cbuffer _UniformBuffer : register(b0, space0) { float4 _12_colorGreen : packoffset(c0); float4 _12_colorRed : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 live_fn_h4h4h4(float4 _46, float4 _47) { return _46 + _47; } float4 unpremul_h4h4(float4 _27) { return float4(_27.xyz * (1.0f / max(_27.w, 9.9999997473787516355514526367188e-05f)), _27.w); } float4 main(float2 _53) { float4 _59 = 3.0f.xxxx; float4 _62 = (-5.0f).xxxx; float4 _63 = live_fn_h4h4h4(_59, _62); float4 a = _63; float4 _65 = 1.0f.xxxx; float4 _66 = unpremul_h4h4(_65); float4 b = _66; bool _76 = false; if (any(bool4(_63.x != 0.0f.xxxx.x, _63.y != 0.0f.xxxx.y, _63.z != 0.0f.xxxx.z, _63.w != 0.0f.xxxx.w))) { _76 = any(bool4(_66.x != 0.0f.xxxx.x, _66.y != 0.0f.xxxx.y, _66.z != 0.0f.xxxx.z, _66.w != 0.0f.xxxx.w)); } else { _76 = false; } float4 _77 = 0.0f.xxxx; if (_76) { _77 = _12_colorGreen; } else { _77 = _12_colorRed; } return _77; } void frag_main() { float2 _22 = 0.0f.xx; sk_FragColor = main(_22); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }