1. store_src_rg coords = src.rg 2. init_lane_masks CondMask = LoopMask = RetMask = true 3. zero_4_slots_unmasked a = 0 4. zero_4_slots_unmasked b = 0 5. copy_constant $0 = 0x40400000 (3.0) 6. swizzle_4 $0..3 = ($0..3).xxxx 7. copy_4_slots_unmasked a₁ = $0..3 8. copy_constant $0 = 0xC0A00000 (-5.0) 9. swizzle_4 $0..3 = ($0..3).xxxx 10. copy_4_slots_unmasked b₁ = $0..3 11. copy_4_slots_unmasked $0..3 = a₁ 12. copy_4_slots_unmasked $4..7 = b₁ 13. add_4_floats $0..3 += $4..7 14. copy_4_slots_unmasked [live_fn].result = $0..3 15. label label 0x00000000 16. copy_4_slots_unmasked a = $0..3 17. copy_constant $0 = 0x3F800000 (1.0) 18. swizzle_4 $0..3 = ($0..3).xxxx 19. copy_4_slots_unmasked color = $0..3 20. copy_4_slots_unmasked $0..3 = color 21. copy_constant $4 = 0x38D1B717 (0.0001) 22. max_float $3 = max($3, $4) 23. swizzle_3 $3..5 = ($3..5).xxx 24. div_3_floats $0..2 /= $3..5 25. copy_slot_unmasked [unpremul].result(3) = color(3) 26. copy_3_slots_unmasked [unpremul].result(0..2) = $0..2 27. copy_4_slots_unmasked $0..3 = [unpremul].result 28. label label 0x00000001 29. copy_4_slots_unmasked b = $0..3 30. copy_4_slots_unmasked $0..3 = a 31. zero_4_slots_unmasked $4..7 = 0 32. cmpne_4_floats $0..3 = notEqual($0..3, $4..7) 33. bitwise_or_2_ints $0..1 |= $2..3 34. bitwise_or_int $0 |= $1 35. copy_4_slots_unmasked $1..4 = b 36. zero_4_slots_unmasked $5..8 = 0 37. cmpne_4_floats $1..4 = notEqual($1..4, $5..8) 38. bitwise_or_2_ints $1..2 |= $3..4 39. bitwise_or_int $1 |= $2 40. bitwise_and_int $0 &= $1 41. swizzle_4 $0..3 = ($0..3).xxxx 42. copy_4_constants $4..7 = colorRed 43. copy_4_constants $8..11 = colorGreen 44. mix_4_ints $0..3 = mix($4..7, $8..11, $0..3) 45. copy_4_slots_unmasked [main].result = $0..3 46. load_src src.rgba = [main].result