cbuffer _UniformBuffer : register(b0, space0) { float4 _10_testInputs : packoffset(c0); float4 _10_colorGreen : packoffset(c1); float4 _10_colorRed : packoffset(c2); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _24) { float4 expectedA = float4(0.0f, 0.0f, 0.84375f, 1.0f); float4 expectedB = float4(1.0f, 0.0f, 1.0f, 1.0f); bool _41 = false; if (true) { _41 = all(bool2(0.0f.xx.x == float4(0.0f, 0.0f, 0.84375f, 1.0f).xy.x, 0.0f.xx.y == float4(0.0f, 0.0f, 0.84375f, 1.0f).xy.y)); } else { _41 = false; } bool _50 = false; if (_41) { _50 = all(bool3(float3(0.0f, 0.0f, 0.84375f).x == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.x, float3(0.0f, 0.0f, 0.84375f).y == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.y, float3(0.0f, 0.0f, 0.84375f).z == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.z)); } else { _50 = false; } bool _53 = false; if (_50) { _53 = true; } else { _53 = false; } bool _56 = false; if (_53) { _56 = true; } else { _56 = false; } bool _62 = false; if (_56) { _62 = all(bool2(0.0f.xx.x == float4(0.0f, 0.0f, 0.84375f, 1.0f).xy.x, 0.0f.xx.y == float4(0.0f, 0.0f, 0.84375f, 1.0f).xy.y)); } else { _62 = false; } bool _68 = false; if (_62) { _68 = all(bool3(float3(0.0f, 0.0f, 0.84375f).x == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.x, float3(0.0f, 0.0f, 0.84375f).y == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.y, float3(0.0f, 0.0f, 0.84375f).z == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.z)); } else { _68 = false; } bool _71 = false; if (_68) { _71 = true; } else { _71 = false; } bool _87 = false; if (_71) { _87 = smoothstep(_10_colorRed.y, _10_colorGreen.y, -1.25f) == 0.0f; } else { _87 = false; } bool _103 = false; if (_87) { float2 _90 = smoothstep(_10_colorRed.y.xx, _10_colorGreen.y.xx, float2(-1.25f, 0.0f)); _103 = all(bool2(_90.x == float4(0.0f, 0.0f, 0.84375f, 1.0f).xy.x, _90.y == float4(0.0f, 0.0f, 0.84375f, 1.0f).xy.y)); } else { _103 = false; } bool _120 = false; if (_103) { float3 _106 = smoothstep(_10_colorRed.y.xxx, _10_colorGreen.y.xxx, float3(-1.25f, 0.0f, 0.75f)); _120 = all(bool3(_106.x == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.x, _106.y == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.y, _106.z == float4(0.0f, 0.0f, 0.84375f, 1.0f).xyz.z)); } else { _120 = false; } bool _137 = false; if (_120) { float4 _123 = smoothstep(_10_colorRed.y.xxxx, _10_colorGreen.y.xxxx, float4(-1.25f, 0.0f, 0.75f, 2.25f)); _137 = all(bool4(_123.x == float4(0.0f, 0.0f, 0.84375f, 1.0f).x, _123.y == float4(0.0f, 0.0f, 0.84375f, 1.0f).y, _123.z == float4(0.0f, 0.0f, 0.84375f, 1.0f).z, _123.w == float4(0.0f, 0.0f, 0.84375f, 1.0f).w)); } else { _137 = false; } bool _140 = false; if (_137) { _140 = true; } else { _140 = false; } bool _147 = false; if (_140) { _147 = all(bool2(float2(1.0f, 0.0f).x == float4(1.0f, 0.0f, 1.0f, 1.0f).xy.x, float2(1.0f, 0.0f).y == float4(1.0f, 0.0f, 1.0f, 1.0f).xy.y)); } else { _147 = false; } bool _154 = false; if (_147) { _154 = all(bool3(float3(1.0f, 0.0f, 1.0f).x == float4(1.0f, 0.0f, 1.0f, 1.0f).xyz.x, float3(1.0f, 0.0f, 1.0f).y == float4(1.0f, 0.0f, 1.0f, 1.0f).xyz.y, float3(1.0f, 0.0f, 1.0f).z == float4(1.0f, 0.0f, 1.0f, 1.0f).xyz.z)); } else { _154 = false; } bool _157 = false; if (_154) { _157 = true; } else { _157 = false; } bool _168 = false; if (_157) { _168 = smoothstep(_10_colorRed.x, _10_colorGreen.x, -1.25f) == 1.0f; } else { _168 = false; } bool _181 = false; if (_168) { float2 _171 = smoothstep(_10_colorRed.xy, _10_colorGreen.xy, float2(-1.25f, 0.0f)); _181 = all(bool2(_171.x == float4(1.0f, 0.0f, 1.0f, 1.0f).xy.x, _171.y == float4(1.0f, 0.0f, 1.0f, 1.0f).xy.y)); } else { _181 = false; } bool _194 = false; if (_181) { float3 _184 = smoothstep(_10_colorRed.xyz, _10_colorGreen.xyz, float3(-1.25f, 0.0f, 0.75f)); _194 = all(bool3(_184.x == float4(1.0f, 0.0f, 1.0f, 1.0f).xyz.x, _184.y == float4(1.0f, 0.0f, 1.0f, 1.0f).xyz.y, _184.z == float4(1.0f, 0.0f, 1.0f, 1.0f).xyz.z)); } else { _194 = false; } bool _204 = false; if (_194) { float4 _197 = smoothstep(_10_colorRed, _10_colorGreen, float4(-1.25f, 0.0f, 0.75f, 2.25f)); _204 = all(bool4(_197.x == float4(1.0f, 0.0f, 1.0f, 1.0f).x, _197.y == float4(1.0f, 0.0f, 1.0f, 1.0f).y, _197.z == float4(1.0f, 0.0f, 1.0f, 1.0f).z, _197.w == float4(1.0f, 0.0f, 1.0f, 1.0f).w)); } else { _204 = false; } float4 _205 = 0.0f.xxxx; if (_204) { _205 = _10_colorGreen; } else { _205 = _10_colorRed; } return _205; } void frag_main() { float2 _20 = 0.0f.xx; sk_FragColor = main(_20); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }