1. store_src_rg coords = src.rg 2. init_lane_masks CondMask = LoopMask = RetMask = true 3. copy_constant testMatrix2x3(0) = 0x3F800000 (1.0) 4. copy_constant testMatrix2x3(1) = 0x40000000 (2.0) 5. copy_constant testMatrix2x3(2) = 0x40400000 (3.0) 6. copy_constant testMatrix2x3(3) = 0x40800000 (4.0) 7. copy_constant testMatrix2x3(4) = 0x40A00000 (5.0) 8. copy_constant testMatrix2x3(5) = 0x40C00000 (6.0) 9. copy_4_constants $0..3 = testMatrix2x2 10. swizzle_3 $1..3 = ($1..3).yxz 11. copy_constant $4 = 0x3F800000 (1.0) 12. copy_constant $5 = 0x40400000 (3.0) 13. copy_constant $6 = 0x40000000 (2.0) 14. copy_constant $7 = 0x40800000 (4.0) 15. cmpeq_4_floats $0..3 = equal($0..3, $4..7) 16. bitwise_and_2_ints $0..1 &= $2..3 17. bitwise_and_int $0 &= $1 18. copy_4_slots_unmasked $1..4 = testMatrix2x3(0..3) 19. copy_2_slots_unmasked $5..6 = testMatrix2x3(4..5) 20. shuffle $2..6 = ($2..6)[2 0 3 1 4] 21. copy_constant $7 = 0x3F800000 (1.0) 22. copy_constant $8 = 0x40800000 (4.0) 23. copy_constant $9 = 0x40000000 (2.0) 24. copy_constant $10 = 0x40A00000 (5.0) 25. copy_constant $11 = 0x40400000 (3.0) 26. copy_constant $12 = 0x40C00000 (6.0) 27. cmpeq_n_floats $1..6 = equal($1..6, $7..12) 28. bitwise_and_3_ints $1..3 &= $4..6 29. bitwise_and_int $2 &= $3 30. bitwise_and_int $1 &= $2 31. bitwise_and_int $0 &= $1 32. copy_4_constants $1..4 = testMatrix3x3(0..3) 33. copy_4_constants $5..8 = testMatrix3x3(4..7) 34. copy_constant $9 = testMatrix3x3(8) 35. shuffle $2..9 = ($2..9)[2 5 0 3 6 1 4 7] 36. copy_constant $10 = 0x3F800000 (1.0) 37. copy_constant $11 = 0x40800000 (4.0) 38. copy_constant $12 = 0x40E00000 (7.0) 39. copy_constant $13 = 0x40000000 (2.0) 40. copy_constant $14 = 0x40A00000 (5.0) 41. copy_constant $15 = 0x41000000 (8.0) 42. copy_constant $16 = 0x40400000 (3.0) 43. copy_constant $17 = 0x40C00000 (6.0) 44. copy_constant $18 = 0x41100000 (9.0) 45. cmpeq_n_floats $1..9 = equal($1..9, $10..18) 46. bitwise_and_4_ints $2..5 &= $6..9 47. bitwise_and_2_ints $2..3 &= $4..5 48. bitwise_and_int $2 &= $3 49. bitwise_and_int $1 &= $2 50. bitwise_and_int $0 &= $1 51. swizzle_4 $0..3 = ($0..3).xxxx 52. copy_4_constants $4..7 = colorRed 53. copy_4_constants $8..11 = colorGreen 54. mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 55. copy_4_slots_unmasked [main].result = $0..3 56. load_src src.rgba = [main].result