struct FSIn { @builtin(front_facing) sk_Clockwise: bool, @builtin(position) sk_FragCoord: vec4, }; struct FSOut { @location(0) sk_FragColor: vec4, }; struct _GlobalUniforms { colorGreen: vec4, colorRed: vec4, }; @binding(0) @group(0) var _globalUniforms: _GlobalUniforms; fn main(coords: vec2) -> vec4 { var a: i32 = 0; var b: i32 = 0; var c: i32 = 0; var d: i32 = 0; a = 1; b = 2; c = 5; return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4(((a == 1 && b == 2) && c == 5) && d == 0)); } @fragment fn fragmentMain(_stageIn: FSIn) -> FSOut { var _stageOut: FSOut; _stageOut.sk_FragColor = main(_stageIn.sk_FragCoord.xy); return _stageOut; }