/*!\page encoder_guide AV1 ENCODER GUIDE \tableofcontents \section architecture_introduction Introduction This document provides an architectural overview of the libaom AV1 encoder. It is intended as a high level starting point for anyone wishing to contribute to the project, that will help them to more quickly understand the structure of the encoder and find their way around the codebase. It stands above and will where necessary link to more detailed function level documents. \subsection architecture_gencodecs Generic Block Transform Based Codecs Most modern video encoders including VP8, H.264, VP9, HEVC and AV1 (in increasing order of complexity) share a common basic paradigm. This comprises separating a stream of raw video frames into a series of discrete blocks (of one or more sizes), then computing a prediction signal and a quantized, transform coded, residual error signal. The prediction and residual error signal, along with any side information needed by the decoder, are then entropy coded and packed to form the encoded bitstream. See Figure 1: below, where the blue blocks are, to all intents and purposes, the lossless parts of the encoder and the red block is the lossy part. This is of course a gross oversimplification, even in regard to the simplest of the above codecs. For example, all of them allow for block based prediction at multiple different scales (i.e. different block sizes) and may use previously coded pixels in the current frame for prediction or pixels from one or more previously encoded frames. Further, they may support multiple different transforms and transform sizes and quality optimization tools like loop filtering. \image html genericcodecflow.png "" width=70% \subsection architecture_av1_structure AV1 Structure and Complexity As previously stated, AV1 adopts the same underlying paradigm as other block transform based codecs. However, it is much more complicated than previous generation codecs and supports many more block partitioning, prediction and transform options. AV1 supports block partitions of various sizes from 128x128 pixels down to 4x4 pixels using a multi-layer recursive tree structure as illustrated in figure 2 below. \image html av1partitions.png "" width=70% AV1 also provides 71 basic intra prediction modes, 56 single frame inter prediction modes (7 reference frames x 4 modes x 2 for OBMC (overlapped block motion compensation)), 12768 compound inter prediction modes (that combine inter predictors from two reference frames) and 36708 compound inter / intra prediction modes. Furthermore, in addition to simple inter motion estimation, AV1 also supports warped motion prediction using affine transforms. In terms of transform coding, it has 16 separable 2-D transform kernels \f$(DCT, ADST, fADST, IDTX)^2\f$ that can be applied at up to 19 different scales from 64x64 down to 4x4 pixels. When combined together, this means that for any one 8x8 pixel block in a source frame, there are approximately 45,000,000 different ways that it can be encoded. Consequently, AV1 requires complex control processes. While not necessarily a normative part of the bitstream, these are the algorithms that turn a set of compression tools and a bitstream format specification, into a coherent and useful codec implementation. These may include but are not limited to things like :- - Rate distortion optimization (The process of trying to choose the most efficient combination of block size, prediction mode, transform type etc.) - Rate control (regulation of the output bitrate) - Encoder speed vs quality trade offs. - Features such as two pass encoding or optimization for low delay encoding. For a more detailed overview of AV1's encoding tools and a discussion of some of the design considerations and hardware constraints that had to be accommodated, please refer to A Technical Overview of AV1. Figure 3 provides a slightly expanded but still simplistic view of the AV1 encoder architecture with blocks that relate to some of the subsequent sections of this document. In this diagram, the raw uncompressed frame buffers are shown in dark green and the reconstructed frame buffers used for prediction in light green. Red indicates those parts of the codec that are (or may be) lossy, where fidelity can be traded off against compression efficiency, whilst light blue shows algorithms or coding tools that are lossless. The yellow blocks represent non-bitstream normative configuration and control algorithms. \image html av1encoderflow.png "" width=70% \section architecture_command_line The Libaom Command Line Interface Add details or links here: TODO ? elliotk@ \section architecture_enc_data_structures Main Encoder Data Structures The following are the main high level data structures used by the libaom AV1 encoder and referenced elsewhere in this overview document: - \ref AV1_PRIMARY - \ref AV1_PRIMARY.gf_group (\ref GF_GROUP) - \ref AV1_PRIMARY.lap_enabled - \ref AV1_PRIMARY.twopass (\ref TWO_PASS) - \ref AV1_PRIMARY.p_rc (\ref PRIMARY_RATE_CONTROL) - \ref AV1_PRIMARY.tf_info (\ref TEMPORAL_FILTER_INFO) - \ref AV1_COMP - \ref AV1_COMP.oxcf (\ref AV1EncoderConfig) - \ref AV1_COMP.rc (\ref RATE_CONTROL) - \ref AV1_COMP.speed - \ref AV1_COMP.sf (\ref SPEED_FEATURES) - \ref AV1EncoderConfig (Encoder configuration parameters) - \ref AV1EncoderConfig.pass - \ref AV1EncoderConfig.algo_cfg (\ref AlgoCfg) - \ref AV1EncoderConfig.kf_cfg (\ref KeyFrameCfg) - \ref AV1EncoderConfig.rc_cfg (\ref RateControlCfg) - \ref AlgoCfg (Algorithm related configuration parameters) - \ref AlgoCfg.arnr_max_frames - \ref AlgoCfg.arnr_strength - \ref KeyFrameCfg (Keyframe coding configuration parameters) - \ref KeyFrameCfg.enable_keyframe_filtering - \ref RateControlCfg (Rate control configuration) - \ref RateControlCfg.mode - \ref RateControlCfg.target_bandwidth - \ref RateControlCfg.best_allowed_q - \ref RateControlCfg.worst_allowed_q - \ref RateControlCfg.cq_level - \ref RateControlCfg.under_shoot_pct - \ref RateControlCfg.over_shoot_pct - \ref RateControlCfg.maximum_buffer_size_ms - \ref RateControlCfg.starting_buffer_level_ms - \ref RateControlCfg.optimal_buffer_level_ms - \ref RateControlCfg.vbrbias - \ref RateControlCfg.vbrmin_section - \ref RateControlCfg.vbrmax_section - \ref PRIMARY_RATE_CONTROL (Primary Rate control status) - \ref PRIMARY_RATE_CONTROL.gf_intervals[] - \ref PRIMARY_RATE_CONTROL.cur_gf_index - \ref RATE_CONTROL (Rate control status) - \ref RATE_CONTROL.intervals_till_gf_calculate_due - \ref RATE_CONTROL.frames_till_gf_update_due - \ref RATE_CONTROL.frames_to_key - \ref TWO_PASS (Two pass status and control data) - \ref GF_GROUP (Data related to the current GF/ARF group) - \ref FIRSTPASS_STATS (Defines entries in the first pass stats buffer) - \ref FIRSTPASS_STATS.coded_error - \ref SPEED_FEATURES (Encode speed vs quality tradeoff parameters) - \ref SPEED_FEATURES.hl_sf (\ref HIGH_LEVEL_SPEED_FEATURES) - \ref HIGH_LEVEL_SPEED_FEATURES - \ref HIGH_LEVEL_SPEED_FEATURES.recode_loop - \ref HIGH_LEVEL_SPEED_FEATURES.recode_tolerance - \ref TplParams \section architecture_enc_use_cases Encoder Use Cases The libaom AV1 encoder is configurable to support a number of different use cases and rate control strategies. The principle use cases for which it is optimised are as follows: - Video on Demand / Streaming - Low Delay or Live Streaming - Video Conferencing / Real Time Coding (RTC) - Fixed Quality / Testing Other examples of use cases for which the encoder could be configured but for which there is less by way of specific optimizations include: - Download and Play - Disk Playback> - Storage - Editing - Broadcast video Specific use cases may have particular requirements or constraints. For example: Video Conferencing: In a video conference we need to encode the video in real time and to avoid any coding tools that could increase latency, such as frame look ahead. Live Streams: In cases such as live streaming of games or events, it may be possible to allow some limited buffering of the video and use of lookahead coding tools to improve encoding quality. However, whilst a lag of a second or two may be fine given the one way nature of this type of video, it is clearly not possible to use tools such as two pass coding. Broadcast: Broadcast video (e.g. digital TV over satellite) may have specific requirements such as frequent and regular key frames (e.g. once per second or more) as these are important as entry points to users when switching channels. There may also be strict upper limits on bandwidth over a short window of time. Download and Play: Download and play applications may have less strict requirements in terms of local frame by frame rate control but there may be a requirement to accurately hit a file size target for the video clip as a whole. Similar considerations may apply to playback from mass storage devices such as DVD or disk drives. Editing: In certain special use cases such as offline editing, it may be desirable to have very high quality and data rate but also very frequent key frames or indeed to encode the video exclusively as key frames. Lossless video encoding may also be required in this use case. VOD / Streaming: One of the most important and common use cases for AV1 is video on demand or streaming, for services such as YouTube and Netflix. In this use case it is possible to do two or even multi-pass encoding to improve compression efficiency. Streaming services will often store many encoded copies of a video at different resolutions and data rates to support users with different types of playback device and bandwidth limitations. Furthermore, these services support dynamic switching between multiple streams, so that they can respond to changing network conditions. Exact rate control when encoding for a specific format (e.g 360P or 1080P on YouTube) may not be critical, provided that the video bandwidth remains within allowed limits. Whilst a format may have a nominal target data rate, this can be considered more as the desired average egress rate over the video corpus rather than a strict requirement for any individual clip. Indeed, in order to maintain optimal quality of experience for the end user, it may be desirable to encode some easier videos or sections of video at a lower data rate and harder videos or sections at a higher rate. VOD / streaming does not usually require very frequent key frames (as in the broadcast case) but key frames are important in trick play (scanning back and forth to different points in a video) and for adaptive stream switching. As such, in a use case like YouTube, there is normally an upper limit on the maximum time between key frames of a few seconds, but within certain limits the encoder can try to align key frames with real scene cuts. Whilst encoder speed may not seem to be as critical in this use case, for services such as YouTube, where millions of new videos have to be encoded every day, encoder speed is still important, so libaom allows command line control of the encode speed vs quality trade off. Fixed Quality / Testing Mode: Libaom also has a fixed quality encoder pathway designed for testing under highly constrained conditions. \section architecture_enc_speed_quality Speed vs Quality Trade Off In any modern video encoder there are trade offs that can be made in regard to the amount of time spent encoding a video or video frame vs the quality of the final encode. These trade offs typically limit the scope of the search for an optimal prediction / transform combination with faster encode modes doing fewer partition, reference frame, prediction mode and transform searches at the cost of some reduction in coding efficiency. The pruning of the size of the search tree is typically based on assumptions about the likelihood of different search modes being selected based on what has gone before and features such as the dimensions of the video frames and the Q value selected for encoding the frame. For example certain intra modes are less likely to be chosen at high Q but may be more likely if similar modes were used for the previously coded blocks above and to the left of the current block. The speed settings depend both on the use case (e.g. Real Time encoding) and an explicit speed control passed in on the command line as --cpu-used and stored in the \ref AV1_COMP.speed field of the main compressor instance data structure (cpi). The control flags for the speed trade off are stored the \ref AV1_COMP.sf field of the compressor instancve and are set in the following functions:- - \ref av1_set_speed_features_framesize_independent() - \ref av1_set_speed_features_framesize_dependent() - \ref av1_set_speed_features_qindex_dependent() A second factor impacting the speed of encode is rate distortion optimisation (rd vs non-rd encoding). When rate distortion optimization is enabled each candidate combination of a prediction mode and transform coding strategy is fully encoded and the resulting error (or distortion) as compared to the original source and the number of bits used, are passed to a rate distortion function. This function converts the distortion and cost in bits to a single RD value (where lower is better). This RD value is used to decide between different encoding strategies for the current block where, for example, a one may result in a lower distortion but a larger number of bits. The calculation of this RD value is broadly speaking as follows: \f[ RD = (λ * Rate) + Distortion \f] This assumes a linear relationship between the number of bits used and distortion (represented by the rate multiplier value λ) which is not actually valid across a broad range of rate and distortion values. Typically, where distortion is high, expending a small number of extra bits will result in a large change in distortion. However, at lower values of distortion the cost in bits of each incremental improvement is large. To deal with this we scale the value of λ based on the quantizer value chosen for the frame. This is assumed to be a proxy for our approximate position on the true rate distortion curve and it is further assumed that over a limited range of distortion values, a linear relationship between distortion and rate is a valid approximation. Doing a rate distortion test on each candidate prediction / transform combination is expensive in terms of cpu cycles. Hence, for cases where encode speed is critical, libaom implements a non-rd pathway where the RD value is estimated based on the prediction error and quantizer setting. \section architecture_enc_src_proc Source Frame Processing \subsection architecture_enc_frame_proc_data Main Data Structures The following are the main data structures referenced in this section (see also \ref architecture_enc_data_structures): - \ref AV1_PRIMARY ppi (the primary compressor instance data structure) - \ref AV1_PRIMARY.tf_info (\ref TEMPORAL_FILTER_INFO) - \ref AV1_COMP cpi (the main compressor instance data structure) - \ref AV1_COMP.oxcf (\ref AV1EncoderConfig) - \ref AV1EncoderConfig (Encoder configuration parameters) - \ref AV1EncoderConfig.algo_cfg (\ref AlgoCfg) - \ref AV1EncoderConfig.kf_cfg (\ref KeyFrameCfg) - \ref AlgoCfg (Algorithm related configuration parameters) - \ref AlgoCfg.arnr_max_frames - \ref AlgoCfg.arnr_strength - \ref KeyFrameCfg (Keyframe coding configuration parameters) - \ref KeyFrameCfg.enable_keyframe_filtering \subsection architecture_enc_frame_proc_ingest Frame Ingest / Coding Pipeline To encode a frame, first call \ref av1_receive_raw_frame() to obtain the raw frame data. Then call \ref av1_get_compressed_data() to encode raw frame data into compressed frame data. The main body of \ref av1_get_compressed_data() is \ref av1_encode_strategy(), which determines high-level encode strategy (frame type, frame placement, etc.) and then encodes the frame by calling \ref av1_encode(). In \ref av1_encode(), \ref av1_first_pass() will execute the first_pass of two-pass encoding, while \ref encode_frame_to_data_rate() will perform the final pass for either one-pass or two-pass encoding. The main body of \ref encode_frame_to_data_rate() is \ref encode_with_recode_loop_and_filter(), which handles encoding before in-loop filters (with recode loops \ref encode_with_recode_loop(), or without any recode loop \ref encode_without_recode()), followed by in-loop filters (deblocking filters \ref loopfilter_frame(), CDEF filters and restoration filters \ref cdef_restoration_frame()). Except for rate/quality control, both \ref encode_with_recode_loop() and \ref encode_without_recode() call \ref av1_encode_frame() to manage the reference frame buffers and \ref encode_frame_internal() to perform the rest of encoding that does not require access to external frames. \ref encode_frame_internal() is the starting point for the partition search (see \ref architecture_enc_partitions). \subsection architecture_enc_frame_proc_tf Temporal Filtering \subsubsection architecture_enc_frame_proc_tf_overview Overview Video codecs exploit the spatial and temporal correlations in video signals to achieve compression efficiency. The noise factor in the source signal attenuates such correlation and impedes the codec performance. Denoising the video signal is potentially a promising solution. One strategy for denoising a source is motion compensated temporal filtering. Unlike image denoising, where only the spatial information is available, video denoising can leverage a combination of the spatial and temporal information. Specifically, in the temporal domain, similar pixels can often be tracked along the motion trajectory of moving objects. Motion estimation is applied to neighboring frames to find similar patches or blocks of pixels that can be combined to create a temporally filtered output. AV1, in common with VP8 and VP9, uses an in-loop motion compensated temporal filter to generate what are referred to as alternate reference frames (or ARF frames). These can be encoded in the bitstream and stored as frame buffers for use in the prediction of subsequent frames, but are not usually directly displayed (hence they are sometimes referred to as non-display frames). The following command line parameters set the strength of the filter, the number of frames used and determine whether filtering is allowed for key frames. - --arnr-strength (\ref AlgoCfg.arnr_strength) - --arnr-maxframes (\ref AlgoCfg.arnr_max_frames) - --enable-keyframe-filtering (\ref KeyFrameCfg.enable_keyframe_filtering) Note that in AV1, the temporal filtering scheme is designed around the hierarchical ARF based pyramid coding structure. We typically apply denoising only on key frame and ARF frames at the highest (and sometimes the second highest) layer in the hierarchical coding structure. \subsubsection architecture_enc_frame_proc_tf_algo Temporal Filtering Algorithm Our method divides the current frame into "MxM" blocks. For each block, a motion search is applied on frames before and after the current frame. Only the best matching patch with the smallest mean square error (MSE) is kept as a candidate patch for a neighbour frame. The current block is also a candidate patch. A total of N candidate patches are combined to generate the filtered output. Let f(i) represent the filtered sample value and \f$p_{j}(i)\f$ the sample value of the j-th patch. The filtering process is: \f[ f(i) = \frac{p_{0}(i) + \sum_{j=1}^{N} ω_{j}(i).p_{j}(i)} {1 + \sum_{j=1}^{N} ω_{j}(i)} \f] where \f$ ω_{j}(i) \f$ is the weight of the j-th patch from a total of N patches. The weight is determined by the patch difference as: \f[ ω_{j}(i) = exp(-\frac{D_{j}(i)}{h^2}) \f] where \f$ D_{j}(i) \f$ is the sum of squared difference between the current block and the j-th candidate patch: \f[ D_{j}(i) = \sum_{k\inΩ_{i}}||p_{0}(k) - p_{j}(k)||_{2} \f] where: - \f$p_{0}\f$ refers to the current frame. - \f$Ω_{i}\f$ is the patch window, an "LxL" pixel square. - h is a critical parameter that controls the decay of the weights measured by the Euclidean distance. It is derived from an estimate of noise amplitude in the source. This allows the filter coefficients to adapt for videos with different noise characteristics. - Usually, M = 32, N = 7, and L = 5, but they can be adjusted. It is recommended that the reader refers to the code for more details. \subsubsection architecture_enc_frame_proc_tf_funcs Temporal Filter Functions The main entry point for temporal filtering is \ref av1_temporal_filter(). This function returns 1 if temporal filtering is successful, otherwise 0. When temporal filtering is applied, the filtered frame will be held in the output_frame, which is the frame to be encoded in the following encoding process. Almost all temporal filter related code is in av1/encoder/temporal_filter.c and av1/encoder/temporal_filter.h. Inside \ref av1_temporal_filter(), the reader's attention is directed to \ref tf_setup_filtering_buffer() and \ref tf_do_filtering(). - \ref tf_setup_filtering_buffer(): sets up the frame buffer for temporal filtering, determines the number of frames to be used, and calculates the noise level of each frame. - \ref tf_do_filtering(): the main function for the temporal filtering algorithm. It breaks each frame into "MxM" blocks. For each block a motion search \ref tf_motion_search() is applied to find the motion vector from one neighboring frame. tf_build_predictor() is then called to build the matching patch and \ref av1_apply_temporal_filter_c() (see also optimised SIMD versions) to apply temporal filtering. The weighted average over each pixel is accumulated and finally normalized in \ref tf_normalize_filtered_frame() to generate the final filtered frame. - \ref av1_apply_temporal_filter_c(): the core function of our temporal filtering algorithm (see also optimised SIMD versions). \subsection architecture_enc_frame_proc_film Film Grain Modelling Add details here. \section architecture_enc_rate_ctrl Rate Control \subsection architecture_enc_rate_ctrl_data Main Data Structures The following are the main data structures referenced in this section (see also \ref architecture_enc_data_structures): - \ref AV1_PRIMARY ppi (the primary compressor instance data structure) - \ref AV1_PRIMARY.twopass (\ref TWO_PASS) - \ref AV1_COMP cpi (the main compressor instance data structure) - \ref AV1_COMP.oxcf (\ref AV1EncoderConfig) - \ref AV1_COMP.rc (\ref RATE_CONTROL) - \ref AV1_COMP.sf (\ref SPEED_FEATURES) - \ref AV1EncoderConfig (Encoder configuration parameters) - \ref AV1EncoderConfig.rc_cfg (\ref RateControlCfg) - \ref FIRSTPASS_STATS *frame_stats_buf (used to store per frame first pass stats) - \ref SPEED_FEATURES (Encode speed vs quality tradeoff parameters) - \ref SPEED_FEATURES.hl_sf (\ref HIGH_LEVEL_SPEED_FEATURES) \subsection architecture_enc_rate_ctrl_options Supported Rate Control Options Different use cases (\ref architecture_enc_use_cases) may have different requirements in terms of data rate control. The broad rate control strategy is selected using the --end-usage parameter on the command line, which maps onto the field \ref aom_codec_enc_cfg_t.rc_end_usage in \ref aom_encoder.h. The four supported options are:- - VBR (Variable Bitrate) - CBR (Constant Bitrate) - CQ (Constrained Quality mode ; A constrained variant of VBR) - Fixed Q (Constant quality of Q mode) The value of \ref aom_codec_enc_cfg_t.rc_end_usage is in turn copied over into the encoder rate control configuration data structure as \ref RateControlCfg.mode. In regards to the most important use cases above, Video on demand uses either VBR or CQ mode. CBR is the preferred rate control model for RTC and Live streaming and Fixed Q is only used in testing. The behaviour of each of these modes is regulated by a series of secondary command line rate control options but also depends somewhat on the selected use case, whether 2-pass coding is enabled and the selected encode speed vs quality trade offs (\ref AV1_COMP.speed and \ref AV1_COMP.sf). The list below gives the names of the main rate control command line options together with the names of the corresponding fields in the rate control configuration data structures. - --target-bitrate (\ref RateControlCfg.target_bandwidth) - --min-q (\ref RateControlCfg.best_allowed_q) - --max-q (\ref RateControlCfg.worst_allowed_q) - --cq-level (\ref RateControlCfg.cq_level) - --undershoot-pct (\ref RateControlCfg.under_shoot_pct) - --overshoot-pct (\ref RateControlCfg.over_shoot_pct) The following control aspects of vbr encoding - --bias-pct (\ref RateControlCfg.vbrbias) - --minsection-pct ((\ref RateControlCfg.vbrmin_section) - --maxsection-pct ((\ref RateControlCfg.vbrmax_section) The following relate to buffer and delay management in one pass low delay and real time coding - --buf-sz (\ref RateControlCfg.maximum_buffer_size_ms) - --buf-initial-sz (\ref RateControlCfg.starting_buffer_level_ms) - --buf-optimal-sz (\ref RateControlCfg.optimal_buffer_level_ms) \subsection architecture_enc_vbr Variable Bitrate (VBR) Encoding For streamed VOD content the most common rate control strategy is Variable Bitrate (VBR) encoding. The CQ mode mentioned above is a variant of this where additional quantizer and quality constraints are applied. VBR encoding may in theory be used in conjunction with either 1-pass or 2-pass encoding. VBR encoding varies the number of bits given to each frame or group of frames according to the difficulty of that frame or group of frames, such that easier frames are allocated fewer bits and harder frames are allocated more bits. The intent here is to even out the quality between frames. This contrasts with Constant Bitrate (CBR) encoding where each frame is allocated the same number of bits. Whilst for any given frame or group of frames the data rate may vary, the VBR algorithm attempts to deliver a given average bitrate over a wider time interval. In standard VBR encoding, the time interval over which the data rate is averaged is usually the duration of the video clip. An alternative approach is to target an average VBR bitrate over the entire video corpus for a particular video format (corpus VBR). \subsubsection architecture_enc_1pass_vbr 1 Pass VBR Encoding The command line for libaom does allow 1 Pass VBR, but this has not been properly optimised and behaves much like 1 pass CBR in most regards, with bits allocated to frames by the following functions: - \ref av1_calc_iframe_target_size_one_pass_vbr() - \ref av1_calc_pframe_target_size_one_pass_vbr() \subsubsection architecture_enc_2pass_vbr 2 Pass VBR Encoding The main focus here will be on 2-pass VBR encoding (and the related CQ mode) as these are the modes most commonly used for VOD content. 2-pass encoding is selected on the command line by setting --passes=2 (or -p 2). Generally speaking, in 2-pass encoding, an encoder will first encode a video using a default set of parameters and assumptions. Depending on the outcome of that first encode, the baseline assumptions and parameters will be adjusted to optimize the output during the second pass. In essence the first pass is a fact finding mission to establish the complexity and variability of the video, in order to allow a better allocation of bits in the second pass. The libaom 2-pass algorithm is unusual in that the first pass is not a full encode of the video. Rather it uses a limited set of prediction and transform options and a fixed quantizer, to generate statistics about each frame. No output bitstream is created and the per frame first pass statistics are stored entirely in volatile memory. This has some disadvantages when compared to a full first pass encode, but avoids the need for file I/O and improves speed. For two pass encoding, the function \ref av1_encode() will first be called for each frame in the video with the value \ref AV1EncoderConfig.pass = 1. This will result in calls to \ref av1_first_pass(). Statistics for each frame are stored in \ref FIRSTPASS_STATS frame_stats_buf. After completion of the first pass, \ref av1_encode() will be called again for each frame with \ref AV1EncoderConfig.pass = 2. The frames are then encoded in accordance with the statistics gathered during the first pass by calls to \ref encode_frame_to_data_rate() which in turn calls \ref av1_get_second_pass_params(). In summary the second pass code :- - Searches for scene cuts (if auto key frame detection is enabled). - Defines the length of and hierarchical structure to be used in each ARF/GF group. - Allocates bits based on the relative complexity of each frame, the quality of frame to frame prediction and the type of frame (e.g. key frame, ARF frame, golden frame or normal leaf frame). - Suggests a maximum Q (quantizer value) for each ARF/GF group, based on estimated complexity and recent rate control compliance (\ref RATE_CONTROL.active_worst_quality) - Tracks adherence to the overall rate control objectives and adjusts heuristics. The main two pass functions in regard to the above include:- - \ref find_next_key_frame() - \ref define_gf_group() - \ref calculate_total_gf_group_bits() - \ref get_twopass_worst_quality() - \ref av1_gop_setup_structure() - \ref av1_gop_bit_allocation() - \ref av1_twopass_postencode_update() For each frame, the two pass algorithm defines a target number of bits \ref RATE_CONTROL.base_frame_target, which is then adjusted if necessary to reflect any undershoot or overshoot on previous frames to give \ref RATE_CONTROL.this_frame_target. As well as \ref RATE_CONTROL.active_worst_quality, the two pass code also maintains a record of the actual Q value used to encode previous frames at each level in the current pyramid hierarchy (\ref PRIMARY_RATE_CONTROL.active_best_quality). The function \ref rc_pick_q_and_bounds(), uses these values to set a permitted Q range for each frame. \subsubsection architecture_enc_1pass_lagged 1 Pass Lagged VBR Encoding 1 pass lagged encode falls between simple 1 pass encoding and full two pass encoding and is used for cases where it is not possible to do a full first pass through the entire video clip, but where some delay is permissible. For example near live streaming where there is a delay of up to a few seconds. In this case the first pass and second pass are in effect combined such that the first pass starts encoding the clip and the second pass lags behind it by a few frames. When using this method, full sequence level statistics are not available, but it is possible to collect and use frame or group of frame level data to help in the allocation of bits and in defining ARF/GF coding hierarchies. The reader is referred to the \ref AV1_PRIMARY.lap_enabled field in the main compressor instance (where lap stands for look ahead processing). This encoding mode for the most part uses the same rate control pathways as two pass VBR encoding. \subsection architecture_enc_rc_loop The Main Rate Control Loop Having established a target rate for a given frame and an allowed range of Q values, the encoder then tries to encode the frame at a rate that is as close as possible to the target value, given the Q range constraints. There are two main mechanisms by which this is achieved. The first selects a frame level Q, using an adaptive estimate of the number of bits that will be generated when the frame is encoded at any given Q. Fundamentally this mechanism is common to VBR, CBR and to use cases such as RTC with small adjustments. As the Q value mainly adjusts the precision of the residual signal, it is not actually a reliable basis for accurately predicting the number of bits that will be generated across all clips. A well predicted clip, for example, may have a much smaller error residual after prediction. The algorithm copes with this by adapting its predictions on the fly using a feedback loop based on how well it did the previous time around. The main functions responsible for the prediction of Q and the adaptation over time, for the two pass encoding pipeline are: - \ref rc_pick_q_and_bounds() - \ref get_q() - \ref av1_rc_regulate_q() - \ref get_rate_correction_factor() - \ref set_rate_correction_factor() - \ref find_closest_qindex_by_rate() - \ref av1_twopass_postencode_update() - \ref av1_rc_update_rate_correction_factors() A second mechanism for control comes into play if there is a large rate miss for the current frame (much too big or too small). This is a recode mechanism which allows the current frame to be re-encoded one or more times with a revised Q value. This obviously has significant implications for encode speed and in the case of RTC latency (hence it is not used for the RTC pathway). Whether or not a recode is allowed for a given frame depends on the selected encode speed vs quality trade off. This is set on the command line using the --cpu-used parameter which maps onto the \ref AV1_COMP.speed field in the main compressor instance data structure. The value of \ref AV1_COMP.speed, combined with the use case, is used to populate the speed features data structure AV1_COMP.sf. In particular \ref HIGH_LEVEL_SPEED_FEATURES.recode_loop determines the types of frames that may be recoded and \ref HIGH_LEVEL_SPEED_FEATURES.recode_tolerance is a rate error trigger threshold. For more information the reader is directed to the following functions: - \ref encode_with_recode_loop() - \ref encode_without_recode() - \ref recode_loop_update_q() - \ref recode_loop_test() - \ref av1_set_speed_features_framesize_independent() - \ref av1_set_speed_features_framesize_dependent() \subsection architecture_enc_fixed_q Fixed Q Mode There are two main fixed Q cases: -# Fixed Q with adaptive qp offsets: same qp offset for each pyramid level in a given video, but these offsets are adaptive based on video content. -# Fixed Q with fixed qp offsets: content-independent fixed qp offsets for each pyramid level. The reader is also refered to the following functions: - \ref av1_rc_pick_q_and_bounds() - \ref rc_pick_q_and_bounds_no_stats_cbr() - \ref rc_pick_q_and_bounds_no_stats() - \ref rc_pick_q_and_bounds() \section architecture_enc_frame_groups GF/ ARF Frame Groups & Hierarchical Coding \subsection architecture_enc_frame_groups_data Main Data Structures The following are the main data structures referenced in this section (see also \ref architecture_enc_data_structures): - \ref AV1_COMP cpi (the main compressor instance data structure) - \ref AV1_COMP.rc (\ref RATE_CONTROL) - \ref FIRSTPASS_STATS *frame_stats_buf (used to store per frame first pass stats) \subsection architecture_enc_frame_groups_groups Frame Groups To process a sequence/stream of video frames, the encoder divides the frames into groups and encodes them sequentially (possibly dependent on previous groups). In AV1 such a group is usually referred to as a golden frame group (GF group) or sometimes an Alt-Ref (ARF) group or a group of pictures (GOP). A GF group determines and stores the coding structure of the frames (for example, frame type, usage of the hierarchical structure, usage of overlay frames, etc.) and can be considered as the base unit to process the frames, therefore playing an important role in the encoder. The length of a specific GF group is arguably the most important aspect when determining a GF group. This is because most GF group level decisions are based on the frame characteristics, if not on the length itself directly. Note that the GF group is always a group of consecutive frames, which means the start and end of the group (so again, the length of it) determines which frames are included in it and hence determines the characteristics of the GF group. Therefore, in this document we will first discuss the GF group length decision in Libaom, followed by frame structure decisions when defining a GF group with a certain length. \subsection architecture_enc_gf_length GF / ARF Group Length Determination The basic intuition of determining the GF group length is that it is usually desirable to group together frames that are similar. Hence, we may choose longer groups when consecutive frames are very alike and shorter ones when they are very different. The determination of the GF group length is done in function \ref calculate_gf_length(). The following encoder use cases are supported: