#include #include using namespace metal; constant const int SEVEN = 7; constant const int TEN = 10; struct Uniforms { half4 colorGreen; half4 colorRed; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; bool verify_const_globals_bii(int seven, int ten) { return seven == 7 && ten == 10; } fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; _out.sk_FragColor = verify_const_globals_bii(SEVEN, TEN) ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }