cbuffer _UniformBuffer : register(b0, space0) { float4 _10_colorGreen : packoffset(c0); float4 _10_colorRed : packoffset(c1); row_major float2x2 _10_testMatrix2x2 : packoffset(c2); }; static float4 sk_FragColor; struct SPIRV_Cross_Output { float4 sk_FragColor : SV_Target0; }; float4 main(float2 _25) { float4 _38 = float4(_10_testMatrix2x2[0].x, _10_testMatrix2x2[0].y, _10_testMatrix2x2[1].x, _10_testMatrix2x2[1].y); float4 f4 = _38; float3 _41 = _38.xyz; float2 _46 = float2(_41.xy); float2 _48 = float2(_41.z, 4.0f); bool _61 = all(bool2(_46.x == float2(1.0f, 2.0f).x, _46.y == float2(1.0f, 2.0f).y)) && all(bool2(_48.x == float2(3.0f, 4.0f).x, _48.y == float2(3.0f, 4.0f).y)); bool ok = _61; bool _89 = false; if (_61) { float2 _66 = _38.zw; float3 _70 = float3(_38.xy, _66.x); float3 _72 = float3(_66.y, _10_testMatrix2x2[0].x, _10_testMatrix2x2[0].y); float3 _73 = float3(_10_testMatrix2x2[1].x, _10_testMatrix2x2[1].y, _10_testMatrix2x2[0].x); _89 = (all(bool3(_70.x == float3(1.0f, 2.0f, 3.0f).x, _70.y == float3(1.0f, 2.0f, 3.0f).y, _70.z == float3(1.0f, 2.0f, 3.0f).z)) && all(bool3(_72.x == float3(4.0f, 1.0f, 2.0f).x, _72.y == float3(4.0f, 1.0f, 2.0f).y, _72.z == float3(4.0f, 1.0f, 2.0f).z))) && all(bool3(_73.x == float3(3.0f, 4.0f, 1.0f).x, _73.y == float3(3.0f, 4.0f, 1.0f).y, _73.z == float3(3.0f, 4.0f, 1.0f).z)); } else { _89 = false; } ok = _89; bool _127 = false; if (_89) { float3 _93 = _38.wxy; float4 _94 = _38.zwxy; float4 _100 = float4(_38.xyz, _93.x); float4 _105 = float4(_93.yz, _94.xy); float4 _110 = float4(_94.zw, _38.zw); _127 = ((all(bool4(_100.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _100.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _100.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _100.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w)) && all(bool4(_105.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _105.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _105.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _105.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w))) && all(bool4(_110.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _110.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _110.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _110.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w))) && all(bool4(_38.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _38.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _38.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _38.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w)); } else { _127 = false; } ok = _127; float4 _128 = 0.0f.xxxx; if (_127) { _128 = _10_colorGreen; } else { _128 = _10_colorRed; } return _128; } void frag_main() { float2 _21 = 0.0f.xx; sk_FragColor = main(_21); } SPIRV_Cross_Output main() { frag_main(); SPIRV_Cross_Output stage_output; stage_output.sk_FragColor = sk_FragColor; return stage_output; }