1. store_src_rg coords = src.rg 2. init_lane_masks CondMask = LoopMask = RetMask = true 3. copy_constant $0 = unknownInput 4. copy_slot_unmasked _0_unknown = $0 5. copy_constant _1_ok = 0xFFFFFFFF 6. copy_slot_unmasked $0 = _1_ok 7. zero_4_slots_unmasked $1..4 = 0 8. copy_slot_unmasked $5 = _0_unknown 9. swizzle_4 $5..8 = ($5..8).xxxx 10. div_4_floats $1..4 /= $5..8 11. zero_4_slots_unmasked $5..8 = 0 12. cmpeq_4_floats $1..4 = equal($1..4, $5..8) 13. bitwise_and_2_ints $1..2 &= $3..4 14. bitwise_and_int $1 &= $2 15. bitwise_and_int $0 &= $1 16. copy_slot_unmasked _1_ok = $0 17. copy_slot_unmasked $0 = _0_unknown 18. swizzle_4 $0..3 = ($0..3).xxxx 19. copy_4_slots_unmasked _2_val = $0..3 20. copy_constant $4 = 0x3F800000 (1.0) 21. swizzle_4 $4..7 = ($4..7).xxxx 22. add_4_floats $0..3 += $4..7 23. copy_4_slots_unmasked _2_val = $0..3 24. copy_constant $4 = 0x3F800000 (1.0) 25. swizzle_4 $4..7 = ($4..7).xxxx 26. sub_4_floats $0..3 -= $4..7 27. copy_4_slots_unmasked _2_val = $0..3 28. copy_constant $4 = 0x3F800000 (1.0) 29. swizzle_4 $4..7 = ($4..7).xxxx 30. add_4_floats $0..3 += $4..7 31. copy_4_slots_unmasked _2_val = $0..3 32. copy_constant $4 = 0x3F800000 (1.0) 33. swizzle_4 $4..7 = ($4..7).xxxx 34. sub_4_floats $0..3 -= $4..7 35. copy_4_slots_unmasked _2_val = $0..3 36. copy_4_slots_unmasked $0..3 = _1_ok, _2_val(0..2) 37. copy_slot_unmasked $4 = _2_val(3) 38. copy_slot_unmasked $5 = _0_unknown 39. swizzle_4 $5..8 = ($5..8).xxxx 40. cmpeq_4_floats $1..4 = equal($1..4, $5..8) 41. bitwise_and_2_ints $1..2 &= $3..4 42. bitwise_and_int $1 &= $2 43. bitwise_and_int $0 &= $1 44. copy_slot_unmasked _1_ok = $0 45. copy_4_slots_unmasked $0..3 = _2_val 46. copy_constant $4 = 0x40000000 (2.0) 47. swizzle_4 $4..7 = ($4..7).xxxx 48. mul_4_floats $0..3 *= $4..7 49. copy_4_slots_unmasked _2_val = $0..3 50. copy_constant $4 = 0x3F000000 (0.5) 51. swizzle_4 $4..7 = ($4..7).xxxx 52. mul_4_floats $0..3 *= $4..7 53. copy_4_slots_unmasked _2_val = $0..3 54. copy_constant $4 = 0x40000000 (2.0) 55. swizzle_4 $4..7 = ($4..7).xxxx 56. mul_4_floats $0..3 *= $4..7 57. copy_4_slots_unmasked _2_val = $0..3 58. copy_constant $4 = 0x3F000000 (0.5) 59. swizzle_4 $4..7 = ($4..7).xxxx 60. mul_4_floats $0..3 *= $4..7 61. copy_4_slots_unmasked _2_val = $0..3 62. copy_4_slots_unmasked $0..3 = _1_ok, _2_val(0..2) 63. copy_slot_unmasked $4 = _2_val(3) 64. copy_slot_unmasked $5 = _0_unknown 65. swizzle_4 $5..8 = ($5..8).xxxx 66. cmpeq_4_floats $1..4 = equal($1..4, $5..8) 67. bitwise_and_2_ints $1..2 &= $3..4 68. bitwise_and_int $1 &= $2 69. bitwise_and_int $0 &= $1 70. copy_slot_unmasked _1_ok = $0 71. store_condition_mask $12 = CondMask 72. copy_slot_unmasked $13 = _1_ok 73. zero_slot_unmasked $0 = 0 74. merge_condition_mask CondMask = $12 & $13 75. branch_if_no_active_lanes branch_if_no_active_lanes +73 (label 1 at #148) 76. copy_constant $1 = unknownInput 77. cast_to_int_from_float $1 = FloatToInt($1) 78. copy_slot_unmasked unknown = $1 79. copy_constant ok = 0xFFFFFFFF 80. copy_slot_unmasked $1 = ok 81. zero_4_slots_unmasked $2..5 = 0 82. copy_slot_unmasked $6 = unknown 83. swizzle_4 $6..9 = ($6..9).xxxx 84. div_4_ints $2..5 /= $6..9 85. zero_4_slots_unmasked $6..9 = 0 86. cmpeq_4_ints $2..5 = equal($2..5, $6..9) 87. bitwise_and_2_ints $2..3 &= $4..5 88. bitwise_and_int $2 &= $3 89. bitwise_and_int $1 &= $2 90. copy_slot_masked ok = Mask($1) 91. copy_slot_unmasked $1 = unknown 92. swizzle_4 $1..4 = ($1..4).xxxx 93. copy_4_slots_unmasked val = $1..4 94. copy_constant $5 = 0x00000001 (1.401298e-45) 95. swizzle_4 $5..8 = ($5..8).xxxx 96. add_4_ints $1..4 += $5..8 97. copy_4_slots_masked val = Mask($1..4) 98. copy_constant $5 = 0x00000001 (1.401298e-45) 99. swizzle_4 $5..8 = ($5..8).xxxx 100. sub_4_ints $1..4 -= $5..8 101. copy_4_slots_masked val = Mask($1..4) 102. copy_constant $5 = 0x00000001 (1.401298e-45) 103. swizzle_4 $5..8 = ($5..8).xxxx 104. add_4_ints $1..4 += $5..8 105. copy_4_slots_masked val = Mask($1..4) 106. copy_constant $5 = 0x00000001 (1.401298e-45) 107. swizzle_4 $5..8 = ($5..8).xxxx 108. sub_4_ints $1..4 -= $5..8 109. copy_4_slots_masked val = Mask($1..4) 110. copy_4_slots_unmasked $1..4 = ok, val(0..2) 111. copy_slot_unmasked $5 = val(3) 112. copy_slot_unmasked $6 = unknown 113. swizzle_4 $6..9 = ($6..9).xxxx 114. cmpeq_4_ints $2..5 = equal($2..5, $6..9) 115. bitwise_and_2_ints $2..3 &= $4..5 116. bitwise_and_int $2 &= $3 117. bitwise_and_int $1 &= $2 118. copy_slot_masked ok = Mask($1) 119. copy_4_slots_unmasked $1..4 = val 120. copy_constant $5 = 0x00000002 (2.802597e-45) 121. swizzle_4 $5..8 = ($5..8).xxxx 122. mul_4_ints $1..4 *= $5..8 123. copy_4_slots_masked val = Mask($1..4) 124. copy_constant $5 = 0x00000002 (2.802597e-45) 125. swizzle_4 $5..8 = ($5..8).xxxx 126. div_4_ints $1..4 /= $5..8 127. copy_4_slots_masked val = Mask($1..4) 128. copy_constant $5 = 0x00000002 (2.802597e-45) 129. swizzle_4 $5..8 = ($5..8).xxxx 130. mul_4_ints $1..4 *= $5..8 131. copy_4_slots_masked val = Mask($1..4) 132. copy_constant $5 = 0x00000002 (2.802597e-45) 133. swizzle_4 $5..8 = ($5..8).xxxx 134. div_4_ints $1..4 /= $5..8 135. copy_4_slots_masked val = Mask($1..4) 136. copy_4_slots_unmasked $1..4 = ok, val(0..2) 137. copy_slot_unmasked $5 = val(3) 138. copy_slot_unmasked $6 = unknown 139. swizzle_4 $6..9 = ($6..9).xxxx 140. cmpeq_4_ints $2..5 = equal($2..5, $6..9) 141. bitwise_and_2_ints $2..3 &= $4..5 142. bitwise_and_int $2 &= $3 143. bitwise_and_int $1 &= $2 144. copy_slot_masked ok = Mask($1) 145. copy_slot_masked [test_int].result = Mask($1) 146. label label 0x00000002 147. copy_slot_masked $0 = Mask($1) 148. label label 0x00000001 149. load_condition_mask CondMask = $12 150. swizzle_4 $0..3 = ($0..3).xxxx 151. copy_4_constants $4..7 = colorRed 152. copy_4_constants $8..11 = colorGreen 153. mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 154. copy_4_slots_unmasked [main].result = $0..3 155. load_src src.rgba = [main].result