1. store_src_rg coords = src.rg 2. init_lane_masks CondMask = LoopMask = RetMask = true 3. copy_constant expected(0) = 0x3F400000 (0.75) 4. zero_slot_unmasked expected(1) = 0 5. copy_constant expected(2) = 0x3F400000 (0.75) 6. copy_constant expected(3) = 0x3E800000 (0.25) 7. copy_constant $4 = testInputs(0) 8. copy_slot_unmasked $5 = $4 9. floor_float $5 = floor($5) 10. sub_float $4 -= $5 11. copy_constant $5 = 0x3F400000 (0.75) 12. cmpeq_float $4 = equal($4, $5) 13. copy_2_constants $5..6 = testInputs(0..1) 14. copy_2_slots_unmasked $7..8 = $5..6 15. floor_2_floats $7..8 = floor($7..8) 16. sub_2_floats $5..6 -= $7..8 17. copy_constant $7 = 0x3F400000 (0.75) 18. zero_slot_unmasked $8 = 0 19. cmpeq_2_floats $5..6 = equal($5..6, $7..8) 20. bitwise_and_int $5 &= $6 21. bitwise_and_int $4 &= $5 22. copy_3_constants $5..7 = testInputs(0..2) 23. copy_3_slots_unmasked $8..10 = $5..7 24. floor_3_floats $8..10 = floor($8..10) 25. sub_3_floats $5..7 -= $8..10 26. copy_constant $8 = 0x3F400000 (0.75) 27. zero_slot_unmasked $9 = 0 28. copy_constant $10 = 0x3F400000 (0.75) 29. cmpeq_3_floats $5..7 = equal($5..7, $8..10) 30. bitwise_and_int $6 &= $7 31. bitwise_and_int $5 &= $6 32. bitwise_and_int $4 &= $5 33. copy_4_constants $5..8 = testInputs 34. copy_4_slots_unmasked $9..12 = $5..8 35. floor_4_floats $9..12 = floor($9..12) 36. sub_4_floats $5..8 -= $9..12 37. copy_4_slots_unmasked $9..12 = expected 38. cmpeq_4_floats $5..8 = equal($5..8, $9..12) 39. bitwise_and_2_ints $5..6 &= $7..8 40. bitwise_and_int $5 &= $6 41. bitwise_and_int $4 &= $5 42. branch_if_no_active_lanes_eq branch +3 (label 0 at #45) if no lanes of $4 == 0xFFFFFFFF 43. copy_4_constants $0..3 = colorGreen 44. jump jump +3 (label 1 at #47) 45. label label 0x00000000 46. copy_4_constants $0..3 = colorRed 47. label label 0x00000001 48. copy_4_slots_unmasked [main].result = $0..3 49. load_src src.rgba = [main].result