1. store_src_rg xy = src.rg 2. init_lane_masks CondMask = LoopMask = RetMask = true 3. zero_3_slots_unmasked f, i, b = 0 4. copy_slot_unmasked $0 = f 5. zero_slot_unmasked $1 = 0 6. cmpne_float $0 = notEqual($0, $1) 7. copy_slot_unmasked $1 = i 8. cast_to_float_from_int $1 = IntToFloat($1) 9. copy_slot_unmasked $2 = b 10. copy_constant $3 = 0x3F800000 (1.0) 11. bitwise_and_int $2 &= $3 12. mix_int $0 = mix($1, $2, $0) 13. copy_slot_unmasked x = $0 14. copy_slot_unmasked $0 = i 15. zero_slot_unmasked $1 = 0 16. cmpne_int $0 = notEqual($0, $1) 17. copy_slot_unmasked $1 = f 18. cast_to_int_from_float $1 = FloatToInt($1) 19. copy_slot_unmasked $2 = b 20. copy_constant $3 = 0x00000001 (1.401298e-45) 21. bitwise_and_int $2 &= $3 22. mix_int $0 = mix($1, $2, $0) 23. copy_slot_unmasked y = $0 24. copy_slot_unmasked $0 = x 25. swizzle_4 $0..3 = ($0..3).xxxx 26. copy_slot_unmasked $4 = y 27. cast_to_float_from_int $4 = IntToFloat($4) 28. swizzle_4 $4..7 = ($4..7).xxxx 29. mul_4_floats $0..3 *= $4..7 30. copy_4_slots_unmasked [main].result = $0..3 31. load_src src.rgba = [main].result