1. store_src_rg coords = src.rg 2. init_lane_masks CondMask = LoopMask = RetMask = true 3. copy_4_constants $0..3 = testMatrix2x2 4. copy_constant $4 = 0x3F800000 (1.0) 5. copy_constant $5 = 0x3F800000 (1.0) 6. copy_constant $6 = 0xBF800000 (-1.0) 7. copy_constant $7 = 0xBF800000 (-1.0) 8. mul_4_floats $0..3 *= $4..7 9. copy_4_slots_unmasked inputVal = $0..3 10. copy_constant expectedB(0) = 0x3F800000 (1.0) 11. copy_constant expectedB(1) = 0x40000000 (2.0) 12. copy_constant expectedB(2) = 0xC0400000 (-3.0) 13. copy_constant expectedB(3) = 0xC0800000 (-4.0) 14. copy_slot_unmasked $0 = inputVal(0) 15. copy_slot_unmasked $1 = expectedB(0) 16. cmpeq_float $0 = equal($0, $1) 17. copy_2_slots_unmasked $1..2 = inputVal(0..1) 18. copy_2_slots_unmasked $3..4 = expectedB(0..1) 19. cmpeq_2_floats $1..2 = equal($1..2, $3..4) 20. bitwise_and_int $1 &= $2 21. bitwise_and_int $0 &= $1 22. copy_3_slots_unmasked $1..3 = inputVal(0..2) 23. copy_3_slots_unmasked $4..6 = expectedB(0..2) 24. cmpeq_3_floats $1..3 = equal($1..3, $4..6) 25. bitwise_and_int $2 &= $3 26. bitwise_and_int $1 &= $2 27. bitwise_and_int $0 &= $1 28. copy_4_slots_unmasked $1..4 = inputVal 29. copy_4_slots_unmasked $5..8 = expectedB 30. cmpeq_4_floats $1..4 = equal($1..4, $5..8) 31. bitwise_and_2_ints $1..2 &= $3..4 32. bitwise_and_int $1 &= $2 33. bitwise_and_int $0 &= $1 34. swizzle_4 $0..3 = ($0..3).xxxx 35. copy_4_constants $4..7 = colorRed 36. copy_4_constants $8..11 = colorGreen 37. mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 38. copy_4_slots_unmasked [main].result = $0..3 39. load_src src.rgba = [main].result