1. store_src_rg xy = src.rg 2. init_lane_masks CondMask = LoopMask = RetMask = true 3. store_dst $0..3 = dst.rgba 4. store_dst $4..7 = dst.rgba 5. store_dst $8..11 = dst.rgba 6. copy_2_slots_unmasked $12..13 = xy 7. load_src_rg src.rg = $12..13 8. invoke_shader invoke_shader 0x00000000 9. load_dst dst.rgba = $8..11 10. store_src $8..11 = src.rgba 11. load_src src.rgba = $8..11 12. invoke_color_filter invoke_color_filter 0x00000002 13. load_dst dst.rgba = $4..7 14. store_src $4..7 = src.rgba 15. store_dst $8..11 = dst.rgba 16. store_dst $12..15 = dst.rgba 17. copy_2_slots_unmasked $16..17 = xy 18. load_src_rg src.rg = $16..17 19. invoke_shader invoke_shader 0x00000001 20. load_dst dst.rgba = $12..15 21. store_src $12..15 = src.rgba 22. load_src src.rgba = $12..15 23. invoke_color_filter invoke_color_filter 0x00000003 24. load_dst dst.rgba = $8..11 25. store_src $8..11 = src.rgba 26. load_dst dst.rgba = $8..11 27. load_src src.rgba = $4..7 28. invoke_blender invoke_blender 0x00000004 29. load_dst dst.rgba = $0..3 30. store_src $0..3 = src.rgba 31. copy_4_slots_unmasked [main].result = $0..3 32. load_src src.rgba = [main].result