cbuffer _UniformBuffer : register(b0, space0) { float4 _10_colorGreen : packoffset(c0); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _24) { float _RESERVED_IDENTIFIER_FIXUP_0_x = 1.0f; float _29 = length(1.0f); _RESERVED_IDENTIFIER_FIXUP_0_x = _29; float _30 = distance(_29, 2.0f); _RESERVED_IDENTIFIER_FIXUP_0_x = _30; float _32 = _30 * 2.0f; _RESERVED_IDENTIFIER_FIXUP_0_x = _32; _RESERVED_IDENTIFIER_FIXUP_0_x = sign(_32); float2 _RESERVED_IDENTIFIER_FIXUP_1_x = float2(1.0f, 2.0f); float2 _37 = length(float2(1.0f, 2.0f)).xx; _RESERVED_IDENTIFIER_FIXUP_1_x = _37; float2 _42 = distance(_37, float2(3.0f, 4.0f)).xx; _RESERVED_IDENTIFIER_FIXUP_1_x = _42; float2 _44 = dot(_42, float2(3.0f, 4.0f)).xx; _RESERVED_IDENTIFIER_FIXUP_1_x = _44; _RESERVED_IDENTIFIER_FIXUP_1_x = normalize(_44); return _10_colorGreen; } void frag_main() { float2 _20 = 0.0f.xx; sk_FragColor = main(_20); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }