1. store_src_rg coords = src.rg 2. init_lane_masks CondMask = LoopMask = RetMask = true 3. zero_4_slots_unmasked color = 0 4. store_loop_mask $0 = LoopMask 5. copy_constant $1 = colorGreen(1) 6. cast_to_int_from_float $1 = FloatToInt($1) 7. store_loop_mask $2 = LoopMask 8. mask_off_loop_mask LoopMask &= ~(CondMask & LoopMask & RetMask) 9. case_op if ($1 == 0x00000000) { LoopMask = true; $2 = false; } 10. branch_if_no_active_lanes branch_if_no_active_lanes +4 (label 0 at #14) 11. copy_4_constants $3..6 = colorRed 12. copy_4_slots_masked color = Mask($3..6) 13. mask_off_loop_mask LoopMask &= ~(CondMask & LoopMask & RetMask) 14. label label 0x00000000 15. case_op if ($1 == 0x00000001) { LoopMask = true; $2 = false; } 16. branch_if_no_active_lanes branch_if_no_active_lanes +4 (label 1 at #20) 17. copy_4_constants $3..6 = colorGreen 18. copy_4_slots_masked color = Mask($3..6) 19. mask_off_loop_mask LoopMask &= ~(CondMask & LoopMask & RetMask) 20. label label 0x00000001 21. reenable_loop_mask LoopMask |= $2 22. branch_if_no_active_lanes branch_if_no_active_lanes +4 (label 2 at #26) 23. copy_4_constants $2..5 = colorRed 24. copy_4_slots_masked color = Mask($2..5) 25. mask_off_loop_mask LoopMask &= ~(CondMask & LoopMask & RetMask) 26. label label 0x00000002 27. load_loop_mask LoopMask = $0 28. copy_4_slots_unmasked [main].result = color 29. load_src src.rgba = [main].result