cbuffer _UniformBuffer : register(b0, space0) { float4 _10_colorGreen : packoffset(c0); float4 _10_colorRed : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _24) { float _35[4] = { 1.0f, 2.0f, 3.0f, 4.0f }; float test1[4] = _35; float2 _42[2] = { float2(1.0f, 2.0f), float2(3.0f, 4.0f) }; float2 test2[2] = _42; float4x4 _54[1] = { float4x4(float4(16.0f, 0.0f, 0.0f, 0.0f), float4(0.0f, 16.0f, 0.0f, 0.0f), float4(0.0f, 0.0f, 16.0f, 0.0f), float4(0.0f, 0.0f, 0.0f, 16.0f)) }; float4x4 test3[1] = _54; float4 _71 = 0.0f.xxxx; if (((test1[3] + test2[1].y) + test3[0][3].w) == 24.0f) { _71 = _10_colorGreen; } else { _71 = _10_colorRed; } return _71; } void frag_main() { float2 _20 = 0.0f.xx; sk_FragColor = main(_20); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }