cbuffer _UniformBuffer : register(b0, space0) { float4 _14_colorGreen : packoffset(c0); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; void outParameterWrite_vh4(out float4 _29) { _29 = _14_colorGreen; } void outParameterWriteIndirect_vh4(out float4 _36) { float4 _38 = 0.0f.xxxx; outParameterWrite_vh4(_38); _36 = _38; } void inoutParameterWrite_vh4(inout float4 _41) { _41 *= _41; } void inoutParameterWriteIndirect_vh4(inout float4 _46) { float4 _49 = _46; inoutParameterWrite_vh4(_49); _46 = _49; } float4 main(float2 _53) { float4 _56 = 0.0f.xxxx; outParameterWrite_vh4(_56); float4 c = _56; float4 _59 = 0.0f.xxxx; outParameterWriteIndirect_vh4(_59); c = _59; float4 _62 = _59; inoutParameterWrite_vh4(_62); c = _62; float4 _65 = _62; inoutParameterWriteIndirect_vh4(_65); c = _65; return _65; } void frag_main() { float2 _24 = 0.0f.xx; sk_FragColor = main(_24); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }