cbuffer _UniformBuffer : register(b0, space0) { float4 _10_src : packoffset(c0); float4 _10_dst : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; void frag_main() { sk_FragColor = float4((_10_src.xyz + _10_dst.xyz) - (min(_10_src.xyz * _10_dst.w, _10_dst.xyz * _10_src.w) * 2.0f), _10_src.w + ((1.0f - _10_src.w) * _10_dst.w)); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }