cbuffer _UniformBuffer : register(b0, space0) { float4 _10_colorGreen : packoffset(c0); float4 _10_colorRed : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _24) { float4 value = float4(2.5f, -2.5f, 8.0f, -0.125f); bool4 ok = bool4(false, false, false, false); float4 whole = 0.0f.xxxx; float _45 = 0.0f; float _40 = modf(2.5f, _45); whole.x = _45; float4 fraction = 0.0f.xxxx; fraction.x = _40; bool _58 = false; if (whole.x == 2.0f) { _58 = fraction.x == 0.5f; } else { _58 = false; } ok.x = _58; float2 _64 = 0.0f.xx; float2 _61 = modf(value.xy, _64); float4 _66 = whole; whole = float4(_64.x, _64.y, _66.z, _66.w); float4 _68 = fraction; fraction = float4(_61.x, _61.y, _68.z, _68.w); bool _83 = false; if (all(bool2(float4(_64.x, _64.y, _66.z, _66.w).xy.x == float2(2.0f, -2.0f).x, float4(_64.x, _64.y, _66.z, _66.w).xy.y == float2(2.0f, -2.0f).y))) { _83 = all(bool2(float4(_61.x, _61.y, _68.z, _68.w).xy.x == float2(0.5f, -0.5f).x, float4(_61.x, _61.y, _68.z, _68.w).xy.y == float2(0.5f, -0.5f).y)); } else { _83 = false; } ok.y = _83; float3 _90 = 0.0f.xxx; float3 _86 = modf(value.xyz, _90); float4 _93 = whole; whole = float4(_90.x, _90.y, _90.z, _93.w); float4 _95 = fraction; fraction = float4(_86.x, _86.y, _86.z, _95.w); bool _108 = false; if (all(bool3(float4(_90.x, _90.y, _90.z, _93.w).xyz.x == float3(2.0f, -2.0f, 8.0f).x, float4(_90.x, _90.y, _90.z, _93.w).xyz.y == float3(2.0f, -2.0f, 8.0f).y, float4(_90.x, _90.y, _90.z, _93.w).xyz.z == float3(2.0f, -2.0f, 8.0f).z))) { _108 = all(bool3(float4(_86.x, _86.y, _86.z, _95.w).xyz.x == float3(0.5f, -0.5f, 0.0f).x, float4(_86.x, _86.y, _86.z, _95.w).xyz.y == float3(0.5f, -0.5f, 0.0f).y, float4(_86.x, _86.y, _86.z, _95.w).xyz.z == float3(0.5f, -0.5f, 0.0f).z)); } else { _108 = false; } ok.z = _108; float4 _113 = 0.0f.xxxx; float4 _111 = modf(value, _113); whole = _113; fraction = _111; bool _123 = false; if (all(bool4(_113.x == float4(2.0f, -2.0f, 8.0f, 0.0f).x, _113.y == float4(2.0f, -2.0f, 8.0f, 0.0f).y, _113.z == float4(2.0f, -2.0f, 8.0f, 0.0f).z, _113.w == float4(2.0f, -2.0f, 8.0f, 0.0f).w))) { _123 = all(bool4(_111.x == float4(0.5f, -0.5f, 0.0f, -0.125f).x, _111.y == float4(0.5f, -0.5f, 0.0f, -0.125f).y, _111.z == float4(0.5f, -0.5f, 0.0f, -0.125f).z, _111.w == float4(0.5f, -0.5f, 0.0f, -0.125f).w)); } else { _123 = false; } ok.w = _123; float4 _128 = 0.0f.xxxx; if (all(ok)) { _128 = _10_colorGreen; } else { _128 = _10_colorRed; } return _128; } void frag_main() { float2 _20 = 0.0f.xx; sk_FragColor = main(_20); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }