#include #include using namespace metal; struct SomeData { float4 a; float2 b; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; struct storageBuffer { uint offset; SomeData inputData[1]; }; struct Globals { const device storageBuffer* _anonInterface0; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], const device storageBuffer& _anonInterface0 [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Globals _globals{&_anonInterface0}; (void)_globals; Outputs _out; (void)_out; _out.sk_FragColor = half4(_globals._anonInterface0->inputData[_globals._anonInterface0->offset].a * _globals._anonInterface0->inputData[_globals._anonInterface0->offset].b.x); return _out; }