1. store_src_rg p = src.rg 2. init_lane_masks CondMask = LoopMask = RetMask = true 3. store_dst $0..3 = dst.rgba 4. copy_2_slots_unmasked $4..5 = p 5. swizzle_2 $4..5 = ($4..5).yx 6. load_src_rg src.rg = $4..5 7. invoke_shader invoke_shader 0x00000000 8. load_dst dst.rgba = $0..3 9. store_src $0..3 = src.rgba 10. copy_4_slots_unmasked [main].result = $0..3 11. load_src src.rgba = [main].result