cbuffer _UniformBuffer : register(b0, space0) { float4 _10_colorGreen : packoffset(c0); float4 _10_colorRed : packoffset(c1); float4 _10_testInputs : packoffset(c2); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; uint spvPackUnorm2x16(float2 value) { uint2 Packed = uint2(round(saturate(value) * 65535.0)); return Packed.x | (Packed.y << 16); } float2 spvUnpackUnorm2x16(uint value) { uint2 Packed = uint2(value & 0xffff, value >> 16); return float2(Packed) / 65535.0; } float4 main(float2 _24) { uint _29 = spvPackUnorm2x16(_10_testInputs.xy); uint xy = _29; uint _37 = spvPackUnorm2x16(_10_testInputs.zw); uint zw = _37; float2 _44 = abs(spvUnpackUnorm2x16(_29)); bool _59 = false; if (all(bool2(_44.x < 0.015625f.xx.x, _44.y < 0.015625f.xx.y))) { float2 _53 = abs(spvUnpackUnorm2x16(_37) - float2(0.75f, 1.0f)); _59 = all(bool2(_53.x < 0.015625f.xx.x, _53.y < 0.015625f.xx.y)); } else { _59 = false; } float4 _60 = 0.0f.xxxx; if (_59) { _60 = _10_colorGreen; } else { _60 = _10_colorRed; } return _60; } void frag_main() { float2 _20 = 0.0f.xx; sk_FragColor = main(_20); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }