cbuffer _UniformBuffer : register(b0, space0) { float4 _12_src : packoffset(c0); float4 _12_dst : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float blend_overlay_component_Qhh2h2(float2 _18, float2 _19) { float _28 = 0.0f; if ((2.0f * _19.x) <= _19.y) { _28 = (2.0f * _18.x) * _19.x; } else { _28 = (_18.y * _19.y) - ((2.0f * (_19.y - _19.x)) * (_18.y - _18.x)); } return _28; } float4 blend_overlay_h4h4h4(float4 _60, float4 _61) { float2 _66 = _60.xw; float2 _69 = _61.xw; float2 _73 = _60.yw; float2 _76 = _61.yw; float2 _80 = _60.zw; float2 _83 = _61.zw; float4 result = float4(blend_overlay_component_Qhh2h2(_66, _69), blend_overlay_component_Qhh2h2(_73, _76), blend_overlay_component_Qhh2h2(_80, _83), _60.w + ((1.0f - _60.w) * _61.w)); float4 _96 = result; float3 _112 = _96.xyz + ((_61.xyz * (1.0f - _60.w)) + (_60.xyz * (1.0f - _61.w))); float4 _113 = result; float4 _114 = float4(_112.x, _112.y, _112.z, _113.w); result = _114; return _114; } void frag_main() { float4 _123 = _12_dst; float4 _127 = _12_src; sk_FragColor = blend_overlay_h4h4h4(_123, _127); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }