cbuffer _UniformBuffer : register(b0, space0) { float4 _10_colorGreen : packoffset(c0); float4 _10_colorRed : packoffset(c1); float4 _10_testInputs : packoffset(c2); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; uint spvPackHalf2x16(float2 value) { uint2 Packed = f32tof16(value); return Packed.x | (Packed.y << 16); } float2 spvUnpackHalf2x16(uint value) { return f16tof32(uint2(value & 0xffff, value >> 16)); } float4 main(float2 _24) { uint _29 = spvPackHalf2x16(_10_testInputs.xy); uint xy = _29; uint _37 = spvPackHalf2x16(_10_testInputs.zw); uint zw = _37; float2 _42 = spvUnpackHalf2x16(_29); bool _56 = false; if (all(bool2(_42.x == float2(-1.25f, 0.0f).x, _42.y == float2(-1.25f, 0.0f).y))) { float2 _50 = spvUnpackHalf2x16(_37); _56 = all(bool2(_50.x == float2(0.75f, 2.25f).x, _50.y == float2(0.75f, 2.25f).y)); } else { _56 = false; } float4 _57 = 0.0f.xxxx; if (_56) { _57 = _10_colorGreen; } else { _57 = _10_colorRed; } return _57; } void frag_main() { float2 _20 = 0.0f.xx; sk_FragColor = main(_20); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }