cbuffer _UniformBuffer : register(b0, space0) { float4 _10_colorGreen : packoffset(c0); float4 _10_colorRed : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _24) { bool4 _42 = bool4(_10_colorGreen.x != 0.0f, _10_colorGreen.y != 0.0f, _10_colorGreen.z != 0.0f, _10_colorGreen.w != 0.0f); bool4 inputVal = _42; bool4 expected = bool4(true, false, true, false); bool2 _48 = _42.xy; bool2 _47 = bool2(!_48.x, !_48.y); bool _61 = false; if (all(bool2(_47.x == bool4(true, false, true, false).xy.x, _47.y == bool4(true, false, true, false).xy.y))) { bool3 _56 = _42.xyz; bool3 _55 = bool3(!_56.x, !_56.y, !_56.z); _61 = all(bool3(_55.x == bool4(true, false, true, false).xyz.x, _55.y == bool4(true, false, true, false).xyz.y, _55.z == bool4(true, false, true, false).xyz.z)); } else { _61 = false; } bool _67 = false; if (_61) { bool4 _64 = bool4(!_42.x, !_42.y, !_42.z, !_42.w); _67 = all(bool4(_64.x == bool4(true, false, true, false).x, _64.y == bool4(true, false, true, false).y, _64.z == bool4(true, false, true, false).z, _64.w == bool4(true, false, true, false).w)); } else { _67 = false; } bool _74 = false; if (_67) { _74 = all(bool2(bool2(true, false).x == bool4(true, false, true, false).xy.x, bool2(true, false).y == bool4(true, false, true, false).xy.y)); } else { _74 = false; } bool _81 = false; if (_74) { _81 = all(bool3(bool3(true, false, true).x == bool4(true, false, true, false).xyz.x, bool3(true, false, true).y == bool4(true, false, true, false).xyz.y, bool3(true, false, true).z == bool4(true, false, true, false).xyz.z)); } else { _81 = false; } bool _84 = false; if (_81) { _84 = true; } else { _84 = false; } float4 _85 = 0.0f.xxxx; if (_84) { _85 = _10_colorGreen; } else { _85 = _10_colorRed; } return _85; } void frag_main() { float2 _20 = 0.0f.xx; sk_FragColor = main(_20); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }