struct S { int x; int y; }; cbuffer _UniformBuffer : register(b0, space0) { float4 _10_colorGreen : packoffset(c0); float4 _10_colorRed : packoffset(c1); float _10_testArray[5] : packoffset(c2); float _10_testArrayNegative[5] : packoffset(c7); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _27) { float _36[5] = { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f }; float f1[5] = _36; float f2[5] = _36; float _40[5] = { 1.0f, 2.0f, 3.0f, -4.0f, 5.0f }; float f3[5] = _40; int3 _52[2] = { int3(1, 2, 3), int3(4, 5, 6) }; int3 v1[2] = _52; int3 v2[2] = _52; int3 _57[2] = { int3(1, 2, 3), int3(4, 5, -6) }; int3 v3[2] = _57; float2x2 _72[3] = { float2x2(float2(1.0f, 0.0f), float2(0.0f, 1.0f)), float2x2(float2(2.0f, 0.0f), float2(0.0f, 2.0f)), float2x2(float2(3.0f, 4.0f), float2(5.0f, 6.0f)) }; float2x2 m1[3] = _72; float2x2 m2[3] = _72; float2x2 _81[3] = { float2x2(float2(1.0f, 0.0f), float2(0.0f, 1.0f)), float2x2(float2(2.0f, 3.0f), float2(4.0f, 5.0f)), float2x2(float2(6.0f, 0.0f), float2(0.0f, 6.0f)) }; float2x2 m3[3] = _81; S _86 = { 1, 2 }; S _87 = { 3, 4 }; S _88 = { 5, 6 }; S _89[3] = { _86, _87, _88 }; S s1[3] = _89; S _92 = { 0, 0 }; S _93[3] = { _86, _92, _88 }; S s2[3] = _93; S s3[3] = _89; bool _108 = false; if (true && (true && (true && (true && true)))) { _108 = false || ((4.0f != (-4.0f)) || (false || (false || false))); } else { _108 = false; } bool _135 = false; if (_108) { _135 = (_10_testArray[4] != _10_testArrayNegative[4]) || ((_10_testArray[3] != _10_testArrayNegative[3]) || ((_10_testArray[2] != _10_testArrayNegative[2]) || ((_10_testArray[1] != _10_testArrayNegative[1]) || (_10_testArray[0] != _10_testArrayNegative[0])))); } else { _135 = false; } bool _154 = false; if (_135) { _154 = (_10_testArray[4] == 5.0f) && ((_10_testArray[3] == 4.0f) && ((_10_testArray[2] == 3.0f) && ((_10_testArray[1] == 2.0f) && (_10_testArray[0] == 1.0f)))); } else { _154 = false; } bool _173 = false; if (_154) { _173 = (_10_testArray[4] != 5.0f) || ((_10_testArray[3] != (-4.0f)) || ((_10_testArray[2] != 3.0f) || ((_10_testArray[1] != 2.0f) || (_10_testArray[0] != 1.0f)))); } else { _173 = false; } bool _192 = false; if (_173) { _192 = (5.0f == _10_testArray[4]) && ((4.0f == _10_testArray[3]) && ((3.0f == _10_testArray[2]) && ((2.0f == _10_testArray[1]) && (1.0f == _10_testArray[0])))); } else { _192 = false; } bool _211 = false; if (_192) { _211 = (5.0f != _10_testArray[4]) || (((-4.0f) != _10_testArray[3]) || ((3.0f != _10_testArray[2]) || ((2.0f != _10_testArray[1]) || (1.0f != _10_testArray[0])))); } else { _211 = false; } bool _215 = false; if (_211) { _215 = true && true; } else { _215 = false; } bool _222 = false; if (_215) { _222 = any(bool3(int3(4, 5, 6).x != int3(4, 5, -6).x, int3(4, 5, 6).y != int3(4, 5, -6).y, int3(4, 5, 6).z != int3(4, 5, -6).z)) || false; } else { _222 = false; } bool _243 = false; if (_222) { _243 = (all(bool2(float2(3.0f, 4.0f).x == float2(3.0f, 4.0f).x, float2(3.0f, 4.0f).y == float2(3.0f, 4.0f).y)) && all(bool2(float2(5.0f, 6.0f).x == float2(5.0f, 6.0f).x, float2(5.0f, 6.0f).y == float2(5.0f, 6.0f).y))) && ((all(bool2(float2(2.0f, 0.0f).x == float2(2.0f, 0.0f).x, float2(2.0f, 0.0f).y == float2(2.0f, 0.0f).y)) && all(bool2(float2(0.0f, 2.0f).x == float2(0.0f, 2.0f).x, float2(0.0f, 2.0f).y == float2(0.0f, 2.0f).y))) && (all(bool2(float2(1.0f, 0.0f).x == float2(1.0f, 0.0f).x, float2(1.0f, 0.0f).y == float2(1.0f, 0.0f).y)) && all(bool2(float2(0.0f, 1.0f).x == float2(0.0f, 1.0f).x, float2(0.0f, 1.0f).y == float2(0.0f, 1.0f).y)))); } else { _243 = false; } bool _263 = false; if (_243) { _263 = (any(bool2(float2(3.0f, 4.0f).x != float2(6.0f, 0.0f).x, float2(3.0f, 4.0f).y != float2(6.0f, 0.0f).y)) || any(bool2(float2(5.0f, 6.0f).x != float2(0.0f, 6.0f).x, float2(5.0f, 6.0f).y != float2(0.0f, 6.0f).y))) || ((any(bool2(float2(2.0f, 0.0f).x != float2(2.0f, 3.0f).x, float2(2.0f, 0.0f).y != float2(2.0f, 3.0f).y)) || any(bool2(float2(0.0f, 2.0f).x != float2(4.0f, 5.0f).x, float2(0.0f, 2.0f).y != float2(4.0f, 5.0f).y))) || (any(bool2(float2(1.0f, 0.0f).x != float2(1.0f, 0.0f).x, float2(1.0f, 0.0f).y != float2(1.0f, 0.0f).y)) || any(bool2(float2(0.0f, 1.0f).x != float2(0.0f, 1.0f).x, float2(0.0f, 1.0f).y != float2(0.0f, 1.0f).y)))); } else { _263 = false; } bool _273 = false; if (_263) { _273 = (false || false) || (((4 != 0) || (3 != 0)) || (false || false)); } else { _273 = false; } bool _281 = false; if (_273) { _281 = (true && true) && ((true && true) && (true && true)); } else { _281 = false; } float4 _282 = 0.0f.xxxx; if (_281) { _282 = _10_colorGreen; } else { _282 = _10_colorRed; } return _282; } void frag_main() { float2 _23 = 0.0f.xx; sk_FragColor = main(_23); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }