cbuffer _UniformBuffer : register(b0, space0) { float4 _10_testInputs : packoffset(c0); float4 _10_colorGreen : packoffset(c1); float4 _10_colorRed : packoffset(c2); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _24) { int4 expected = int4(1, 0, 0, 2); bool _58 = false; if (abs(int(_10_testInputs.x)) == 1) { int2 _44 = abs(int2(int(_10_testInputs.xy.x), int(_10_testInputs.xy.y))); _58 = all(bool2(_44.x == int4(1, 0, 0, 2).xy.x, _44.y == int4(1, 0, 0, 2).xy.y)); } else { _58 = false; } bool _78 = false; if (_58) { int3 _61 = abs(int3(int(_10_testInputs.xyz.x), int(_10_testInputs.xyz.y), int(_10_testInputs.xyz.z))); _78 = all(bool3(_61.x == int4(1, 0, 0, 2).xyz.x, _61.y == int4(1, 0, 0, 2).xyz.y, _61.z == int4(1, 0, 0, 2).xyz.z)); } else { _78 = false; } bool _96 = false; if (_78) { int4 _81 = abs(int4(int(_10_testInputs.x), int(_10_testInputs.y), int(_10_testInputs.z), int(_10_testInputs.w))); _96 = all(bool4(_81.x == int4(1, 0, 0, 2).x, _81.y == int4(1, 0, 0, 2).y, _81.z == int4(1, 0, 0, 2).z, _81.w == int4(1, 0, 0, 2).w)); } else { _96 = false; } bool _100 = false; if (_96) { _100 = true; } else { _100 = false; } bool _107 = false; if (_100) { _107 = all(bool2(int2(1, 0).x == int4(1, 0, 0, 2).xy.x, int2(1, 0).y == int4(1, 0, 0, 2).xy.y)); } else { _107 = false; } bool _114 = false; if (_107) { _114 = all(bool3(int3(1, 0, 0).x == int4(1, 0, 0, 2).xyz.x, int3(1, 0, 0).y == int4(1, 0, 0, 2).xyz.y, int3(1, 0, 0).z == int4(1, 0, 0, 2).xyz.z)); } else { _114 = false; } bool _117 = false; if (_114) { _117 = true; } else { _117 = false; } float4 _118 = 0.0f.xxxx; if (_117) { _118 = _10_colorGreen; } else { _118 = _10_colorRed; } return _118; } void frag_main() { float2 _20 = 0.0f.xx; sk_FragColor = main(_20); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }