cbuffer _UniformBuffer : register(b0, space0) { float4 _10_colorGreen : packoffset(c0); float4 _10_colorRed : packoffset(c1); float _10_testArray[5] : packoffset(c2); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _27) { float one = _10_testArray[0]; float two = _10_testArray[1]; float three = _10_testArray[2]; float four = _10_testArray[3]; float five = _10_testArray[4]; bool _66 = false; if (mad(_10_testArray[0], _10_testArray[1], _10_testArray[2]) == 5.0f) { _66 = mad(_10_testArray[2], _10_testArray[3], _10_testArray[4]) == 17.0f; } else { _66 = false; } float4 _67 = 0.0f.xxxx; if (_66) { _67 = _10_colorGreen; } else { _67 = _10_colorRed; } return _67; } void frag_main() { float2 _23 = 0.0f.xx; sk_FragColor = main(_23); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }