/* * Copyright 2023 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkGainmapInfo_DEFINED #define SkGainmapInfo_DEFINED #include "include/core/SkColor.h" /** * Gainmap rendering parameters. Suppose our display has HDR to SDR ratio of H and we wish to * display an image with gainmap on this display. Let B be the pixel value from the base image * in a color space that has the primaries of the base image and a linear transfer function. Let * G be the pixel value from the gainmap. Let D be the output pixel in the same color space as B. * The value of D is computed as follows: * * First, let W be a weight parameter determing how much the gainmap will be applied. * W = clamp((log(H) - log(fDisplayRatioSdr)) / * (log(fDisplayRatioHdr) - log(fDisplayRatioSdr), 0, 1) * * Next, let L be the gainmap value in log space. We compute this from the value G that was * sampled from the texture as follows: * L = mix(log(fGainmapRatioMin), log(fGainmapRatioMax), pow(G, fGainmapGamma)) * * Finally, apply the gainmap to compute D, the displayed pixel. If the base image is SDR then * compute: * D = (B + fEpsilonSdr) * exp(L * W) - fEpsilonHdr * If the base image is HDR then compute: * D = (B + fEpsilonHdr) * exp(L * (W - 1)) - fEpsilonSdr * * In the above math, log() is a natural logarithm and exp() is natural exponentiation. Note, * however, that the base used for the log() and exp() functions does not affect the results of * the computation (it cancels out, as long as the same base is used throughout). */ struct SkGainmapInfo { /** * Parameters for converting the gainmap from its image encoding to log space. These are * specified per color channel. The alpha value is unused. */ SkColor4f fGainmapRatioMin = {1.f, 1.f, 1.f, 1.0}; SkColor4f fGainmapRatioMax = {2.f, 2.f, 2.f, 1.0}; SkColor4f fGainmapGamma = {1.f, 1.f, 1.f, 1.f}; /** * Parameters sometimes used in gainmap computation to avoid numerical instability. */ SkColor4f fEpsilonSdr = {0.f, 0.f, 0.f, 1.0}; SkColor4f fEpsilonHdr = {0.f, 0.f, 0.f, 1.0}; /** * If the output display's HDR to SDR ratio is less or equal than fDisplayRatioSdr then the SDR * rendition is displayed. If the output display's HDR to SDR ratio is greater or equal than * fDisplayRatioHdr then the HDR rendition is displayed. If the output display's HDR to SDR * ratio is between these values then an interpolation between the two is displayed using the * math above. */ float fDisplayRatioSdr = 1.f; float fDisplayRatioHdr = 2.f; /** * Whether the base image is the SDR image or the HDR image. */ enum class BaseImageType { kSDR, kHDR, }; BaseImageType fBaseImageType = BaseImageType::kSDR; inline bool operator==(const SkGainmapInfo& other) { return fGainmapRatioMin == other.fGainmapRatioMin && fGainmapRatioMax == other.fGainmapRatioMax && fGainmapGamma == other.fGainmapGamma && fEpsilonSdr == other.fEpsilonSdr && fEpsilonHdr == other.fEpsilonHdr && fDisplayRatioSdr == other.fDisplayRatioSdr && fDisplayRatioHdr == other.fDisplayRatioHdr && fBaseImageType == other.fBaseImageType; } inline bool operator!=(const SkGainmapInfo& other) { return !(*this == other); } // TODO(ccameron): Remove these parameters once we are certain they are not used in Android. enum class Type { kUnknown, kMultiPicture, kJpegR_Linear, kJpegR_HLG, kJpegR_PQ, kHDRGM, }; SkColor4f fLogRatioMin = {0.f, 0.f, 0.f, 1.0}; SkColor4f fLogRatioMax = {1.f, 1.f, 1.f, 1.0}; float fHdrRatioMin = 1.f; float fHdrRatioMax = 50.f; Type fType = Type::kUnknown; }; #endif