// Copyright 2018 The Chromium Authors // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_TASK_SEQUENCE_MANAGER_TASK_QUEUE_H_ #define BASE_TASK_SEQUENCE_MANAGER_TASK_QUEUE_H_ #include #include #include #include "base/base_export.h" #include "base/check.h" #include "base/memory/weak_ptr.h" #include "base/task/common/checked_lock.h" #include "base/task/common/lazy_now.h" #include "base/task/sequence_manager/tasks.h" #include "base/task/single_thread_task_runner.h" #include "base/task/task_observer.h" #include "base/threading/platform_thread.h" #include "base/time/time.h" #include "base/trace_event/base_tracing.h" #include "base/trace_event/base_tracing_forward.h" #include "third_party/abseil-cpp/absl/types/optional.h" namespace perfetto { class EventContext; } namespace base { class TaskObserver; namespace sequence_manager { using QueueName = ::perfetto::protos::pbzero::SequenceManagerTask::QueueName; namespace internal { class AssociatedThreadId; class SequenceManagerImpl; class TaskQueueImpl; } // namespace internal // TODO(kraynov): Make TaskQueue to actually be an interface for TaskQueueImpl // and stop using ref-counting because we're no longer tied to task runner // lifecycle and there's no other need for ref-counting either. // NOTE: When TaskQueue gets automatically deleted on zero ref-count, // TaskQueueImpl gets gracefully shutdown. It means that it doesn't get // unregistered immediately and might accept some last minute tasks until // SequenceManager will unregister it at some point. It's done to ensure that // task queue always gets unregistered on the main thread. class BASE_EXPORT TaskQueue : public RefCountedThreadSafe { public: // Interface that lets a task queue be throttled by changing the wake up time // and optionally, by inserting fences. A wake up in this context is a // notification at a given time that lets this TaskQueue know of newly ripe // delayed tasks if it's enabled. By delaying the desired wake up time to a // different allowed wake up time, the Throttler can hold off delayed tasks // that would otherwise by allowed to run sooner. class BASE_EXPORT Throttler { public: // Invoked when the TaskQueue's next allowed wake up time is reached and is // enabled, even if blocked by a fence. That wake up is defined by the last // value returned from GetNextAllowedWakeUp(). // This is always called on the thread this TaskQueue is associated with. virtual void OnWakeUp(LazyNow* lazy_now) = 0; // Invoked when the TaskQueue newly gets a pending immediate task and is // enabled, even if blocked by a fence. Redundant calls are possible when // the TaskQueue already had a pending immediate task. // The implementation may use this to: // - Restrict task execution by inserting/updating a fence. // - Update the TaskQueue's next delayed wake up via UpdateWakeUp(). // This allows the Throttler to perform additional operations later from // OnWakeUp(). // This is always called on the thread this TaskQueue is associated with. virtual void OnHasImmediateTask() = 0; // Invoked when the TaskQueue is enabled and wants to know when to schedule // the next delayed wake-up (which happens at least every time this queue is // about to cause the next wake up) provided |next_desired_wake_up|, the // wake-up for the next pending delayed task in this queue (pending delayed // tasks that are ripe may be ignored), or nullopt if there's no pending // delayed task. |has_ready_task| indicates whether there are immediate // tasks or ripe delayed tasks. The implementation should return the next // allowed wake up, or nullopt if no future wake-up is necessary. // This is always called on the thread this TaskQueue is associated with. virtual absl::optional GetNextAllowedWakeUp( LazyNow* lazy_now, absl::optional next_desired_wake_up, bool has_ready_task) = 0; protected: ~Throttler() = default; }; // Shuts down the queue. All tasks currently queued will be discarded. virtual void ShutdownTaskQueue(); // Queues with higher priority (smaller number) are selected to run before // queues of lower priority. Note that there is no starvation protection, // i.e., a constant stream of high priority work can mean that tasks in lower // priority queues won't get to run. using QueuePriority = uint8_t; // By default there is only a single priority. Sequences making use of // priorities should parameterize the `SequenceManager` with the appropriate // `SequenceManager::PrioritySettings`. enum class DefaultQueuePriority : QueuePriority { kNormalPriority = 0, // Must be the last entry. kQueuePriorityCount = 1, }; // Options for constructing a TaskQueue. struct Spec { explicit Spec(QueueName name) : name(name) {} Spec SetShouldMonitorQuiescence(bool should_monitor) { should_monitor_quiescence = should_monitor; return *this; } Spec SetShouldNotifyObservers(bool run_observers) { should_notify_observers = run_observers; return *this; } // Delayed fences require Now() to be sampled when posting immediate tasks // which is not free. Spec SetDelayedFencesAllowed(bool allow_delayed_fences) { delayed_fence_allowed = allow_delayed_fences; return *this; } Spec SetNonWaking(bool non_waking_in) { non_waking = non_waking_in; return *this; } QueueName name; bool should_monitor_quiescence = false; bool should_notify_observers = true; bool delayed_fence_allowed = false; bool non_waking = false; }; // TODO(altimin): Make this private after TaskQueue/TaskQueueImpl refactoring. TaskQueue(std::unique_ptr impl, const TaskQueue::Spec& spec); TaskQueue(const TaskQueue&) = delete; TaskQueue& operator=(const TaskQueue&) = delete; // Information about task execution. // // Wall-time related methods (start_time, end_time, wall_duration) can be // called only when |has_wall_time()| is true. // Thread-time related mehtods (start_thread_time, end_thread_time, // thread_duration) can be called only when |has_thread_time()| is true. // // start_* should be called after RecordTaskStart. // end_* and *_duration should be called after RecordTaskEnd. class BASE_EXPORT TaskTiming { public: enum class State { NotStarted, Running, Finished }; enum class TimeRecordingPolicy { DoRecord, DoNotRecord }; TaskTiming(bool has_wall_time, bool has_thread_time); bool has_wall_time() const { return has_wall_time_; } bool has_thread_time() const { return has_thread_time_; } base::TimeTicks start_time() const { DCHECK(has_wall_time()); return start_time_; } base::TimeTicks end_time() const { DCHECK(has_wall_time()); return end_time_; } base::TimeDelta wall_duration() const { DCHECK(has_wall_time()); return end_time_ - start_time_; } base::ThreadTicks start_thread_time() const { DCHECK(has_thread_time()); return start_thread_time_; } base::ThreadTicks end_thread_time() const { DCHECK(has_thread_time()); return end_thread_time_; } base::TimeDelta thread_duration() const { DCHECK(has_thread_time()); return end_thread_time_ - start_thread_time_; } State state() const { return state_; } void RecordTaskStart(LazyNow* now); void RecordTaskEnd(LazyNow* now); // Protected for tests. protected: State state_ = State::NotStarted; bool has_wall_time_; bool has_thread_time_; base::TimeTicks start_time_; base::TimeTicks end_time_; base::ThreadTicks start_thread_time_; base::ThreadTicks end_thread_time_; }; // An interface that lets the owner vote on whether or not the associated // TaskQueue should be enabled. class BASE_EXPORT QueueEnabledVoter { public: ~QueueEnabledVoter(); QueueEnabledVoter(const QueueEnabledVoter&) = delete; const QueueEnabledVoter& operator=(const QueueEnabledVoter&) = delete; // Votes to enable or disable the associated TaskQueue. The TaskQueue will // only be enabled if all the voters agree it should be enabled, or if there // are no voters. // NOTE this must be called on the thread the associated TaskQueue was // created on. void SetVoteToEnable(bool enabled); bool IsVotingToEnable() const { return enabled_; } private: friend class TaskQueue; explicit QueueEnabledVoter(scoped_refptr task_queue); scoped_refptr const task_queue_; bool enabled_; }; // Returns an interface that allows the caller to vote on whether or not this // TaskQueue is enabled. The TaskQueue will be enabled if there are no voters // or if all agree it should be enabled. // NOTE this must be called on the thread this TaskQueue was created by. std::unique_ptr CreateQueueEnabledVoter(); // NOTE this must be called on the thread this TaskQueue was created by. bool IsQueueEnabled() const; // Returns true if the queue is completely empty. bool IsEmpty() const; // Returns the number of pending tasks in the queue. size_t GetNumberOfPendingTasks() const; // Returns true iff this queue has immediate tasks or delayed tasks that are // ripe for execution. Ignores the queue's enabled state and fences. // NOTE: this must be called on the thread this TaskQueue was created by. // TODO(etiennep): Rename to HasReadyTask() and add LazyNow parameter. bool HasTaskToRunImmediatelyOrReadyDelayedTask() const; // Returns a wake-up for the next pending delayed task (pending delayed tasks // that are ripe may be ignored), ignoring Throttler is any. If there are no // such tasks (immediate tasks don't count) or the queue is disabled it // returns nullopt. // NOTE: this must be called on the thread this TaskQueue was created by. absl::optional GetNextDesiredWakeUp(); // Can be called on any thread. virtual const char* GetName() const; // Serialise this object into a trace. void WriteIntoTrace(perfetto::TracedValue context) const; // Set the priority of the queue to |priority|. NOTE this must be called on // the thread this TaskQueue was created by. void SetQueuePriority(QueuePriority priority); // Same as above but with an enum value as the priority. template >> void SetQueuePriority(T priority) { static_assert(std::is_same_v, QueuePriority>, "Enumerated priorites must have the same underlying type as " "TaskQueue::QueuePriority"); SetQueuePriority(static_cast(priority)); } // Returns the current queue priority. QueuePriority GetQueuePriority() const; // These functions can only be called on the same thread that the task queue // manager executes its tasks on. void AddTaskObserver(TaskObserver* task_observer); void RemoveTaskObserver(TaskObserver* task_observer); enum class InsertFencePosition { kNow, // Tasks posted on the queue up till this point further may run. // All further tasks are blocked. kBeginningOfTime, // No tasks posted on this queue may run. }; // Inserts a barrier into the task queue which prevents tasks with an enqueue // order greater than the fence from running until either the fence has been // removed or a subsequent fence has unblocked some tasks within the queue. // Note: delayed tasks get their enqueue order set once their delay has // expired, and non-delayed tasks get their enqueue order set when posted. // // Fences come in three flavours: // - Regular (InsertFence(NOW)) - all tasks posted after this moment // are blocked. // - Fully blocking (InsertFence(kBeginningOfTime)) - all tasks including // already posted are blocked. // - Delayed (InsertFenceAt(timestamp)) - blocks all tasks posted after given // point in time (must be in the future). // // Only one fence can be scheduled at a time. Inserting a new fence // will automatically remove the previous one, regardless of fence type. void InsertFence(InsertFencePosition position); // Delayed fences are only allowed for queues created with // SetDelayedFencesAllowed(true) because this feature implies sampling Now() // (which isn't free) for every PostTask, even those with zero delay. void InsertFenceAt(TimeTicks time); // Removes any previously added fence and unblocks execution of any tasks // blocked by it. void RemoveFence(); // Returns true if the queue has a fence but it isn't necessarily blocking // execution of tasks (it may be the case if tasks enqueue order hasn't // reached the number set for a fence). bool HasActiveFence(); // Returns true if the queue has a fence which is blocking execution of tasks. bool BlockedByFence() const; // Associates |throttler| to this queue. Only one throttler can be associated // with this queue. |throttler| must outlive this TaskQueue, or remain valid // until ResetThrottler(). void SetThrottler(Throttler* throttler); // Disassociates the current throttler from this queue, if any. void ResetThrottler(); // Updates the task queue's next wake up time in its time domain, taking into // account the desired run time of queued tasks and policies enforced by the // throttler if any. void UpdateWakeUp(LazyNow* lazy_now); // Controls whether or not the queue will emit traces events when tasks are // posted to it while disabled. This only applies for the current or next // period during which the queue is disabled. When the queue is re-enabled // this will revert back to the default value of false. void SetShouldReportPostedTasksWhenDisabled(bool should_report); // Create a task runner for this TaskQueue which will annotate all // posted tasks with the given task type. // May be called on any thread. // NOTE: Task runners don't hold a reference to a TaskQueue, hence, // it's required to retain that reference to prevent automatic graceful // shutdown. Unique ownership of task queues will fix this issue soon. scoped_refptr CreateTaskRunner(TaskType task_type); // Default task runner which doesn't annotate tasks with a task type. const scoped_refptr& task_runner() const { return default_task_runner_; } // Checks whether or not this TaskQueue has a TaskQueueImpl. // TODO(crbug.com/1143007): Remove this method when TaskQueueImpl inherits // from TaskQueue and TaskQueue no longer owns an Impl. bool HasImpl() { return !!impl_; } using OnTaskStartedHandler = RepeatingCallback; using OnTaskCompletedHandler = RepeatingCallback; using OnTaskPostedHandler = RepeatingCallback; using TaskExecutionTraceLogger = RepeatingCallback; // Sets a handler to subscribe for notifications about started and completed // tasks. void SetOnTaskStartedHandler(OnTaskStartedHandler handler); // |task_timing| may be passed in Running state and may not have the end time, // so that the handler can run an additional task that is counted as a part of // the main task. // The handler can call TaskTiming::RecordTaskEnd, which is optional, to // finalize the task, and use the resulting timing. void SetOnTaskCompletedHandler(OnTaskCompletedHandler handler); // RAII handle associated with an OnTaskPostedHandler. Unregisters the handler // upon destruction. class OnTaskPostedCallbackHandle { public: OnTaskPostedCallbackHandle(const OnTaskPostedCallbackHandle&) = delete; OnTaskPostedCallbackHandle& operator=(const OnTaskPostedCallbackHandle&) = delete; virtual ~OnTaskPostedCallbackHandle() = default; protected: OnTaskPostedCallbackHandle() = default; }; // Add a callback for adding custom functionality for processing posted task. // Callback will be dispatched while holding a scheduler lock. As a result, // callback should not call scheduler APIs directly, as this can lead to // deadlocks. For example, PostTask should not be called directly and // ScopedDeferTaskPosting::PostOrDefer should be used instead. `handler` must // not be a null callback. Must be called on the thread this task queue is // associated with, and the handle returned must be destroyed on the same // thread. [[nodiscard]] std::unique_ptr AddOnTaskPostedHandler(OnTaskPostedHandler handler); // Set a callback to fill trace event arguments associated with the task // execution. void SetTaskExecutionTraceLogger(TaskExecutionTraceLogger logger); base::WeakPtr AsWeakPtr() { return weak_ptr_factory_.GetWeakPtr(); } protected: virtual ~TaskQueue(); internal::TaskQueueImpl* GetTaskQueueImpl() const { return impl_.get(); } private: friend class RefCountedThreadSafe; friend class internal::SequenceManagerImpl; friend class internal::TaskQueueImpl; void AddQueueEnabledVoter(bool voter_is_enabled); void RemoveQueueEnabledVoter(bool voter_is_enabled); bool AreAllQueueEnabledVotersEnabled() const; void OnQueueEnabledVoteChanged(bool enabled); bool IsOnMainThread() const; // Shuts down the queue when there are no more tasks queued. void ShutdownTaskQueueGracefully(); // TaskQueue has ownership of an underlying implementation but in certain // cases (e.g. detached frames) their lifetime may diverge. // This method should be used to take away the impl for graceful shutdown. // TaskQueue will disregard any calls or posting tasks thereafter. std::unique_ptr TakeTaskQueueImpl(); // |impl_| can be written to on the main thread but can be read from // any thread. // |impl_lock_| must be acquired when writing to |impl_| or when accessing // it from non-main thread. Reading from the main thread does not require // a lock. mutable base::internal::CheckedLock impl_lock_{ base::internal::UniversalPredecessor{}}; std::unique_ptr impl_; const WeakPtr sequence_manager_; const scoped_refptr associated_thread_; const scoped_refptr default_task_runner_; int enabled_voter_count_ = 0; int voter_count_ = 0; QueueName name_; base::WeakPtrFactory weak_ptr_factory_{this}; }; } // namespace sequence_manager } // namespace base #endif // BASE_TASK_SEQUENCE_MANAGER_TASK_QUEUE_H_