cbuffer sksl_synthetic_uniforms : register(b0, space0) { float2 _13_u_skRTFlip : packoffset(c1024); }; static bool gl_FrontFacing; static float4 sk_FragColor; struct SPIRV_Cross_Input { bool gl_FrontFacing : SV_IsFrontFace; }; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; void frag_main() { bool _25 = false; if (_13_u_skRTFlip.y > 0.0f) { _25 = !gl_FrontFacing; } else { _25 = gl_FrontFacing; } sk_FragColor = float(_25 ? 1 : (-1)).xxxx; } SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) { gl_FrontFacing = stage_input.gl_FrontFacing; frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }