### Compilation failed: error: 1: only one backend qualifier can be used layout(metal, spirv, wgsl, gl, binding = 0) uniform ubo { float f; }; // multiple backends ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ error: 2: layout qualifier 'texture' is not permitted here layout(texture=0, sampler=0) uniform sampler2D s; // invalid (requires backend) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ error: 2: layout qualifier 'sampler' is not permitted here layout(texture=0, sampler=0) uniform sampler2D s; // invalid (requires backend) ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 3 errors