cbuffer _UniformBuffer : register(b0, space0) { float4 _12_colorGreen : packoffset(c0); float4 _12_colorRed : packoffset(c1); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float foo_ff2(float2 _26) { return _26.x * _26.y; } void bar_vf(inout float _35) { float y[2] = { 0.0f, 0.0f }; y[0] = _35; y[1] = _35 * 2.0f; float2 _55 = float2(y[0], y[1]); _35 = foo_ff2(_55); } float4 main(float2 _58) { float x = 10.0f; float _62 = 10.0f; bar_vf(_62); x = _62; float4 _67 = 0.0f.xxxx; if (_62 == 200.0f) { _67 = _12_colorGreen; } else { _67 = _12_colorRed; } return _67; } void frag_main() { float2 _22 = 0.0f.xx; sk_FragColor = main(_22); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }