1. store_src_rg coords = src.rg 2. init_lane_masks CondMask = LoopMask = RetMask = true 3. copy_constant expected(0) = 0xBF800000 (-1.0) 4. zero_slot_unmasked expected(1) = 0 5. copy_constant expected(2) = 0x3F800000 (1.0) 6. copy_constant expected(3) = 0x3F800000 (1.0) 7. copy_constant $0 = testInputs(0) 8. copy_constant $1 = 0x7F7FFFFF (3.40282347e+38) 9. mul_float $0 *= $1 10. copy_constant $1 = 0xBF800000 (-1.0) 11. max_float $0 = max($0, $1) 12. copy_constant $1 = 0x3F800000 (1.0) 13. min_float $0 = min($0, $1) 14. copy_slot_unmasked $1 = expected(0) 15. cmpeq_float $0 = equal($0, $1) 16. copy_2_constants $1..2 = testInputs(0..1) 17. copy_constant $3 = 0x7F7FFFFF (3.40282347e+38) 18. copy_slot_unmasked $4 = $3 19. mul_2_floats $1..2 *= $3..4 20. copy_constant $3 = 0xBF800000 (-1.0) 21. copy_slot_unmasked $4 = $3 22. max_2_floats $1..2 = max($1..2, $3..4) 23. copy_constant $3 = 0x3F800000 (1.0) 24. copy_slot_unmasked $4 = $3 25. min_2_floats $1..2 = min($1..2, $3..4) 26. copy_2_slots_unmasked $3..4 = expected(0..1) 27. cmpeq_2_floats $1..2 = equal($1..2, $3..4) 28. bitwise_and_int $1 &= $2 29. bitwise_and_int $0 &= $1 30. copy_3_constants $1..3 = testInputs(0..2) 31. copy_constant $4 = 0x7F7FFFFF (3.40282347e+38) 32. swizzle_3 $4..6 = ($4..6).xxx 33. mul_3_floats $1..3 *= $4..6 34. copy_constant $4 = 0xBF800000 (-1.0) 35. swizzle_3 $4..6 = ($4..6).xxx 36. max_3_floats $1..3 = max($1..3, $4..6) 37. copy_constant $4 = 0x3F800000 (1.0) 38. swizzle_3 $4..6 = ($4..6).xxx 39. min_3_floats $1..3 = min($1..3, $4..6) 40. copy_3_slots_unmasked $4..6 = expected(0..2) 41. cmpeq_3_floats $1..3 = equal($1..3, $4..6) 42. bitwise_and_int $2 &= $3 43. bitwise_and_int $1 &= $2 44. bitwise_and_int $0 &= $1 45. copy_4_constants $1..4 = testInputs 46. copy_constant $5 = 0x7F7FFFFF (3.40282347e+38) 47. swizzle_4 $5..8 = ($5..8).xxxx 48. mul_4_floats $1..4 *= $5..8 49. copy_constant $5 = 0xBF800000 (-1.0) 50. swizzle_4 $5..8 = ($5..8).xxxx 51. max_4_floats $1..4 = max($1..4, $5..8) 52. copy_constant $5 = 0x3F800000 (1.0) 53. swizzle_4 $5..8 = ($5..8).xxxx 54. min_4_floats $1..4 = min($1..4, $5..8) 55. copy_4_slots_unmasked $5..8 = expected 56. cmpeq_4_floats $1..4 = equal($1..4, $5..8) 57. bitwise_and_2_ints $1..2 &= $3..4 58. bitwise_and_int $1 &= $2 59. bitwise_and_int $0 &= $1 60. copy_constant $1 = 0xBF800000 (-1.0) 61. copy_slot_unmasked $2 = expected(0) 62. cmpeq_float $1 = equal($1, $2) 63. bitwise_and_int $0 &= $1 64. copy_constant $1 = 0xBF800000 (-1.0) 65. zero_slot_unmasked $2 = 0 66. copy_2_slots_unmasked $3..4 = expected(0..1) 67. cmpeq_2_floats $1..2 = equal($1..2, $3..4) 68. bitwise_and_int $1 &= $2 69. bitwise_and_int $0 &= $1 70. copy_constant $1 = 0xBF800000 (-1.0) 71. zero_slot_unmasked $2 = 0 72. copy_constant $3 = 0x3F800000 (1.0) 73. copy_3_slots_unmasked $4..6 = expected(0..2) 74. cmpeq_3_floats $1..3 = equal($1..3, $4..6) 75. bitwise_and_int $2 &= $3 76. bitwise_and_int $1 &= $2 77. bitwise_and_int $0 &= $1 78. copy_constant $1 = 0xBF800000 (-1.0) 79. zero_slot_unmasked $2 = 0 80. copy_constant $3 = 0x3F800000 (1.0) 81. copy_constant $4 = 0x3F800000 (1.0) 82. copy_4_slots_unmasked $5..8 = expected 83. cmpeq_4_floats $1..4 = equal($1..4, $5..8) 84. bitwise_and_2_ints $1..2 &= $3..4 85. bitwise_and_int $1 &= $2 86. bitwise_and_int $0 &= $1 87. swizzle_4 $0..3 = ($0..3).xxxx 88. copy_4_constants $4..7 = colorRed 89. copy_4_constants $8..11 = colorGreen 90. mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 91. copy_4_slots_unmasked [main].result = $0..3 92. load_src src.rgba = [main].result