cbuffer _UniformBuffer : register(b0, space0) { float4 _10_testInputs : packoffset(c0); float4 _10_colorGreen : packoffset(c1); float4 _10_colorRed : packoffset(c2); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _24) { float4 _35 = _10_testInputs * 100.0f; int4 _44 = int4(int(_35.x), int(_35.y), int(_35.z), int(_35.w)); int4 intValues = _44; float4 _49 = _10_colorGreen * 100.0f; int4 _58 = int4(int(_49.x), int(_49.y), int(_49.z), int(_49.w)); int4 intGreen = _58; int4 expectedA = int4(-125, 0, 50, 50); int4 expectedB = int4(-125, 0, 0, 100); int _68 = _44.x; bool _80 = false; if (min(_68, 50) == (-125)) { int2 _72 = min(_44.xy, int2(50, 50)); _80 = all(bool2(_72.x == int4(-125, 0, 50, 50).xy.x, _72.y == int4(-125, 0, 50, 50).xy.y)); } else { _80 = false; } bool _91 = false; if (_80) { int3 _83 = min(_44.xyz, int3(50, 50, 50)); _91 = all(bool3(_83.x == int4(-125, 0, 50, 50).xyz.x, _83.y == int4(-125, 0, 50, 50).xyz.y, _83.z == int4(-125, 0, 50, 50).xyz.z)); } else { _91 = false; } bool _99 = false; if (_91) { int4 _94 = min(_44, int4(50, 50, 50, 50)); _99 = all(bool4(_94.x == int4(-125, 0, 50, 50).x, _94.y == int4(-125, 0, 50, 50).y, _94.z == int4(-125, 0, 50, 50).z, _94.w == int4(-125, 0, 50, 50).w)); } else { _99 = false; } bool _103 = false; if (_99) { _103 = true; } else { _103 = false; } bool _110 = false; if (_103) { _110 = all(bool2(int2(-125, 0).x == int4(-125, 0, 50, 50).xy.x, int2(-125, 0).y == int4(-125, 0, 50, 50).xy.y)); } else { _110 = false; } bool _117 = false; if (_110) { _117 = all(bool3(int3(-125, 0, 50).x == int4(-125, 0, 50, 50).xyz.x, int3(-125, 0, 50).y == int4(-125, 0, 50, 50).xyz.y, int3(-125, 0, 50).z == int4(-125, 0, 50, 50).xyz.z)); } else { _117 = false; } bool _120 = false; if (_117) { _120 = true; } else { _120 = false; } bool _126 = false; if (_120) { _126 = min(_68, _58.x) == (-125); } else { _126 = false; } bool _135 = false; if (_126) { int2 _129 = min(_44.xy, _58.xy); _135 = all(bool2(_129.x == int4(-125, 0, 0, 100).xy.x, _129.y == int4(-125, 0, 0, 100).xy.y)); } else { _135 = false; } bool _144 = false; if (_135) { int3 _138 = min(_44.xyz, _58.xyz); _144 = all(bool3(_138.x == int4(-125, 0, 0, 100).xyz.x, _138.y == int4(-125, 0, 0, 100).xyz.y, _138.z == int4(-125, 0, 0, 100).xyz.z)); } else { _144 = false; } bool _150 = false; if (_144) { int4 _147 = min(_44, _58); _150 = all(bool4(_147.x == int4(-125, 0, 0, 100).x, _147.y == int4(-125, 0, 0, 100).y, _147.z == int4(-125, 0, 0, 100).z, _147.w == int4(-125, 0, 0, 100).w)); } else { _150 = false; } bool _153 = false; if (_150) { _153 = true; } else { _153 = false; } bool _159 = false; if (_153) { _159 = all(bool2(int2(-125, 0).x == int4(-125, 0, 0, 100).xy.x, int2(-125, 0).y == int4(-125, 0, 0, 100).xy.y)); } else { _159 = false; } bool _166 = false; if (_159) { _166 = all(bool3(int3(-125, 0, 0).x == int4(-125, 0, 0, 100).xyz.x, int3(-125, 0, 0).y == int4(-125, 0, 0, 100).xyz.y, int3(-125, 0, 0).z == int4(-125, 0, 0, 100).xyz.z)); } else { _166 = false; } bool _169 = false; if (_166) { _169 = true; } else { _169 = false; } float4 _170 = 0.0f.xxxx; if (_169) { _170 = _10_colorGreen; } else { _170 = _10_colorRed; } return _170; } void frag_main() { float2 _20 = 0.0f.xx; sk_FragColor = main(_20); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }