cbuffer _UniformBuffer : register(b0, space0) { float4 _10_colorGreen : packoffset(c0); float4 _10_colorRed : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _24) { float _35[4] = { 1.0f, 2.0f, 3.0f, 4.0f }; float f[4] = _35; float h[4] = _35; f = _35; h = _35; int3 _47[3] = { int3(1, 1, 1), int3(2, 2, 2), int3(3, 3, 3) }; int3 i3[3] = _47; int3 s3[3] = _47; i3 = _47; s3 = _47; float2x2 _63[2] = { float2x2(float2(1.0f, 2.0f), float2(3.0f, 4.0f)), float2x2(float2(5.0f, 6.0f), float2(7.0f, 8.0f)) }; float2x2 h2x2[2] = _63; float2x2 f2x2[2] = _63; f2x2 = _63; h2x2 = _63; bool _74 = false; if (true && (true && (true && true))) { _74 = true && (true && true); } else { _74 = false; } bool _89 = false; if (_74) { _89 = (all(bool2(float2(5.0f, 6.0f).x == float2(5.0f, 6.0f).x, float2(5.0f, 6.0f).y == float2(5.0f, 6.0f).y)) && all(bool2(float2(7.0f, 8.0f).x == float2(7.0f, 8.0f).x, float2(7.0f, 8.0f).y == float2(7.0f, 8.0f).y))) && (all(bool2(float2(1.0f, 2.0f).x == float2(1.0f, 2.0f).x, float2(1.0f, 2.0f).y == float2(1.0f, 2.0f).y)) && all(bool2(float2(3.0f, 4.0f).x == float2(3.0f, 4.0f).x, float2(3.0f, 4.0f).y == float2(3.0f, 4.0f).y))); } else { _89 = false; } float4 _90 = 0.0f.xxxx; if (_89) { _90 = _10_colorGreen; } else { _90 = _10_colorRed; } return _90; } void frag_main() { float2 _20 = 0.0f.xx; sk_FragColor = main(_20); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }