static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _21) { float4 result = 0.0f.xxxx; float a = 0.0f; float b = 0.0f; for (;;) { bool _42 = false; if (a < 10.0f) { _42 = b < 10.0f; } else { _42 = false; } if (_42) { result.x += a; result.y += b; a += 1.0f; b += 1.0f; continue; } else { break; } } for (int c = 0; c < 10; c++) { result.z += 1.0f; } float _78[2] = { 0.0f, 10.0f }; float d[2] = _78; float _86[4] = { 1.0f, 2.0f, 3.0f, 4.0f }; float e[4] = _86; float f = 9.0f; for (; d[0] < d[1]; d[0] += 1.0f) { result.w = e[0] * f; } for (;;) { break; } for (;;) { break; } return result; } void frag_main() { float2 _17 = 0.0f.xx; sk_FragColor = main(_17); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }