cbuffer _UniformBuffer : register(b0, space0) { float4 _10_colorGreen : packoffset(c0); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _24) { int _34 = int(_10_colorGreen.y); int integerInput = _34; if (_34 == 0) { return 2.1400001049041748046875f.xxxx; } else { if (_34 == 1) { return _10_colorGreen; } else { if (_34 == 2) { return float4(1.0f, 0.20000000298023223876953125f, 2.1400001049041748046875f, 1.0f); } else { if (3.1400001049041748046875f < (_10_colorGreen.x * 3.1400001049041748046875f)) { return 3.1400001049041748046875f.xxxx; } else { if (2.1400001049041748046875f >= (_10_colorGreen.x * 2.1400001049041748046875f)) { return 0.0f.xxxx; } else { return float4(1.0f, 0.0f, 0.0f, 1.0f); } } } } } } void frag_main() { float2 _20 = 0.0f.xx; sk_FragColor = main(_20); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }