufferParameteriv, isCallValid, context, renderbufferPacked, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetQueryBufferObjecti64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetQueryBufferObjecti64v, "context = %d, id = %u, buffer = %u, pname = %s, offset = %llu", CID(context), id, buffer, GLenumToString(BigGLEnum::QueryObjectParameterName, pname), static_cast(offset)); if (context) { BufferID bufferPacked = PackParam(buffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetQueryBufferObjecti64v( context, angle::EntryPoint::GLGetQueryBufferObjecti64v, id, bufferPacked, pname, offset)); if (isCallValid) { context->getQueryBufferObjecti64v(id, bufferPacked, pname, offset); } ANGLE_CAPTURE_GL(GetQueryBufferObjecti64v, isCallValid, context, id, bufferPacked, pname, offset); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetQueryBufferObjectiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetQueryBufferObjectiv, "context = %d, id = %u, buffer = %u, pname = %s, offset = %llu", CID(context), id, buffer, GLenumToString(BigGLEnum::QueryObjectParameterName, pname), static_cast(offset)); if (context) { BufferID bufferPacked = PackParam(buffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetQueryBufferObjectiv(context, angle::EntryPoint::GLGetQueryBufferObjectiv, id, bufferPacked, pname, offset)); if (isCallValid) { context->getQueryBufferObjectiv(id, bufferPacked, pname, offset); } ANGLE_CAPTURE_GL(GetQueryBufferObjectiv, isCallValid, context, id, bufferPacked, pname, offset); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetQueryBufferObjectui64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetQueryBufferObjectui64v, "context = %d, id = %u, buffer = %u, pname = %s, offset = %llu", CID(context), id, buffer, GLenumToString(BigGLEnum::QueryObjectParameterName, pname), static_cast(offset)); if (context) { BufferID bufferPacked = PackParam(buffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetQueryBufferObjectui64v( context, angle::EntryPoint::GLGetQueryBufferObjectui64v, id, bufferPacked, pname, offset)); if (isCallValid) { context->getQueryBufferObjectui64v(id, bufferPacked, pname, offset); } ANGLE_CAPTURE_GL(GetQueryBufferObjectui64v, isCallValid, context, id, bufferPacked, pname, offset); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetQueryBufferObjectuiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetQueryBufferObjectuiv, "context = %d, id = %u, buffer = %u, pname = %s, offset = %llu", CID(context), id, buffer, GLenumToString(BigGLEnum::QueryObjectParameterName, pname), static_cast(offset)); if (context) { BufferID bufferPacked = PackParam(buffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetQueryBufferObjectuiv(context, angle::EntryPoint::GLGetQueryBufferObjectuiv, id, bufferPacked, pname, offset)); if (isCallValid) { context->getQueryBufferObjectuiv(id, bufferPacked, pname, offset); } ANGLE_CAPTURE_GL(GetQueryBufferObjectuiv, isCallValid, context, id, bufferPacked, pname, offset); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetTextureImage, "context = %d, texture = %u, level = %d, format = %s, type = %s, bufSize = %d, pixels = " "0x%016" PRIxPTR "", CID(context), texture, level, GLenumToString(BigGLEnum::PixelFormat, format), GLenumToString(BigGLEnum::PixelType, type), bufSize, (uintptr_t)pixels); if (context) { TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetTextureImage(context, angle::EntryPoint::GLGetTextureImage, texturePacked, level, format, type, bufSize, pixels)); if (isCallValid) { context->getTextureImage(texturePacked, level, format, type, bufSize, pixels); } ANGLE_CAPTURE_GL(GetTextureImage, isCallValid, context, texturePacked, level, format, type, bufSize, pixels); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetTextureLevelParameterfv, "context = %d, texture = %u, level = %d, pname = %s, params = 0x%016" PRIxPTR "", CID(context), texture, level, GLenumToString(BigGLEnum::GetTextureParameter, pname), (uintptr_t)params); if (context) { TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetTextureLevelParameterfv( context, angle::EntryPoint::GLGetTextureLevelParameterfv, texturePacked, level, pname, params)); if (isCallValid) { context->getTextureLevelParameterfv(texturePacked, level, pname, params); } ANGLE_CAPTURE_GL(GetTextureLevelParameterfv, isCallValid, context, texturePacked, level, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetTextureLevelParameteriv, "context = %d, texture = %u, level = %d, pname = %s, params = 0x%016" PRIxPTR "", CID(context), texture, level, GLenumToString(BigGLEnum::GetTextureParameter, pname), (uintptr_t)params); if (context) { TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetTextureLevelParameteriv( context, angle::EntryPoint::GLGetTextureLevelParameteriv, texturePacked, level, pname, params)); if (isCallValid) { context->getTextureLevelParameteriv(texturePacked, level, pname, params); } ANGLE_CAPTURE_GL(GetTextureLevelParameteriv, isCallValid, context, texturePacked, level, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetTextureParameterIiv(GLuint texture, GLenum pname, GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetTextureParameterIiv, "context = %d, texture = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), texture, GLenumToString(BigGLEnum::GetTextureParameter, pname), (uintptr_t)params); if (context) { TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetTextureParameterIiv(context, angle::EntryPoint::GLGetTextureParameterIiv, texturePacked, pname, params)); if (isCallValid) { context->getTextureParameterIiv(texturePacked, pname, params); } ANGLE_CAPTURE_GL(GetTextureParameterIiv, isCallValid, context, texturePacked, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetTextureParameterIuiv, "context = %d, texture = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), texture, GLenumToString(BigGLEnum::GetTextureParameter, pname), (uintptr_t)params); if (context) { TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetTextureParameterIuiv(context, angle::EntryPoint::GLGetTextureParameterIuiv, texturePacked, pname, params)); if (isCallValid) { context->getTextureParameterIuiv(texturePacked, pname, params); } ANGLE_CAPTURE_GL(GetTextureParameterIuiv, isCallValid, context, texturePacked, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetTextureParameterfv(GLuint texture, GLenum pname, GLfloat *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetTextureParameterfv, "context = %d, texture = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), texture, GLenumToString(BigGLEnum::GetTextureParameter, pname), (uintptr_t)params); if (context) { TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetTextureParameterfv(context, angle::EntryPoint::GLGetTextureParameterfv, texturePacked, pname, params)); if (isCallValid) { context->getTextureParameterfv(texturePacked, pname, params); } ANGLE_CAPTURE_GL(GetTextureParameterfv, isCallValid, context, texturePacked, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetTextureParameteriv(GLuint texture, GLenum pname, GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetTextureParameteriv, "context = %d, texture = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), texture, GLenumToString(BigGLEnum::GetTextureParameter, pname), (uintptr_t)params); if (context) { TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetTextureParameteriv(context, angle::EntryPoint::GLGetTextureParameteriv, texturePacked, pname, params)); if (isCallValid) { context->getTextureParameteriv(texturePacked, pname, params); } ANGLE_CAPTURE_GL(GetTextureParameteriv, isCallValid, context, texturePacked, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels) { Context *context = GetValidGlobalContext(); EVENT( context, GLGetTextureSubImage, "context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, width = " "%d, height = %d, depth = %d, format = %s, type = %s, bufSize = %d, pixels = 0x%016" PRIxPTR "", CID(context), texture, level, xoffset, yoffset, zoffset, width, height, depth, GLenumToString(BigGLEnum::PixelFormat, format), GLenumToString(BigGLEnum::PixelType, type), bufSize, (uintptr_t)pixels); if (context) { TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetTextureSubImage(context, angle::EntryPoint::GLGetTextureSubImage, texturePacked, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels)); if (isCallValid) { context->getTextureSubImage(texturePacked, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels); } ANGLE_CAPTURE_GL(GetTextureSubImage, isCallValid, context, texturePacked, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 *param) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetTransformFeedbacki64_v, "context = %d, xfb = %u, pname = %s, index = %u, param = 0x%016" PRIxPTR "", CID(context), xfb, GLenumToString(BigGLEnum::TransformFeedbackPName, pname), index, (uintptr_t)param); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetTransformFeedbacki64_v( context, angle::EntryPoint::GLGetTransformFeedbacki64_v, xfb, pname, index, param)); if (isCallValid) { context->getTransformFeedbacki64_v(xfb, pname, index, param); } ANGLE_CAPTURE_GL(GetTransformFeedbacki64_v, isCallValid, context, xfb, pname, index, param); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint *param) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetTransformFeedbacki_v, "context = %d, xfb = %u, pname = %s, index = %u, param = 0x%016" PRIxPTR "", CID(context), xfb, GLenumToString(BigGLEnum::TransformFeedbackPName, pname), index, (uintptr_t)param); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetTransformFeedbacki_v(context, angle::EntryPoint::GLGetTransformFeedbacki_v, xfb, pname, index, param)); if (isCallValid) { context->getTransformFeedbacki_v(xfb, pname, index, param); } ANGLE_CAPTURE_GL(GetTransformFeedbacki_v, isCallValid, context, xfb, pname, index, param); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetTransformFeedbackiv, "context = %d, xfb = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), xfb, GLenumToString(BigGLEnum::TransformFeedbackPName, pname), (uintptr_t)param); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetTransformFeedbackiv(context, angle::EntryPoint::GLGetTransformFeedbackiv, xfb, pname, param)); if (isCallValid) { context->getTransformFeedbackiv(xfb, pname, param); } ANGLE_CAPTURE_GL(GetTransformFeedbackiv, isCallValid, context, xfb, pname, param); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetVertexArrayIndexed64iv, "context = %d, vaobj = %u, index = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), vaobj, index, GLenumToString(BigGLEnum::VertexArrayPName, pname), (uintptr_t)param); if (context) { VertexArrayID vaobjPacked = PackParam(vaobj); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetVertexArrayIndexed64iv( context, angle::EntryPoint::GLGetVertexArrayIndexed64iv, vaobjPacked, index, pname, param)); if (isCallValid) { context->getVertexArrayIndexed64iv(vaobjPacked, index, pname, param); } ANGLE_CAPTURE_GL(GetVertexArrayIndexed64iv, isCallValid, context, vaobjPacked, index, pname, param); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint *param) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetVertexArrayIndexediv, "context = %d, vaobj = %u, index = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), vaobj, index, GLenumToString(BigGLEnum::VertexArrayPName, pname), (uintptr_t)param); if (context) { VertexArrayID vaobjPacked = PackParam(vaobj); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetVertexArrayIndexediv(context, angle::EntryPoint::GLGetVertexArrayIndexediv, vaobjPacked, index, pname, param)); if (isCallValid) { context->getVertexArrayIndexediv(vaobjPacked, index, pname, param); } ANGLE_CAPTURE_GL(GetVertexArrayIndexediv, isCallValid, context, vaobjPacked, index, pname, param); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetVertexArrayiv, "context = %d, vaobj = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), vaobj, GLenumToString(BigGLEnum::VertexArrayPName, pname), (uintptr_t)param); if (context) { VertexArrayID vaobjPacked = PackParam(vaobj); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetVertexArrayiv(context, angle::EntryPoint::GLGetVertexArrayiv, vaobjPacked, pname, param)); if (isCallValid) { context->getVertexArrayiv(vaobjPacked, pname, param); } ANGLE_CAPTURE_GL(GetVertexArrayiv, isCallValid, context, vaobjPacked, pname, param); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetnColorTable, "context = %d, target = %s, format = %s, type = %s, bufSize = %d, table = 0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::ColorTableTarget, target), GLenumToString(BigGLEnum::PixelFormat, format), GLenumToString(BigGLEnum::PixelType, type), bufSize, (uintptr_t)table); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetnColorTable(context, angle::EntryPoint::GLGetnColorTable, target, format, type, bufSize, table)); if (isCallValid) { context->getnColorTable(target, format, type, bufSize, table); } ANGLE_CAPTURE_GL(GetnColorTable, isCallValid, context, target, format, type, bufSize, table); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void *pixels) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetnCompressedTexImage, "context = %d, target = %s, lod = %d, bufSize = %d, pixels = 0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::TextureTarget, target), lod, bufSize, (uintptr_t)pixels); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetnCompressedTexImage(context, angle::EntryPoint::GLGetnCompressedTexImage, target, lod, bufSize, pixels)); if (isCallValid) { context->getnCompressedTexImage(target, lod, bufSize, pixels); } ANGLE_CAPTURE_GL(GetnCompressedTexImage, isCallValid, context, target, lod, bufSize, pixels); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetnConvolutionFilter(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetnConvolutionFilter, "context = %d, target = %s, format = %s, type = %s, bufSize = %d, image = 0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::ConvolutionTarget, target), GLenumToString(BigGLEnum::PixelFormat, format), GLenumToString(BigGLEnum::PixelType, type), bufSize, (uintptr_t)image); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetnConvolutionFilter(context, angle::EntryPoint::GLGetnConvolutionFilter, target, format, type, bufSize, image)); if (isCallValid) { context->getnConvolutionFilter(target, format, type, bufSize, image); } ANGLE_CAPTURE_GL(GetnConvolutionFilter, isCallValid, context, target, format, type, bufSize, image); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetnHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetnHistogram, "context = %d, target = %s, reset = %s, format = %s, type = %s, bufSize = %d, values = " "0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::HistogramTarget, target), GLbooleanToString(reset), GLenumToString(BigGLEnum::PixelFormat, format), GLenumToString(BigGLEnum::PixelType, type), bufSize, (uintptr_t)values); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetnHistogram(context, angle::EntryPoint::GLGetnHistogram, target, reset, format, type, bufSize, values)); if (isCallValid) { context->getnHistogram(target, reset, format, type, bufSize, values); } ANGLE_CAPTURE_GL(GetnHistogram, isCallValid, context, target, reset, format, type, bufSize, values); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetnMapdv, "context = %d, target = %s, query = %s, bufSize = %d, v = 0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::MapTarget, target), GLenumToString(BigGLEnum::MapQuery, query), bufSize, (uintptr_t)v); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetnMapdv(context, angle::EntryPoint::GLGetnMapdv, target, query, bufSize, v)); if (isCallValid) { context->getnMapdv(target, query, bufSize, v); } ANGLE_CAPTURE_GL(GetnMapdv, isCallValid, context, target, query, bufSize, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetnMapfv, "context = %d, target = %s, query = %s, bufSize = %d, v = 0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::MapTarget, target), GLenumToString(BigGLEnum::MapQuery, query), bufSize, (uintptr_t)v); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetnMapfv(context, angle::EntryPoint::GLGetnMapfv, target, query, bufSize, v)); if (isCallValid) { context->getnMapfv(target, query, bufSize, v); } ANGLE_CAPTURE_GL(GetnMapfv, isCallValid, context, target, query, bufSize, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetnMapiv, "context = %d, target = %s, query = %s, bufSize = %d, v = 0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::MapTarget, target), GLenumToString(BigGLEnum::MapQuery, query), bufSize, (uintptr_t)v); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetnMapiv(context, angle::EntryPoint::GLGetnMapiv, target, query, bufSize, v)); if (isCallValid) { context->getnMapiv(target, query, bufSize, v); } ANGLE_CAPTURE_GL(GetnMapiv, isCallValid, context, target, query, bufSize, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetnMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetnMinmax, "context = %d, target = %s, reset = %s, format = %s, type = %s, bufSize = %d, values = " "0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::MinmaxTarget, target), GLbooleanToString(reset), GLenumToString(BigGLEnum::PixelFormat, format), GLenumToString(BigGLEnum::PixelType, type), bufSize, (uintptr_t)values); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetnMinmax(context, angle::EntryPoint::GLGetnMinmax, target, reset, format, type, bufSize, values)); if (isCallValid) { context->getnMinmax(target, reset, format, type, bufSize, values); } ANGLE_CAPTURE_GL(GetnMinmax, isCallValid, context, target, reset, format, type, bufSize, values); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat *values) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetnPixelMapfv, "context = %d, map = %s, bufSize = %d, values = 0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::PixelMap, map), bufSize, (uintptr_t)values); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetnPixelMapfv(context, angle::EntryPoint::GLGetnPixelMapfv, map, bufSize, values)); if (isCallValid) { context->getnPixelMapfv(map, bufSize, values); } ANGLE_CAPTURE_GL(GetnPixelMapfv, isCallValid, context, map, bufSize, values); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint *values) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetnPixelMapuiv, "context = %d, map = %s, bufSize = %d, values = 0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::PixelMap, map), bufSize, (uintptr_t)values); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetnPixelMapuiv(context, angle::EntryPoint::GLGetnPixelMapuiv, map, bufSize, values)); if (isCallValid) { context->getnPixelMapuiv(map, bufSize, values); } ANGLE_CAPTURE_GL(GetnPixelMapuiv, isCallValid, context, map, bufSize, values); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetnPixelMapusv(GLenum map, GLsizei bufSize, GLushort *values) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetnPixelMapusv, "context = %d, map = %s, bufSize = %d, values = 0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::PixelMap, map), bufSize, (uintptr_t)values); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetnPixelMapusv(context, angle::EntryPoint::GLGetnPixelMapusv, map, bufSize, values)); if (isCallValid) { context->getnPixelMapusv(map, bufSize, values); } ANGLE_CAPTURE_GL(GetnPixelMapusv, isCallValid, context, map, bufSize, values); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetnPolygonStipple(GLsizei bufSize, GLubyte *pattern) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetnPolygonStipple, "context = %d, bufSize = %d, pattern = 0x%016" PRIxPTR "", CID(context), bufSize, (uintptr_t)pattern); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetnPolygonStipple(context, angle::EntryPoint::GLGetnPolygonStipple, bufSize, pattern)); if (isCallValid) { context->getnPolygonStipple(bufSize, pattern); } ANGLE_CAPTURE_GL(GetnPolygonStipple, isCallValid, context, bufSize, pattern); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetnSeparableFilter(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetnSeparableFilter, "context = %d, target = %s, format = %s, type = %s, rowBufSize = %d, row = 0x%016" PRIxPTR ", columnBufSize = %d, column = 0x%016" PRIxPTR ", span = 0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::SeparableTarget, target), GLenumToString(BigGLEnum::PixelFormat, format), GLenumToString(BigGLEnum::PixelType, type), rowBufSize, (uintptr_t)row, columnBufSize, (uintptr_t)column, (uintptr_t)span); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetnSeparableFilter( context, angle::EntryPoint::GLGetnSeparableFilter, target, format, type, rowBufSize, row, columnBufSize, column, span)); if (isCallValid) { context->getnSeparableFilter(target, format, type, rowBufSize, row, columnBufSize, column, span); } ANGLE_CAPTURE_GL(GetnSeparableFilter, isCallValid, context, target, format, type, rowBufSize, row, columnBufSize, column, span); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetnTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetnTexImage, "context = %d, target = %s, level = %d, format = %s, type = %s, bufSize = %d, pixels = " "0x%016" PRIxPTR "", CID(context), GLenumToString(BigGLEnum::TextureTarget, target), level, GLenumToString(BigGLEnum::PixelFormat, format), GLenumToString(BigGLEnum::PixelType, type), bufSize, (uintptr_t)pixels); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetnTexImage(context, angle::EntryPoint::GLGetnTexImage, target, level, format, type, bufSize, pixels)); if (isCallValid) { context->getnTexImage(target, level, format, type, bufSize, pixels); } ANGLE_CAPTURE_GL(GetnTexImage, isCallValid, context, target, level, format, type, bufSize, pixels); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetnUniformdv, "context = %d, program = %u, location = %d, bufSize = %d, params = 0x%016" PRIxPTR "", CID(context), program, location, bufSize, (uintptr_t)params); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidateGetnUniformdv(context, angle::EntryPoint::GLGetnUniformdv, programPacked, locationPacked, bufSize, params)); if (isCallValid) { context->getnUniformdv(programPacked, locationPacked, bufSize, params); } ANGLE_CAPTURE_GL(GetnUniformdv, isCallValid, context, programPacked, locationPacked, bufSize, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_InvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments) { Context *context = GetValidGlobalContext(); EVENT(context, GLInvalidateNamedFramebufferData, "context = %d, framebuffer = %u, numAttachments = %d, attachments = 0x%016" PRIxPTR "", CID(context), framebuffer, numAttachments, (uintptr_t)attachments); if (context) { FramebufferID framebufferPacked = PackParam(framebuffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLInvalidateNamedFramebufferData) && ValidateInvalidateNamedFramebufferData( context, angle::EntryPoint::GLInvalidateNamedFramebufferData, framebufferPacked, numAttachments, attachments))); if (isCallValid) { context->invalidateNamedFramebufferData(framebufferPacked, numAttachments, attachments); } ANGLE_CAPTURE_GL(InvalidateNamedFramebufferData, isCallValid, context, framebufferPacked, numAttachments, attachments); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_InvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) { Context *context = GetValidGlobalContext(); EVENT(context, GLInvalidateNamedFramebufferSubData, "context = %d, framebuffer = %u, numAttachments = %d, attachments = 0x%016" PRIxPTR ", x = %d, y = %d, width = %d, height = %d", CID(context), framebuffer, numAttachments, (uintptr_t)attachments, x, y, width, height); if (context) { FramebufferID framebufferPacked = PackParam(framebuffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLInvalidateNamedFramebufferSubData) && ValidateInvalidateNamedFramebufferSubData( context, angle::EntryPoint::GLInvalidateNamedFramebufferSubData, framebufferPacked, numAttachments, attachments, x, y, width, height))); if (isCallValid) { context->invalidateNamedFramebufferSubData(framebufferPacked, numAttachments, attachments, x, y, width, height); } ANGLE_CAPTURE_GL(InvalidateNamedFramebufferSubData, isCallValid, context, framebufferPacked, numAttachments, attachments, x, y, width, height); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void *GL_APIENTRY GL_MapNamedBuffer(GLuint buffer, GLenum access) { Context *context = GetValidGlobalContext(); EVENT(context, GLMapNamedBuffer, "context = %d, buffer = %u, access = %s", CID(context), buffer, GLenumToString(BigGLEnum::BufferAccessARB, access)); void *returnValue; if (context) { BufferID bufferPacked = PackParam(buffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLMapNamedBuffer) && ValidateMapNamedBuffer(context, angle::EntryPoint::GLMapNamedBuffer, bufferPacked, access))); if (isCallValid) { returnValue = context->mapNamedBuffer(bufferPacked, access); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE_GL(MapNamedBuffer, isCallValid, context, bufferPacked, access, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } void *GL_APIENTRY GL_MapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) { Context *context = GetValidGlobalContext(); EVENT(context, GLMapNamedBufferRange, "context = %d, buffer = %u, offset = %llu, length = %llu, access = %s", CID(context), buffer, static_cast(offset), static_cast(length), GLbitfieldToString(BigGLEnum::MapBufferAccessMask, access).c_str()); void *returnValue; if (context) { BufferID bufferPacked = PackParam(buffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLMapNamedBufferRange) && ValidateMapNamedBufferRange(context, angle::EntryPoint::GLMapNamedBufferRange, bufferPacked, offset, length, access))); if (isCallValid) { returnValue = context->mapNamedBufferRange(bufferPacked, offset, length, access); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE_GL(MapNamedBufferRange, isCallValid, context, bufferPacked, offset, length, access, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } void GL_APIENTRY GL_NamedBufferData(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage) { Context *context = GetValidGlobalContext(); EVENT(context, GLNamedBufferData, "context = %d, buffer = %u, size = %llu, data = 0x%016" PRIxPTR ", usage = %s", CID(context), buffer, static_cast(size), (uintptr_t)data, GLenumToString(BigGLEnum::VertexBufferObjectUsage, usage)); if (context) { BufferID bufferPacked = PackParam(buffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLNamedBufferData) && ValidateNamedBufferData(context, angle::EntryPoint::GLNamedBufferData, bufferPacked, size, data, usage))); if (isCallValid) { context->namedBufferData(bufferPacked, size, data, usage); } ANGLE_CAPTURE_GL(NamedBufferData, isCallValid, context, bufferPacked, size, data, usage); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_NamedBufferStorage(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags) { Context *context = GetValidGlobalContext(); EVENT(context, GLNamedBufferStorage, "context = %d, buffer = %u, size = %llu, data = 0x%016" PRIxPTR ", flags = %s", CID(context), buffer, static_cast(size), (uintptr_t)data, GLbitfieldToString(BigGLEnum::BufferStorageMask, flags).c_str()); if (context) { BufferID bufferPacked = PackParam(buffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLNamedBufferStorage) && ValidateNamedBufferStorage(context, angle::EntryPoint::GLNamedBufferStorage, bufferPacked, size, data, flags))); if (isCallValid) { context->namedBufferStorage(bufferPacked, size, data, flags); } ANGLE_CAPTURE_GL(NamedBufferStorage, isCallValid, context, bufferPacked, size, data, flags); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_NamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data) { Context *context = GetValidGlobalContext(); EVENT(context, GLNamedBufferSubData, "context = %d, buffer = %u, offset = %llu, size = %llu, data = 0x%016" PRIxPTR "", CID(context), buffer, static_cast(offset), static_cast(size), (uintptr_t)data); if (context) { BufferID bufferPacked = PackParam(buffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLNamedBufferSubData) && ValidateNamedBufferSubData(context, angle::EntryPoint::GLNamedBufferSubData, bufferPacked, offset, size, data))); if (isCallValid) { context->namedBufferSubData(bufferPacked, offset, size, data); } ANGLE_CAPTURE_GL(NamedBufferSubData, isCallValid, context, bufferPacked, offset, size, data); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf) { Context *context = GetValidGlobalContext(); EVENT(context, GLNamedFramebufferDrawBuffer, "context = %d, framebuffer = %u, buf = %s", CID(context), framebuffer, GLenumToString(BigGLEnum::ColorBuffer, buf)); if (context) { FramebufferID framebufferPacked = PackParam(framebuffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLNamedFramebufferDrawBuffer) && ValidateNamedFramebufferDrawBuffer( context, angle::EntryPoint::GLNamedFramebufferDrawBuffer, framebufferPacked, buf))); if (isCallValid) { context->namedFramebufferDrawBuffer(framebufferPacked, buf); } ANGLE_CAPTURE_GL(NamedFramebufferDrawBuffer, isCallValid, context, framebufferPacked, buf); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_NamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, const GLenum *bufs) { Context *context = GetValidGlobalContext(); EVENT(context, GLNamedFramebufferDrawBuffers, "context = %d, framebuffer = %u, n = %d, bufs = 0x%016" PRIxPTR "", CID(context), framebuffer, n, (uintptr_t)bufs); if (context) { FramebufferID framebufferPacked = PackParam(framebuffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLNamedFramebufferDrawBuffers) && ValidateNamedFramebufferDrawBuffers( context, angle::EntryPoint::GLNamedFramebufferDrawBuffers, framebufferPacked, n, bufs))); if (isCallValid) { context->namedFramebufferDrawBuffers(framebufferPacked, n, bufs); } ANGLE_CAPTURE_GL(NamedFramebufferDrawBuffers, isCallValid, context, framebufferPacked, n, bufs); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_NamedFramebufferParameteri(GLuint framebuffer, GLenum pname, GLint param) { Context *context = GetValidGlobalContext(); EVENT(context, GLNamedFramebufferParameteri, "context = %d, framebuffer = %u, pname = %s, param = %d", CID(context), framebuffer, GLenumToString(BigGLEnum::FramebufferParameterName, pname), param); if (context) { FramebufferID framebufferPacked = PackParam(framebuffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLNamedFramebufferParameteri) && ValidateNamedFramebufferParameteri( context, angle::EntryPoint::GLNamedFramebufferParameteri, framebufferPacked, pname, param))); if (isCallValid) { context->namedFramebufferParameteri(framebufferPacked, pname, param); } ANGLE_CAPTURE_GL(NamedFramebufferParameteri, isCallValid, context, framebufferPacked, pname, param); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src) { Context *context = GetValidGlobalContext(); EVENT(context, GLNamedFramebufferReadBuffer, "context = %d, framebuffer = %u, src = %s", CID(context), framebuffer, GLenumToString(BigGLEnum::ColorBuffer, src)); if (context) { FramebufferID framebufferPacked = PackParam(framebuffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLNamedFramebufferReadBuffer) && ValidateNamedFramebufferReadBuffer( context, angle::EntryPoint::GLNamedFramebufferReadBuffer, framebufferPacked, src))); if (isCallValid) { context->namedFramebufferReadBuffer(framebufferPacked, src); } ANGLE_CAPTURE_GL(NamedFramebufferReadBuffer, isCallValid, context, framebufferPacked, src); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { Context *context = GetValidGlobalContext(); EVENT(context, GLNamedFramebufferRenderbuffer, "context = %d, framebuffer = %u, attachment = %s, renderbuffertarget = %s, renderbuffer " "= %u", CID(context), framebuffer, GLenumToString(BigGLEnum::FramebufferAttachment, attachment), GLenumToString(BigGLEnum::RenderbufferTarget, renderbuffertarget), renderbuffer); if (context) { FramebufferID framebufferPacked = PackParam(framebuffer); RenderbufferID renderbufferPacked = PackParam(renderbuffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLNamedFramebufferRenderbuffer) && ValidateNamedFramebufferRenderbuffer( context, angle::EntryPoint::GLNamedFramebufferRenderbuffer, framebufferPacked, attachment, renderbuffertarget, renderbufferPacked))); if (isCallValid) { context->namedFramebufferRenderbuffer(framebufferPacked, attachment, renderbuffertarget, renderbufferPacked); } ANGLE_CAPTURE_GL(NamedFramebufferRenderbuffer, isCallValid, context, framebufferPacked, attachment, renderbuffertarget, renderbufferPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) { Context *context = GetValidGlobalContext(); EVENT(context, GLNamedFramebufferTexture, "context = %d, framebuffer = %u, attachment = %s, texture = %u, level = %d", CID(context), framebuffer, GLenumToString(BigGLEnum::FramebufferAttachment, attachment), texture, level); if (context) { FramebufferID framebufferPacked = PackParam(framebuffer); TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLNamedFramebufferTexture) && ValidateNamedFramebufferTexture( context, angle::EntryPoint::GLNamedFramebufferTexture, framebufferPacked, attachment, texturePacked, level))); if (isCallValid) { context->namedFramebufferTexture(framebufferPacked, attachment, texturePacked, level); } ANGLE_CAPTURE_GL(NamedFramebufferTexture, isCallValid, context, framebufferPacked, attachment, texturePacked, level); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) { Context *context = GetValidGlobalContext(); EVENT(context, GLNamedFramebufferTextureLayer, "context = %d, framebuffer = %u, attachment = %s, texture = %u, level = %d, layer = %d", CID(context), framebuffer, GLenumToString(BigGLEnum::FramebufferAttachment, attachment), texture, level, layer); if (context) { FramebufferID framebufferPacked = PackParam(framebuffer); TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLNamedFramebufferTextureLayer) && ValidateNamedFramebufferTextureLayer( context, angle::EntryPoint::GLNamedFramebufferTextureLayer, framebufferPacked, attachment, texturePacked, level, layer))); if (isCallValid) { context->namedFramebufferTextureLayer(framebufferPacked, attachment, texturePacked, level, layer); } ANGLE_CAPTURE_GL(NamedFramebufferTextureLayer, isCallValid, context, framebufferPacked, attachment, texturePacked, level, layer); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_NamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) { Context *context = GetValidGlobalContext(); EVENT(context, GLNamedRenderbufferStorage, "context = %d, renderbuffer = %u, internalformat = %s, width = %d, height = %d", CID(context), renderbuffer, GLenumToString(BigGLEnum::InternalFormat, internalformat), width, height); if (context) { RenderbufferID renderbufferPacked = PackParam(renderbuffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLNamedRenderbufferStorage) && ValidateNamedRenderbufferStorage( context, angle::EntryPoint::GLNamedRenderbufferStorage, renderbufferPacked, internalformat, width, height))); if (isCallValid) { context->namedRenderbufferStorage(renderbufferPacked, internalformat, width, height); } ANGLE_CAPTURE_GL(NamedRenderbufferStorage, isCallValid, context, renderbufferPacked, internalformat, width, height); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_NamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { Context *context = GetValidGlobalContext(); EVENT(context, GLNamedRenderbufferStorageMultisample, "context = %d, renderbuffer = %u, samples = %d, internalformat = %s, width = %d, height " "= %d", CID(context), renderbuffer, samples, GLenumToString(BigGLEnum::InternalFormat, internalformat), width, height); if (context) { RenderbufferID renderbufferPacked = PackParam(renderbuffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLNamedRenderbufferStorageMultisample) && ValidateNamedRenderbufferStorageMultisample( context, angle::EntryPoint::GLNamedRenderbufferStorageMultisample, renderbufferPacked, samples, internalformat, width, height))); if (isCallValid) { context->namedRenderbufferStorageMultisample(renderbufferPacked, samples, internalformat, width, height); } ANGLE_CAPTURE_GL(NamedRenderbufferStorageMultisample, isCallValid, context, renderbufferPacked, samples, internalformat, width, height); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TextureBarrier() { Context *context = GetValidGlobalContext(); EVENT(context, GLTextureBarrier, "context = %d", CID(context)); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLTextureBarrier) && ValidateTextureBarrier(context, angle::EntryPoint::GLTextureBarrier))); if (isCallValid) { context->textureBarrier(); } ANGLE_CAPTURE_GL(TextureBarrier, isCallValid, context); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TextureBuffer(GLuint texture, GLenum internalformat, GLuint buffer) { Context *context = GetValidGlobalContext(); EVENT(context, GLTextureBuffer, "context = %d, texture = %u, internalformat = %s, buffer = %u", CID(context), texture, GLenumToString(BigGLEnum::SizedInternalFormat, internalformat), buffer); if (context) { TextureID texturePacked = PackParam(texture); BufferID bufferPacked = PackParam(buffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLTextureBuffer) && ValidateTextureBuffer(context, angle::EntryPoint::GLTextureBuffer, texturePacked, internalformat, bufferPacked))); if (isCallValid) { context->textureBuffer(texturePacked, internalformat, bufferPacked); } ANGLE_CAPTURE_GL(TextureBuffer, isCallValid, context, texturePacked, internalformat, bufferPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TextureBufferRange(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) { Context *context = GetValidGlobalContext(); EVENT( context, GLTextureBufferRange, "context = %d, texture = %u, internalformat = %s, buffer = %u, offset = %llu, size = %llu", CID(context), texture, GLenumToString(BigGLEnum::SizedInternalFormat, internalformat), buffer, static_cast(offset), static_cast(size)); if (context) { TextureID texturePacked = PackParam(texture); BufferID bufferPacked = PackParam(buffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLTextureBufferRange) && ValidateTextureBufferRange(context, angle::EntryPoint::GLTextureBufferRange, texturePacked, internalformat, bufferPacked, offset, size))); if (isCallValid) { context->textureBufferRange(texturePacked, internalformat, bufferPacked, offset, size); } ANGLE_CAPTURE_GL(TextureBufferRange, isCallValid, context, texturePacked, internalformat, bufferPacked, offset, size); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TextureParameterIiv(GLuint texture, GLenum pname, const GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLTextureParameterIiv, "context = %d, texture = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), texture, GLenumToString(BigGLEnum::TextureParameterName, pname), (uintptr_t)params); if (context) { TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLTextureParameterIiv) && ValidateTextureParameterIiv(context, angle::EntryPoint::GLTextureParameterIiv, texturePacked, pname, params))); if (isCallValid) { context->textureParameterIiv(texturePacked, pname, params); } ANGLE_CAPTURE_GL(TextureParameterIiv, isCallValid, context, texturePacked, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TextureParameterIuiv(GLuint texture, GLenum pname, const GLuint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLTextureParameterIuiv, "context = %d, texture = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), texture, GLenumToString(BigGLEnum::TextureParameterName, pname), (uintptr_t)params); if (context) { TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLTextureParameterIuiv) && ValidateTextureParameterIuiv(context, angle::EntryPoint::GLTextureParameterIuiv, texturePacked, pname, params))); if (isCallValid) { context->textureParameterIuiv(texturePacked, pname, params); } ANGLE_CAPTURE_GL(TextureParameterIuiv, isCallValid, context, texturePacked, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TextureParameterf(GLuint texture, GLenum pname, GLfloat param) { Context *context = GetValidGlobalContext(); EVENT(context, GLTextureParameterf, "context = %d, texture = %u, pname = %s, param = %f", CID(context), texture, GLenumToString(BigGLEnum::TextureParameterName, pname), param); if (context) { TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLTextureParameterf) && ValidateTextureParameterf(context, angle::EntryPoint::GLTextureParameterf, texturePacked, pname, param))); if (isCallValid) { context->textureParameterf(texturePacked, pname, param); } ANGLE_CAPTURE_GL(TextureParameterf, isCallValid, context, texturePacked, pname, param); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TextureParameterfv(GLuint texture, GLenum pname, const GLfloat *param) { Context *context = GetValidGlobalContext(); EVENT(context, GLTextureParameterfv, "context = %d, texture = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), texture, GLenumToString(BigGLEnum::TextureParameterName, pname), (uintptr_t)param); if (context) { TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLTextureParameterfv) && ValidateTextureParameterfv(context, angle::EntryPoint::GLTextureParameterfv, texturePacked, pname, param))); if (isCallValid) { context->textureParameterfv(texturePacked, pname, param); } ANGLE_CAPTURE_GL(TextureParameterfv, isCallValid, context, texturePacked, pname, param); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TextureParameteri(GLuint texture, GLenum pname, GLint param) { Context *context = GetValidGlobalContext(); EVENT(context, GLTextureParameteri, "context = %d, texture = %u, pname = %s, param = %d", CID(context), texture, GLenumToString(BigGLEnum::TextureParameterName, pname), param); if (context) { TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLTextureParameteri) && ValidateTextureParameteri(context, angle::EntryPoint::GLTextureParameteri, texturePacked, pname, param))); if (isCallValid) { context->textureParameteri(texturePacked, pname, param); } ANGLE_CAPTURE_GL(TextureParameteri, isCallValid, context, texturePacked, pname, param); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TextureParameteriv(GLuint texture, GLenum pname, const GLint *param) { Context *context = GetValidGlobalContext(); EVENT(context, GLTextureParameteriv, "context = %d, texture = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), texture, GLenumToString(BigGLEnum::TextureParameterName, pname), (uintptr_t)param); if (context) { TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLTextureParameteriv) && ValidateTextureParameteriv(context, angle::EntryPoint::GLTextureParameteriv, texturePacked, pname, param))); if (isCallValid) { context->textureParameteriv(texturePacked, pname, param); } ANGLE_CAPTURE_GL(TextureParameteriv, isCallValid, context, texturePacked, pname, param); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) { Context *context = GetValidGlobalContext(); EVENT(context, GLTextureStorage1D, "context = %d, texture = %u, levels = %d, internalformat = %s, width = %d", CID(context), texture, levels, GLenumToString(BigGLEnum::SizedInternalFormat, internalformat), width); if (context) { TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLTextureStorage1D) && ValidateTextureStorage1D(context, angle::EntryPoint::GLTextureStorage1D, texturePacked, levels, internalformat, width))); if (isCallValid) { context->textureStorage1D(texturePacked, levels, internalformat, width); } ANGLE_CAPTURE_GL(TextureStorage1D, isCallValid, context, texturePacked, levels, internalformat, width); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { Context *context = GetValidGlobalContext(); EVENT(context, GLTextureStorage2D, "context = %d, texture = %u, levels = %d, internalformat = %s, width = %d, height = %d", CID(context), texture, levels, GLenumToString(BigGLEnum::SizedInternalFormat, internalformat), width, height); if (context) { TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLTextureStorage2D) && ValidateTextureStorage2D(context, angle::EntryPoint::GLTextureStorage2D, texturePacked, levels, internalformat, width, height))); if (isCallValid) { context->textureStorage2D(texturePacked, levels, internalformat, width, height); } ANGLE_CAPTURE_GL(TextureStorage2D, isCallValid, context, texturePacked, levels, internalformat, width, height); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TextureStorage2DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { Context *context = GetValidGlobalContext(); EVENT(context, GLTextureStorage2DMultisample, "context = %d, texture = %u, samples = %d, internalformat = %s, width = %d, height = %d, " "fixedsamplelocations = %s", CID(context), texture, samples, GLenumToString(BigGLEnum::SizedInternalFormat, internalformat), width, height, GLbooleanToString(fixedsamplelocations)); if (context) { TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLTextureStorage2DMultisample) && ValidateTextureStorage2DMultisample( context, angle::EntryPoint::GLTextureStorage2DMultisample, texturePacked, samples, internalformat, width, height, fixedsamplelocations))); if (isCallValid) { context->textureStorage2DMultisample(texturePacked, samples, internalformat, width, height, fixedsamplelocations); } ANGLE_CAPTURE_GL(TextureStorage2DMultisample, isCallValid, context, texturePacked, samples, internalformat, width, height, fixedsamplelocations); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { Context *context = GetValidGlobalContext(); EVENT(context, GLTextureStorage3D, "context = %d, texture = %u, levels = %d, internalformat = %s, width = %d, height = %d, " "depth = %d", CID(context), texture, levels, GLenumToString(BigGLEnum::SizedInternalFormat, internalformat), width, height, depth); if (context) { TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLTextureStorage3D) && ValidateTextureStorage3D(context, angle::EntryPoint::GLTextureStorage3D, texturePacked, levels, internalformat, width, height, depth))); if (isCallValid) { context->textureStorage3D(texturePacked, levels, internalformat, width, height, depth); } ANGLE_CAPTURE_GL(TextureStorage3D, isCallValid, context, texturePacked, levels, internalformat, width, height, depth); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TextureStorage3DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { Context *context = GetValidGlobalContext(); EVENT(context, GLTextureStorage3DMultisample, "context = %d, texture = %u, samples = %d, internalformat = %s, width = %d, height = %d, " "depth = %d, fixedsamplelocations = %s", CID(context), texture, samples, GLenumToString(BigGLEnum::SizedInternalFormat, internalformat), width, height, depth, GLbooleanToString(fixedsamplelocations)); if (context) { TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLTextureStorage3DMultisample) && ValidateTextureStorage3DMultisample( context, angle::EntryPoint::GLTextureStorage3DMultisample, texturePacked, samples, internalformat, width, height, depth, fixedsamplelocations))); if (isCallValid) { context->textureStorage3DMultisample(texturePacked, samples, internalformat, width, height, depth, fixedsamplelocations); } ANGLE_CAPTURE_GL(TextureStorage3DMultisample, isCallValid, context, texturePacked, samples, internalformat, width, height, depth, fixedsamplelocations); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) { Context *context = GetValidGlobalContext(); EVENT(context, GLTextureSubImage1D, "context = %d, texture = %u, level = %d, xoffset = %d, width = %d, format = %s, type = " "%s, pixels = 0x%016" PRIxPTR "", CID(context), texture, level, xoffset, width, GLenumToString(BigGLEnum::PixelFormat, format), GLenumToString(BigGLEnum::PixelType, type), (uintptr_t)pixels); if (context) { TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLTextureSubImage1D) && ValidateTextureSubImage1D(context, angle::EntryPoint::GLTextureSubImage1D, texturePacked, level, xoffset, width, format, type, pixels))); if (isCallValid) { context->textureSubImage1D(texturePacked, level, xoffset, width, format, type, pixels); } ANGLE_CAPTURE_GL(TextureSubImage1D, isCallValid, context, texturePacked, level, xoffset, width, format, type, pixels); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) { Context *context = GetValidGlobalContext(); EVENT(context, GLTextureSubImage2D, "context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, width = %d, height " "= %d, format = %s, type = %s, pixels = 0x%016" PRIxPTR "", CID(context), texture, level, xoffset, yoffset, width, height, GLenumToString(BigGLEnum::PixelFormat, format), GLenumToString(BigGLEnum::PixelType, type), (uintptr_t)pixels); if (context) { TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLTextureSubImage2D) && ValidateTextureSubImage2D(context, angle::EntryPoint::GLTextureSubImage2D, texturePacked, level, xoffset, yoffset, width, height, format, type, pixels))); if (isCallValid) { context->textureSubImage2D(texturePacked, level, xoffset, yoffset, width, height, format, type, pixels); } ANGLE_CAPTURE_GL(TextureSubImage2D, isCallValid, context, texturePacked, level, xoffset, yoffset, width, height, format, type, pixels); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) { Context *context = GetValidGlobalContext(); EVENT(context, GLTextureSubImage3D, "context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, width " "= %d, height = %d, depth = %d, format = %s, type = %s, pixels = 0x%016" PRIxPTR "", CID(context), texture, level, xoffset, yoffset, zoffset, width, height, depth, GLenumToString(BigGLEnum::PixelFormat, format), GLenumToString(BigGLEnum::PixelType, type), (uintptr_t)pixels); if (context) { TextureID texturePacked = PackParam(texture); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLTextureSubImage3D) && ValidateTextureSubImage3D(context, angle::EntryPoint::GLTextureSubImage3D, texturePacked, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels))); if (isCallValid) { context->textureSubImage3D(texturePacked, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } ANGLE_CAPTURE_GL(TextureSubImage3D, isCallValid, context, texturePacked, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer) { Context *context = GetValidGlobalContext(); EVENT(context, GLTransformFeedbackBufferBase, "context = %d, xfb = %u, index = %u, buffer = %u", CID(context), xfb, index, buffer); if (context) { BufferID bufferPacked = PackParam(buffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLTransformFeedbackBufferBase) && ValidateTransformFeedbackBufferBase( context, angle::EntryPoint::GLTransformFeedbackBufferBase, xfb, index, bufferPacked))); if (isCallValid) { context->transformFeedbackBufferBase(xfb, index, bufferPacked); } ANGLE_CAPTURE_GL(TransformFeedbackBufferBase, isCallValid, context, xfb, index, bufferPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) { Context *context = GetValidGlobalContext(); EVENT(context, GLTransformFeedbackBufferRange, "context = %d, xfb = %u, index = %u, buffer = %u, offset = %llu, size = %llu", CID(context), xfb, index, buffer, static_cast(offset), static_cast(size)); if (context) { BufferID bufferPacked = PackParam(buffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLTransformFeedbackBufferRange) && ValidateTransformFeedbackBufferRange( context, angle::EntryPoint::GLTransformFeedbackBufferRange, xfb, index, bufferPacked, offset, size))); if (isCallValid) { context->transformFeedbackBufferRange(xfb, index, bufferPacked, offset, size); } ANGLE_CAPTURE_GL(TransformFeedbackBufferRange, isCallValid, context, xfb, index, bufferPacked, offset, size); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } GLboolean GL_APIENTRY GL_UnmapNamedBuffer(GLuint buffer) { Context *context = GetValidGlobalContext(); EVENT(context, GLUnmapNamedBuffer, "context = %d, buffer = %u", CID(context), buffer); GLboolean returnValue; if (context) { BufferID bufferPacked = PackParam(buffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLUnmapNamedBuffer) && ValidateUnmapNamedBuffer(context, angle::EntryPoint::GLUnmapNamedBuffer, bufferPacked))); if (isCallValid) { returnValue = context->unmapNamedBuffer(bufferPacked); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE_GL(UnmapNamedBuffer, isCallValid, context, bufferPacked, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } void GL_APIENTRY GL_VertexArrayAttribBinding(GLuint vaobj, GLuint attribindex, GLuint bindingindex) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexArrayAttribBinding, "context = %d, vaobj = %u, attribindex = %u, bindingindex = %u", CID(context), vaobj, attribindex, bindingindex); if (context) { VertexArrayID vaobjPacked = PackParam(vaobj); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLVertexArrayAttribBinding) && ValidateVertexArrayAttribBinding( context, angle::EntryPoint::GLVertexArrayAttribBinding, vaobjPacked, attribindex, bindingindex))); if (isCallValid) { context->vertexArrayAttribBinding(vaobjPacked, attribindex, bindingindex); } ANGLE_CAPTURE_GL(VertexArrayAttribBinding, isCallValid, context, vaobjPacked, attribindex, bindingindex); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexArrayAttribFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexArrayAttribFormat, "context = %d, vaobj = %u, attribindex = %u, size = %d, type = %s, normalized = %s, " "relativeoffset = %u", CID(context), vaobj, attribindex, size, GLenumToString(BigGLEnum::VertexAttribType, type), GLbooleanToString(normalized), relativeoffset); if (context) { VertexArrayID vaobjPacked = PackParam(vaobj); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLVertexArrayAttribFormat) && ValidateVertexArrayAttribFormat( context, angle::EntryPoint::GLVertexArrayAttribFormat, vaobjPacked, attribindex, size, type, normalized, relativeoffset))); if (isCallValid) { context->vertexArrayAttribFormat(vaobjPacked, attribindex, size, type, normalized, relativeoffset); } ANGLE_CAPTURE_GL(VertexArrayAttribFormat, isCallValid, context, vaobjPacked, attribindex, size, type, normalized, relativeoffset); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexArrayAttribIFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexArrayAttribIFormat, "context = %d, vaobj = %u, attribindex = %u, size = %d, type = %s, relativeoffset = %u", CID(context), vaobj, attribindex, size, GLenumToString(BigGLEnum::VertexAttribIType, type), relativeoffset); if (context) { VertexArrayID vaobjPacked = PackParam(vaobj); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLVertexArrayAttribIFormat) && ValidateVertexArrayAttribIFormat( context, angle::EntryPoint::GLVertexArrayAttribIFormat, vaobjPacked, attribindex, size, type, relativeoffset))); if (isCallValid) { context->vertexArrayAttribIFormat(vaobjPacked, attribindex, size, type, relativeoffset); } ANGLE_CAPTURE_GL(VertexArrayAttribIFormat, isCallValid, context, vaobjPacked, attribindex, size, type, relativeoffset); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexArrayAttribLFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexArrayAttribLFormat, "context = %d, vaobj = %u, attribindex = %u, size = %d, type = %s, relativeoffset = %u", CID(context), vaobj, attribindex, size, GLenumToString(BigGLEnum::VertexAttribLType, type), relativeoffset); if (context) { VertexArrayID vaobjPacked = PackParam(vaobj); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLVertexArrayAttribLFormat) && ValidateVertexArrayAttribLFormat( context, angle::EntryPoint::GLVertexArrayAttribLFormat, vaobjPacked, attribindex, size, type, relativeoffset))); if (isCallValid) { context->vertexArrayAttribLFormat(vaobjPacked, attribindex, size, type, relativeoffset); } ANGLE_CAPTURE_GL(VertexArrayAttribLFormat, isCallValid, context, vaobjPacked, attribindex, size, type, relativeoffset); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexArrayBindingDivisor(GLuint vaobj, GLuint bindingindex, GLuint divisor) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexArrayBindingDivisor, "context = %d, vaobj = %u, bindingindex = %u, divisor = %u", CID(context), vaobj, bindingindex, divisor); if (context) { VertexArrayID vaobjPacked = PackParam(vaobj); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLVertexArrayBindingDivisor) && ValidateVertexArrayBindingDivisor( context, angle::EntryPoint::GLVertexArrayBindingDivisor, vaobjPacked, bindingindex, divisor))); if (isCallValid) { context->vertexArrayBindingDivisor(vaobjPacked, bindingindex, divisor); } ANGLE_CAPTURE_GL(VertexArrayBindingDivisor, isCallValid, context, vaobjPacked, bindingindex, divisor); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexArrayElementBuffer(GLuint vaobj, GLuint buffer) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexArrayElementBuffer, "context = %d, vaobj = %u, buffer = %u", CID(context), vaobj, buffer); if (context) { VertexArrayID vaobjPacked = PackParam(vaobj); BufferID bufferPacked = PackParam(buffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLVertexArrayElementBuffer) && ValidateVertexArrayElementBuffer( context, angle::EntryPoint::GLVertexArrayElementBuffer, vaobjPacked, bufferPacked))); if (isCallValid) { context->vertexArrayElementBuffer(vaobjPacked, bufferPacked); } ANGLE_CAPTURE_GL(VertexArrayElementBuffer, isCallValid, context, vaobjPacked, bufferPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexArrayVertexBuffer(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexArrayVertexBuffer, "context = %d, vaobj = %u, bindingindex = %u, buffer = %u, offset = %llu, stride = %d", CID(context), vaobj, bindingindex, buffer, static_cast(offset), stride); if (context) { VertexArrayID vaobjPacked = PackParam(vaobj); BufferID bufferPacked = PackParam(buffer); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLVertexArrayVertexBuffer) && ValidateVertexArrayVertexBuffer( context, angle::EntryPoint::GLVertexArrayVertexBuffer, vaobjPacked, bindingindex, bufferPacked, offset, stride))); if (isCallValid) { context->vertexArrayVertexBuffer(vaobjPacked, bindingindex, bufferPacked, offset, stride); } ANGLE_CAPTURE_GL(VertexArrayVertexBuffer, isCallValid, context, vaobjPacked, bindingindex, bufferPacked, offset, stride); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexArrayVertexBuffers, "context = %d, vaobj = %u, first = %u, count = %d, buffers = 0x%016" PRIxPTR ", offsets = 0x%016" PRIxPTR ", strides = 0x%016" PRIxPTR "", CID(context), vaobj, first, count, (uintptr_t)buffers, (uintptr_t)offsets, (uintptr_t)strides); if (context) { VertexArrayID vaobjPacked = PackParam(vaobj); const BufferID *buffersPacked = PackParam(buffers); SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLVertexArrayVertexBuffers) && ValidateVertexArrayVertexBuffers( context, angle::EntryPoint::GLVertexArrayVertexBuffers, vaobjPacked, first, count, buffersPacked, offsets, strides))); if (isCallValid) { context->vertexArrayVertexBuffers(vaobjPacked, first, count, buffersPacked, offsets, strides); } ANGLE_CAPTURE_GL(VertexArrayVertexBuffers, isCallValid, context, vaobjPacked, first, count, buffersPacked, offsets, strides); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } // GL 4.6 void GL_APIENTRY GL_MultiDrawArraysIndirectCount(GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) { Context *context = GetValidGlobalContext(); EVENT(context, GLMultiDrawArraysIndirectCount, "context = %d, mode = %s, indirect = 0x%016" PRIxPTR ", drawcount = %llu, maxdrawcount = %d, stride = %d", CID(context), GLenumToString(BigGLEnum::PrimitiveType, mode), (uintptr_t)indirect, static_cast(drawcount), maxdrawcount, stride); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLMultiDrawArraysIndirectCount) && ValidateMultiDrawArraysIndirectCount( context, angle::EntryPoint::GLMultiDrawArraysIndirectCount, mode, indirect, drawcount, maxdrawcount, stride))); if (isCallValid) { context->multiDrawArraysIndirectCount(mode, indirect, drawcount, maxdrawcount, stride); } ANGLE_CAPTURE_GL(MultiDrawArraysIndirectCount, isCallValid, context, mode, indirect, drawcount, maxdrawcount, stride); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) { Context *context = GetValidGlobalContext(); EVENT(context, GLMultiDrawElementsIndirectCount, "context = %d, mode = %s, type = %s, indirect = 0x%016" PRIxPTR ", drawcount = %llu, maxdrawcount = %d, stride = %d", CID(context), GLenumToString(BigGLEnum::PrimitiveType, mode), GLenumToString(BigGLEnum::DrawElementsType, type), (uintptr_t)indirect, static_cast(drawcount), maxdrawcount, stride); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive( context, angle::EntryPoint::GLMultiDrawElementsIndirectCount) && ValidateMultiDrawElementsIndirectCount( context, angle::EntryPoint::GLMultiDrawElementsIndirectCount, mode, type, indirect, drawcount, maxdrawcount, stride))); if (isCallValid) { context->multiDrawElementsIndirectCount(mode, type, indirect, drawcount, maxdrawcount, stride); } ANGLE_CAPTURE_GL(MultiDrawElementsIndirectCount, isCallValid, context, mode, type, indirect, drawcount, maxdrawcount, stride); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_PolygonOffsetClamp(GLfloat factor, GLfloat units, GLfloat clamp) { Context *context = GetValidGlobalContext(); EVENT(context, GLPolygonOffsetClamp, "context = %d, factor = %f, units = %f, clamp = %f", CID(context), factor, units, clamp); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || ValidatePolygonOffsetClamp(context, angle::EntryPoint::GLPolygonOffsetClamp, factor, units, clamp)); if (isCallValid) { context->polygonOffsetClamp(factor, units, clamp); } ANGLE_CAPTURE_GL(PolygonOffsetClamp, isCallValid, context, factor, units, clamp); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_SpecializeShader(GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue) { Context *context = GetValidGlobalContext(); EVENT(context, GLSpecializeShader, "context = %d, shader = %u, pEntryPoint = 0x%016" PRIxPTR ", numSpecializationConstants = %u, pConstantIndex = 0x%016" PRIxPTR ", pConstantValue = 0x%016" PRIxPTR "", CID(context), shader, (uintptr_t)pEntryPoint, numSpecializationConstants, (uintptr_t)pConstantIndex, (uintptr_t)pConstantValue); if (context) { SCOPED_SHARE_CONTEXT_LOCK(context); bool isCallValid = (context->skipValidation() || (ValidatePixelLocalStorageInactive(context, angle::EntryPoint::GLSpecializeShader) && ValidateSpecializeShader(context, angle::EntryPoint::GLSpecializeShader, shader, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue))); if (isCallValid) { context->specializeShader(shader, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue); } ANGLE_CAPTURE_GL(SpecializeShader, isCallValid, context, shader, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } } // extern "C"