cbuffer _UniformBuffer : register(b0, space0) { float4 _10_colorGreen : packoffset(c0); float4 _10_colorRed : packoffset(c1); row_major float2x2 _10_testMatrix2x2 : packoffset(c2); row_major float3x3 _10_testMatrix3x3 : packoffset(c4); float4 _10_testInputs : packoffset(c7); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _27) { float2x2 _30 = float2x2(_10_testMatrix2x2[0] * _10_testMatrix2x2[1].x, _10_testMatrix2x2[0] * _10_testMatrix2x2[1].y); float2 _51 = _30[0]; float2 _54 = _30[1]; bool _91 = false; if (all(bool2(_51.x == float2(3.0f, 6.0f).x, _51.y == float2(3.0f, 6.0f).y)) && all(bool2(_54.x == float2(4.0f, 8.0f).x, _54.y == float2(4.0f, 8.0f).y))) { float3x3 _60 = float3x3(_10_testMatrix3x3[0] * _10_testMatrix3x3[1].x, _10_testMatrix3x3[0] * _10_testMatrix3x3[1].y, _10_testMatrix3x3[0] * _10_testMatrix3x3[1].z); float3 _80 = _60[0]; float3 _83 = _60[1]; float3 _87 = _60[2]; _91 = (all(bool3(_80.x == float3(4.0f, 8.0f, 12.0f).x, _80.y == float3(4.0f, 8.0f, 12.0f).y, _80.z == float3(4.0f, 8.0f, 12.0f).z)) && all(bool3(_83.x == float3(5.0f, 10.0f, 15.0f).x, _83.y == float3(5.0f, 10.0f, 15.0f).y, _83.z == float3(5.0f, 10.0f, 15.0f).z))) && all(bool3(_87.x == float3(6.0f, 12.0f, 18.0f).x, _87.y == float3(6.0f, 12.0f, 18.0f).y, _87.z == float3(6.0f, 12.0f, 18.0f).z)); } else { _91 = false; } bool _116 = false; if (_91) { float3x2 _94 = float3x2(_10_testMatrix2x2[0] * _10_testMatrix3x3[1].x, _10_testMatrix2x2[0] * _10_testMatrix3x3[1].y, _10_testMatrix2x2[0] * _10_testMatrix3x3[1].z); float2 _105 = _94[0]; float2 _108 = _94[1]; float2 _112 = _94[2]; _116 = (all(bool2(_105.x == float2(4.0f, 8.0f).x, _105.y == float2(4.0f, 8.0f).y)) && all(bool2(_108.x == float2(5.0f, 10.0f).x, _108.y == float2(5.0f, 10.0f).y))) && all(bool2(_112.x == float2(6.0f, 12.0f).x, _112.y == float2(6.0f, 12.0f).y)); } else { _116 = false; } bool _154 = false; if (_116) { float4x4 _119 = float4x4(_10_testInputs * float4(1.0f, 0.0f, 0.0f, 2.0f).x, _10_testInputs * float4(1.0f, 0.0f, 0.0f, 2.0f).y, _10_testInputs * float4(1.0f, 0.0f, 0.0f, 2.0f).z, _10_testInputs * float4(1.0f, 0.0f, 0.0f, 2.0f).w); float4 _139 = _119[0]; float4 _142 = _119[1]; float4 _146 = _119[2]; float4 _150 = _119[3]; _154 = ((all(bool4(_139.x == float4(-1.25f, 0.0f, 0.75f, 2.25f).x, _139.y == float4(-1.25f, 0.0f, 0.75f, 2.25f).y, _139.z == float4(-1.25f, 0.0f, 0.75f, 2.25f).z, _139.w == float4(-1.25f, 0.0f, 0.75f, 2.25f).w)) && all(bool4(_142.x == 0.0f.xxxx.x, _142.y == 0.0f.xxxx.y, _142.z == 0.0f.xxxx.z, _142.w == 0.0f.xxxx.w))) && all(bool4(_146.x == 0.0f.xxxx.x, _146.y == 0.0f.xxxx.y, _146.z == 0.0f.xxxx.z, _146.w == 0.0f.xxxx.w))) && all(bool4(_150.x == float4(-2.5f, 0.0f, 1.5f, 4.5f).x, _150.y == float4(-2.5f, 0.0f, 1.5f, 4.5f).y, _150.z == float4(-2.5f, 0.0f, 1.5f, 4.5f).z, _150.w == float4(-2.5f, 0.0f, 1.5f, 4.5f).w)); } else { _154 = false; } bool _170 = false; if (_154) { float2x4 _157 = float2x4(_10_testInputs * float2(1.0f, 2.0f).x, _10_testInputs * float2(1.0f, 2.0f).y); float4 _163 = _157[0]; float4 _166 = _157[1]; _170 = all(bool4(_163.x == float4(-1.25f, 0.0f, 0.75f, 2.25f).x, _163.y == float4(-1.25f, 0.0f, 0.75f, 2.25f).y, _163.z == float4(-1.25f, 0.0f, 0.75f, 2.25f).z, _163.w == float4(-1.25f, 0.0f, 0.75f, 2.25f).w)) && all(bool4(_166.x == float4(-2.5f, 0.0f, 1.5f, 4.5f).x, _166.y == float4(-2.5f, 0.0f, 1.5f, 4.5f).y, _166.z == float4(-2.5f, 0.0f, 1.5f, 4.5f).z, _166.w == float4(-2.5f, 0.0f, 1.5f, 4.5f).w)); } else { _170 = false; } bool _196 = false; if (_170) { float4x2 _173 = float4x2(float2(1.0f, 2.0f) * _10_testInputs.x, float2(1.0f, 2.0f) * _10_testInputs.y, float2(1.0f, 2.0f) * _10_testInputs.z, float2(1.0f, 2.0f) * _10_testInputs.w); float2 _181 = _173[0]; float2 _184 = _173[1]; float2 _188 = _173[2]; float2 _192 = _173[3]; _196 = ((all(bool2(_181.x == float2(-1.25f, -2.5f).x, _181.y == float2(-1.25f, -2.5f).y)) && all(bool2(_184.x == 0.0f.xx.x, _184.y == 0.0f.xx.y))) && all(bool2(_188.x == float2(0.75f, 1.5f).x, _188.y == float2(0.75f, 1.5f).y))) && all(bool2(_192.x == float2(2.25f, 4.5f).x, _192.y == float2(2.25f, 4.5f).y)); } else { _196 = false; } float4 _197 = 0.0f.xxxx; if (_196) { _197 = _10_colorGreen; } else { _197 = _10_colorRed; } return _197; } void frag_main() { float2 _23 = 0.0f.xx; sk_FragColor = main(_23); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }