1. store_src_rg coords = src.rg 2. init_lane_masks CondMask = LoopMask = RetMask = true 3. copy_constant expectedA(0) = 0x3F000000 (0.5) 4. copy_constant expectedA(1) = 0x3F000000 (0.5) 5. copy_constant expectedA(2) = 0x3F400000 (0.75) 6. copy_constant expectedA(3) = 0x40100000 (2.25) 7. zero_slot_unmasked expectedB(0) = 0 8. copy_constant expectedB(1) = 0x3F800000 (1.0) 9. copy_constant expectedB(2) = 0x3F400000 (0.75) 10. copy_constant expectedB(3) = 0x40100000 (2.25) 11. copy_constant $0 = testInputs(0) 12. copy_constant $1 = 0x3F000000 (0.5) 13. max_float $0 = max($0, $1) 14. copy_slot_unmasked $1 = expectedA(0) 15. cmpeq_float $0 = equal($0, $1) 16. copy_2_constants $1..2 = testInputs(0..1) 17. copy_constant $3 = 0x3F000000 (0.5) 18. copy_slot_unmasked $4 = $3 19. max_2_floats $1..2 = max($1..2, $3..4) 20. copy_2_slots_unmasked $3..4 = expectedA(0..1) 21. cmpeq_2_floats $1..2 = equal($1..2, $3..4) 22. bitwise_and_int $1 &= $2 23. bitwise_and_int $0 &= $1 24. copy_3_constants $1..3 = testInputs(0..2) 25. copy_constant $4 = 0x3F000000 (0.5) 26. swizzle_3 $4..6 = ($4..6).xxx 27. max_3_floats $1..3 = max($1..3, $4..6) 28. copy_3_slots_unmasked $4..6 = expectedA(0..2) 29. cmpeq_3_floats $1..3 = equal($1..3, $4..6) 30. bitwise_and_int $2 &= $3 31. bitwise_and_int $1 &= $2 32. bitwise_and_int $0 &= $1 33. copy_4_constants $1..4 = testInputs 34. copy_constant $5 = 0x3F000000 (0.5) 35. swizzle_4 $5..8 = ($5..8).xxxx 36. max_4_floats $1..4 = max($1..4, $5..8) 37. copy_4_slots_unmasked $5..8 = expectedA 38. cmpeq_4_floats $1..4 = equal($1..4, $5..8) 39. bitwise_and_2_ints $1..2 &= $3..4 40. bitwise_and_int $1 &= $2 41. bitwise_and_int $0 &= $1 42. copy_constant $1 = 0x3F000000 (0.5) 43. copy_slot_unmasked $2 = expectedA(0) 44. cmpeq_float $1 = equal($1, $2) 45. bitwise_and_int $0 &= $1 46. copy_constant $1 = 0x3F000000 (0.5) 47. copy_slot_unmasked $2 = $1 48. copy_2_slots_unmasked $3..4 = expectedA(0..1) 49. cmpeq_2_floats $1..2 = equal($1..2, $3..4) 50. bitwise_and_int $1 &= $2 51. bitwise_and_int $0 &= $1 52. copy_constant $1 = 0x3F000000 (0.5) 53. copy_constant $2 = 0x3F000000 (0.5) 54. copy_constant $3 = 0x3F400000 (0.75) 55. copy_3_slots_unmasked $4..6 = expectedA(0..2) 56. cmpeq_3_floats $1..3 = equal($1..3, $4..6) 57. bitwise_and_int $2 &= $3 58. bitwise_and_int $1 &= $2 59. bitwise_and_int $0 &= $1 60. copy_constant $1 = 0x3F000000 (0.5) 61. copy_constant $2 = 0x3F000000 (0.5) 62. copy_constant $3 = 0x3F400000 (0.75) 63. copy_constant $4 = 0x40100000 (2.25) 64. copy_4_slots_unmasked $5..8 = expectedA 65. cmpeq_4_floats $1..4 = equal($1..4, $5..8) 66. bitwise_and_2_ints $1..2 &= $3..4 67. bitwise_and_int $1 &= $2 68. bitwise_and_int $0 &= $1 69. copy_constant $1 = testInputs(0) 70. copy_constant $2 = colorGreen(0) 71. max_float $1 = max($1, $2) 72. copy_slot_unmasked $2 = expectedB(0) 73. cmpeq_float $1 = equal($1, $2) 74. bitwise_and_int $0 &= $1 75. copy_2_constants $1..2 = testInputs(0..1) 76. copy_2_constants $3..4 = colorGreen(0..1) 77. max_2_floats $1..2 = max($1..2, $3..4) 78. copy_2_slots_unmasked $3..4 = expectedB(0..1) 79. cmpeq_2_floats $1..2 = equal($1..2, $3..4) 80. bitwise_and_int $1 &= $2 81. bitwise_and_int $0 &= $1 82. copy_3_constants $1..3 = testInputs(0..2) 83. copy_3_constants $4..6 = colorGreen(0..2) 84. max_3_floats $1..3 = max($1..3, $4..6) 85. copy_3_slots_unmasked $4..6 = expectedB(0..2) 86. cmpeq_3_floats $1..3 = equal($1..3, $4..6) 87. bitwise_and_int $2 &= $3 88. bitwise_and_int $1 &= $2 89. bitwise_and_int $0 &= $1 90. copy_4_constants $1..4 = testInputs 91. copy_4_constants $5..8 = colorGreen 92. max_4_floats $1..4 = max($1..4, $5..8) 93. copy_4_slots_unmasked $5..8 = expectedB 94. cmpeq_4_floats $1..4 = equal($1..4, $5..8) 95. bitwise_and_2_ints $1..2 &= $3..4 96. bitwise_and_int $1 &= $2 97. bitwise_and_int $0 &= $1 98. zero_slot_unmasked $1 = 0 99. copy_slot_unmasked $2 = expectedB(0) 100. cmpeq_float $1 = equal($1, $2) 101. bitwise_and_int $0 &= $1 102. zero_slot_unmasked $1 = 0 103. copy_constant $2 = 0x3F800000 (1.0) 104. copy_2_slots_unmasked $3..4 = expectedB(0..1) 105. cmpeq_2_floats $1..2 = equal($1..2, $3..4) 106. bitwise_and_int $1 &= $2 107. bitwise_and_int $0 &= $1 108. zero_slot_unmasked $1 = 0 109. copy_constant $2 = 0x3F800000 (1.0) 110. copy_constant $3 = 0x3F400000 (0.75) 111. copy_3_slots_unmasked $4..6 = expectedB(0..2) 112. cmpeq_3_floats $1..3 = equal($1..3, $4..6) 113. bitwise_and_int $2 &= $3 114. bitwise_and_int $1 &= $2 115. bitwise_and_int $0 &= $1 116. zero_slot_unmasked $1 = 0 117. copy_constant $2 = 0x3F800000 (1.0) 118. copy_constant $3 = 0x3F400000 (0.75) 119. copy_constant $4 = 0x40100000 (2.25) 120. copy_4_slots_unmasked $5..8 = expectedB 121. cmpeq_4_floats $1..4 = equal($1..4, $5..8) 122. bitwise_and_2_ints $1..2 &= $3..4 123. bitwise_and_int $1 &= $2 124. bitwise_and_int $0 &= $1 125. swizzle_4 $0..3 = ($0..3).xxxx 126. copy_4_constants $4..7 = colorRed 127. copy_4_constants $8..11 = colorGreen 128. mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 129. copy_4_slots_unmasked [main].result = $0..3 130. load_src src.rgba = [main].result