cbuffer _UniformBuffer : register(b0, space0) { float4 _10_src : packoffset(c0); float4 _10_dst : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; void frag_main() { float4 _32 = _10_src + (_10_dst * (1.0f - _10_src.w)); float4 _RESERVED_IDENTIFIER_FIXUP_0_a = _32; float3 _47 = (_10_src.xyz * (1.0f - _10_dst.w)) + _10_dst.xyz; float3 _RESERVED_IDENTIFIER_FIXUP_1_b = _47; float3 _48 = min(_32.xyz, _47); float4 _50 = _RESERVED_IDENTIFIER_FIXUP_0_a; float4 _51 = float4(_48.x, _48.y, _48.z, _50.w); _RESERVED_IDENTIFIER_FIXUP_0_a = _51; sk_FragColor = _51; } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }