// Valid declarations: layout(spirv, set=0, binding=0) uniform ubo { float a; }; // valid layout(spirv, set=0, binding=0) buffer ssbo { float b; }; // valid layout(spirv, set=0, binding=0) uniform texture2D texture1; // valid layout(spirv, set=0, binding=0) uniform sampler2D sampler1; // valid // Invalid declarations: layout(spirv, texture=0) uniform texture2D texture2; // invalid layout(spirv, texture=0, sampler=0) uniform sampler2D sampler2; // invalid /*%%* layout qualifier 'texture' is not permitted here layout qualifier 'texture' is not permitted here layout qualifier 'sampler' is not permitted here *%%*/