cbuffer _UniformBuffer : register(b0, space0) { float4 _10_a : packoffset(c0); float4 _10_b : packoffset(c1); uint2 _10_c : packoffset(c2); uint2 _10_d : packoffset(c2.z); int3 _10_e : packoffset(c3); int3 _10_f : packoffset(c4); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; void frag_main() { bool4 expectTTFF = bool4(true, true, false, false); bool4 expectFFTT = bool4(false, false, true, true); bool4 expectTTTT = bool4(true, true, true, true); sk_FragColor.x = float(int(bool4(_10_a.x == _10_b.x, _10_a.y == _10_b.y, _10_a.z == _10_b.z, _10_a.w == _10_b.w).x)); sk_FragColor.y = float(int(bool2(_10_c.x == _10_d.x, _10_c.y == _10_d.y).y)); sk_FragColor.z = float(int(bool3(_10_e.x == _10_f.x, _10_e.y == _10_f.y, _10_e.z == _10_f.z).z)); bool _75 = false; if (any(expectTTFF)) { _75 = true; } else { _75 = any(expectFFTT); } bool _80 = false; if (_75) { _80 = true; } else { _80 = any(expectTTTT); } sk_FragColor.w = float(int(_80)); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }