cbuffer _UniformBuffer : register(b0, space0) { float4 _10_colorGreen : packoffset(c0); float4 _10_colorRed : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _24) { int a = 0; int b = 0; int c = 0; int d = 0; a = 1; b = 2; c = 5; bool _40 = false; if (true) { _40 = true; } else { _40 = false; } bool _43 = false; if (_40) { _43 = true; } else { _43 = false; } bool _46 = false; if (_43) { _46 = true; } else { _46 = false; } float4 _47 = 0.0f.xxxx; if (_46) { _47 = _10_colorGreen; } else { _47 = _10_colorRed; } return _47; } void frag_main() { float2 _20 = 0.0f.xx; sk_FragColor = main(_20); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }